Hey all, i wanted to present my druid build to you, i run doing PvE. I did not find many threats about this, most of them being old or raid/fractal oriented
It fits my playstyle quite well, although im aware that other people may prefer other builds and playstyles. Please give some feedback on what you think can be changed/improved etkitten
il now i never had problems soloing anything with this build:
I dropped longbow and staff in favour of greatsword and sword/axe, because the aoe dmg of this set is just not big enough to clear mobs fast and effective.
Greatsword and sword/axe have excellent AoE/cleave and with a decent amount of evades, some blocks and a lot mobility, a lot of possible threats can be avoided.
On utility im running shouts and signets, the “We heal as One” + “Strength of the pack” is capable of stacking might/quickness/fury and other important boons, signets are traited giving might and offer some more offensive as well as defensive capabilities. Signet of the Wild boosts your damage and gives you and your pet might and makes you unblockable. Double up on those boons with your heal skill.
Celestial Avatar gives another o.k.-ish aoe and some big heals, be it for you or for any allies. It grants stealth leaving it, so its another nice tool for sustaining in fights or resetting one.
Swords auto-attack does nice dmg, you can use it, if your big hits are on cooldown. Axe 4 does nice dmg and can help bullig mops together, as it can hit multiple targets. Axe 5 is nice against some hart hitting ranged mobs and does good dmg if you have multiple enemies around you. It also gives you retaliation, a nice bonus. Greatsword has some nice dmg on Maul (GS2) and a lot of utility, but its auto-attack lacks dmg (in my opinion).
Critical hits with a greatswords grant you fury through two-handed-training, which combines great with Remorseless. Everytime you get fury, you regain opening strike, which puts (together with your pet) another 10 stacks vuln on an enemy. This trait has no internal cooldown, it is easy possible to stack 25 vuln on enemies. Infight 10-15 stacks are normal and without having to much to focus on keeping that vuln up.
Swapping pets grant 4 stacks might, quickness, fury and swiftness, and makes your pet unblockable for a couple of seconds. Use it nearly everytime its on cooldown to trigger remorseless.
All in All you have two stunbreaks, two skills that give you stability, one complete condi remove, if traited another one if you enter CA. You run around with permanent swiftness and regeneration, you have 20 stacks might infight permanently and your enemy has 10-15 stacks vuln.
You can change some skills in order to give more support to allies if needed, but a lot of times using CA if you feel like some guys need healing is enough. Frost Spirit and Glyph of
Empowerment can boost your teams dmg, if they have enough healing.
Keep in mind though, that it will be a dmg loss, if you swap Remorseless or two-handed-training or both.
Please tell me what you think and what could be done better, im happy about any feedback