(Reality is Unbalanced)
So what do u think? justified?
(Reality is Unbalanced)
Just wondering what fellow rangers opinions are the current meta state spirit ranger? In my honest opinion i dont know how this will avoid the nerf hammer and i cant even make a case of why they shouldnt when im asked lol. Do you think nerfing spirit rangers is justified if so why or why not? no class ever wants to be nerfed and i play spirit ranger in a couple of my teams so i have def enjoyed our rise but honestly when i think about it from another persons perspective it does need to be toned down. so leave comments with ur ideas of how A-net could balance this class either one way or the other.
No i don’t, there’s several ways to counter a spirit ranger 1) keep distance 2) AoE (specifically condis) 3) interrupts 4) CC of anyform (including cripples and freezes) 5) having sustain that doesn’t suck.
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I have always agreed that pve/pvp should be seperate and u explained it perfectly thank you. its sad that classes will suffer, all for 1 build in 1 mode type. But yet get cut across the board smh
(Reality is Unbalanced)
From wht i heard the ranger is decent in pvp at the moment (not playing a spirit/trap build). I ocasionaly join a pvp mach just for the fun of it, but i don’t think we need another nerf, especialy when a new build was made/discovered that helps the class overall.
Actualy I think the ranger needs more love, not more nerfs.
Passive play is a big problem with PvP in this game right now, and Spirit Rangers are a perfect example. Whilst I don’t think they need to be touched in PvE, especially with Rangers in general being one of the worst PvE professions (WvW included), they do need to be toned down in PvP. This is where the PvE/PvP split will come in handy.
More than that, though, I’ve always supported Rangers and their need for more build diversity. Their class mechanic (pets) is just terrible. It’s borderline useless in dungeons and WvW due to AoE, and suffers from similar problems in an AoE-heavy PvP meta. It’s just badly designed to begin with, and Rangers suffer from it due to a significant portion of their damage coming from their pets. It’s, IMO, their biggest issue right now.
Anyway, yes, Spirit Rangers need to be toned down in PvP (only), but the profession as a whole is in desperate need of attention, both to the pet mechanic and lack of build diversity, and by extension viability in dungeons and WvW. I’m a Mesmer, primarily, and coming from such a diverse and capable profession, I feel for the Ranger. It’s certainly the most neglected class in this game as far as I’m concerned.
I’d have to agree with this. They need the pvp nerf but not in other areas.
in the final tournament match car crash beat the other team which were using 2 spirit rangers, and car crash team was using a warrior lol. Spirits might do alright but probably not as good as it seems, they can be countered. In fact car crash destroyed the other team 3-0.
LEEDLELEEDDLLELEEEEE….. …that’s all I heard when they were making exuses on why they can’t just Skill-Split the stupid things between TWO GAME MODES (it’s not 3…. it’s only TWO … god talk about intellectual dishonesty)
Really, this is one of those times where I think that classes need to be balanced FOR PvP, and not FROM PvP. (As in, changes should be PvP only, instead of balance trickling down from how a spec performs in PvP and getting nerfed throughout the rest of the game.)
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This is honestly one nerf I personally wouldnt care much about.. I tried spirits in PvP and it was boring as hell. Idc if its our best build there, I see nothing fun in summoning 3 spirits and pew pew autoattack with a few randomly thrown in evades for lols.
The only slightly interesting part is the spirit which blinds, as that can be used for many interesting effects, but the others seem very much to be “use off cooldown”.
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I understand why the Spirit Ranger needs to be nerfed in PvP for all you have to do is hit shortbow auto as your opponent struggles to target you with all the AI cluttered around and dies within a matter of seconds. However, I personally have no trouble at all taking down a spirit ranger, I myself roll spirit, because these new rangers who play spirit ranger have no idea what they are doing and I laugh. AoE condis, CC, warrior longbow are all great ways to take down the spirits. Outside of PvP spirit ranger is a complete joke. Spirits die in 2 hits by dungeon bosses, a few seconds in a zerg in WvW (making the already useless Ranger even more so) and have even had a warrior kill all the spirits just from one GS #3. Please keep the changes to spirits in PvP specifically.
What makes the ranger spirit build OP. As a ranger myself I have no trouble (I win some I lose some ) vs spirit rangers. Is it the multiple targets that get in the way like mesmers or mm necros . Is it the buff that are provided like like banner warriors.
While none of these in themselves are Op. I don’t believe have them all together makes them OP as none of the little parts are by no means the best or second best.
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I will say the fun thing about fighting a spirit ranger as a power ranger myself is using my river drake or my marsh drake’s F2 while Rampage as One is active; easiest way to get acquire 25 stacks of might by yourself lol.
Meh, I don’t have any problems with spirit rangers at all.. Just keep ranged, AoE them (and their spirits), and get in for the kill..
Spirit Rangers is just the cheese nowadays, like 6-ling rush was in Starcraft II.. But remember, every cheese has its counter
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Fissure of Woe
I’m not convinced it’s a spirit issue. The only spirits that are strong offensively is Sun spirit due to the burn. Defensively it’s Nature. The other spirits are there to soak AE, do the AE burst from storm, and that’s it.
I think they need to rethink condition damage in general, and burn in particular first. Take the Necromancer. That class hasn’t changed much other than Dhuumfire recently, and the nerfherd wasn’t knockin’ until they got burn. It’s the same with Engineers.
Now as for spirits in general, I can see the arguments people have. The cooldown timers probably shouldn’t start until after the spirit is killed as it is excessive spawning a spirit right after it dies. Especially since they activate when they die as well.
But beyond that I don’t really see the issue as being unique to the Ranger profession. If they want to nerf it (which they are judging from comments in the sPvP forum) that’s fine.. but I hope they open up the class to other methods of play if they are going to touch the only viable one that exists right now.
Whilst I don’t think they need to be touched in PvE, especially with Rangers in general being one of the worst PvE professions
Why do people still say this? Ranger was one of the professions that helped obtain the fastest speed clear of CoF at approximately 5 minutes. Their frost spirit is such a huge boon to group dps and is completely unique of things like might stacking (IE, no other class can provide frost spirit’s dps boost).
I agree the pet does need a lot of work in pve settings, but it appears frost spirit alone is more than enough to justify bringing at least one ranger along in a dungeon/fractal.
Whilst I don’t think they need to be touched in PvE, especially with Rangers in general being one of the worst PvE professions
Why do people still say this? Ranger was one of the professions that helped obtain the fastest speed clear of CoF at approximately 5 minutes. Their frost spirit is such a huge boon to group dps and is completely unique of things like might stacking (IE, no other class can provide frost spirit’s dps boost).
I agree the pet does need a lot of work in pve settings, but it appears frost spirit alone is more than enough to justify bringing at least one ranger along in a dungeon/fractal.
Because that group wouldn’t have finished the instance if they swapped out one of the thieves with a second ranger.
Whilst I don’t think they need to be touched in PvE, especially with Rangers in general being one of the worst PvE professions
Why do people still say this? Ranger was one of the professions that helped obtain the fastest speed clear of CoF at approximately 5 minutes. Their frost spirit is such a huge boon to group dps and is completely unique of things like might stacking (IE, no other class can provide frost spirit’s dps boost).
I agree the pet does need a lot of work in pve settings, but it appears frost spirit alone is more than enough to justify bringing at least one ranger along in a dungeon/fractal.
Ranger is an optimal choice for an optimal group, but a sub optimal choice for a sub optimal group.
It’s true that spotter and frost spirit increase the group dps enough to more that make up the difference in damage between the ranger and another warrior, but only after you’ve got your might, vulnerability, and fury covered by the rest of the group. If you don’t have that, then what the ranger brings to the table pales in comparison.
The ranger can help with fury, and with the right build, he can front load vulnerability to give the other classes a chance to build their stacks. He lacks the ability to help with group might though. He has the fire fields, but they don’t belong on your bar if you’re trying to do dps. The best he can do with a sword/warhorn setup is 4 stacks of might with about a 50% uptime. The stalker can do 5 stacks of might for 10 seconds every 33 seconds, but that 3 second activation time probably kills its usefulness during combat.
It’s a hard class to work with sometimes.
Whilst I don’t think they need to be touched in PvE, especially with Rangers in general being one of the worst PvE professions
Why do people still say this? Ranger was one of the professions that helped obtain the fastest speed clear of CoF at approximately 5 minutes. Their frost spirit is such a huge boon to group dps and is completely unique of things like might stacking (IE, no other class can provide frost spirit’s dps boost).
I agree the pet does need a lot of work in pve settings, but it appears frost spirit alone is more than enough to justify bringing at least one ranger along in a dungeon/fractal.
People may still say this because with most bosses, spirits will insta die. I tried using spirits for the Scarlet invasion and I would have to be at the very back of the fight to avoid all the AoE from the twisted robots and aetherblades, but by doing that no one is receiving the spirit buffs.