[Solution] Clarion Bond vs. Warhorn
+1
This highly suggested idea still needs attention.
The warhorn skill (4) is also a bit underwhelming… EIther change its base CD or add/tweak the effects.
I could care less about the might. Rangers have 1 reliable blast finisher on a 30 second cooldown (Note I said reliable, drake blast is slow and unreliable). That is just pathetic.
Clarion bond gave us a second reliable blast on a reasonable cooldown. The nerf was a knee jerk reaction to a tonic exploit, you can argue this if you want but with all the ridiculously overpowered things that have popped up since this update hit do you really think they would have focused on this if it wasn’t for the exploit?
They need to reevaluate the trait along with a ton of other things they forgot about or left half done with the ranger. I swear it feels like they got down to the deadline and said," kitten it, we’ll roll the ranger out like this and fix it eventually."
The nerf was a knee jerk reaction to a tonic exploit"
No. No no no. It was always ‘supposed’ to work with a cooldown, they simply forgot to add/code it. The skill is not ‘Grant AoE might, fury, swiftness and a blast finisher’ on pet swap, its ‘Cast ’Call of the Wild’ on pet swap’ and Call of the Wild has a CD.
The tonic exploit is still up by the way. Zephyr’s Strength is absolutely ridiculous (25 might, 30s quickness)
It’s not a nerf its a fix to make it work as intended
I mean if it was working as intended since release would people really cry about it?
I do agree about all the other broken stuff though… They really need to fix all professions at once…
The nerf was a knee jerk reaction to a tonic exploit"
No. No no no. It was always ‘supposed’ to work with a cooldown, they simply forgot to add/code it. The skill is not ‘Grant AoE might, fury, swiftness and a blast finisher’ on pet swap, its ‘Cast ’Call of the Wild’ on pet swap’ and Call of the Wild has a CD.
The tonic exploit is still up by the way. Zephyr’s Strength is absolutely ridiculous (25 might, 30s quickness)
It’s not a nerf its a fix to make it work as intended
I mean if it was working as intended since release would people really cry about it?
That’s bullkitten. Look at how quickly bugs are normally fixed in this game (immoblized in air bug anyone?). They wouldn’t have bothered adding a cooldown to this trait if it didn’t offer infinite blast finishers when paired with a tonic. The quickest way to solve that exploit was to copy paste some code.
I got a better solution, lower call of the wild to 15 seconds and change the trait to match.
I got a better solution, lower call of the wild to 15 seconds and change the trait to match.
lol, plenty of use still remember a time when the Ranger had no blast at all when out of combat. Stop acting like this killed the class.
I got a better solution, lower call of the wild to 15 seconds and change the trait to match.
lol, plenty of use still remember a time when the Ranger had no blast at all when out of combat. Stop acting like this killed the class.
I ain’t new around here bud, just had to start posting from a new account.
The more I think of it, the more I am thinking that CoTW could do with a 15s CD so that it does sync with pet swapping. Just reduce the CDs and durations by half. I think it would just be better that way.
Giving a it a couple of extra might would be nice too, since 1 is near pointless.
Hunter’s Call could also do with a CD reduction/buff.
(edited by Heimskarl Ashfiend.9582)
A lot of people came complaining about the fix to Clarion Bond lately, and I can understand the reason why.
But I feel that the trait as it is is completely fine with no need to be addressed. It’s main purpose wouldn’t be changed or improved with lower cooldown and I find that people’s demands on this one are mostly because they lost something they found amazing or powerful, thus they fall prey to the one of basic human instincts – trying to get it back.The problem though can be addressed with better precision and would hit 2 birds with one stone. To address the ability itself, not the trait.
Proposed change:
~ Call of the Wild:
Grant Fury, Might and Swiftness to yourself and nearby allies.
Blast Finisher
- Now adds 3 might instead of 1*
Reasoning
- There have been literally no build in PvE or PvP that would include Warhorn as a weapon. This has been our least used weapon across all and every content and does not have what it takes to fulfill it’s purpose of a utility weapon.
- By increasing the might to 3 stacks, it would (finally) hold a potential of supportive/hybrid weapon that would focus on on-hit effects such as Sharpened Edges or Sigils and providing utility for the party. A utility that could be noticed.
- 1 might doesn’t increase the damage by any valid amount at all. This is a very poor design since the 1 stack of might doesn’t provide any benefit apart from “protection” against boon stripping.- This change would by no means be powerful or overpowered since we already have classes running around with abilities that are able to provide 12 might at will without flinching an eye, and these classes have access to solid AoE swiftness,too. And party defensive support on much better scale than a ranger (Guardian/Ele talking).
- This change is needed to make warhorn a viable utility weapon ever since it was implemented*
I like it.
Anet would never make Call of the Wild grant 3 stacks of Might. That notion died when it was made into a Blast Finisher.
Will update once Path of Fire releases.
I think it should be made weaker in terms of lower duration of fury/swiftness. 1 migt stack can be removed anyway, if you want to stack might you will rather use the blast.
In exchange set untraited cd to 20 seconds. This will proc the trait on pet swap if you keep both untraited. Traited warhorn should have 25% cdr syncing it with traited pet swap. Last but not least warhorn 4 should add small stacks of blind (1 second each).
Whichever change it might be to make Warhorn a worthwhile weapon – I wouldn’t mind.
If the Blast Finisher has shorter cooldown and durations are reduced – I wouldn’t mind
If the stats or damage provided by this weapon are buffed – I wouldn’t mind
I just want my warhorn to have a rightful place in my hand in at least one scenario.
I’d prefer it to be the long CD ability with boons application. I had various uses for it’s current functionality and I’d prefer it being buffed in might numbers than in cooldown.
I don’t find Rangers in such a huge need of blast finishers. We already provide all important fields in terms of support, and 2 unique DPS boosters (important) for PvE.
I’m that kind of guy who believes every class should be different. We have builds focusing on might stacking, We have builds focusing on raw DPS, on utility… It’s not like we have no options. But I don’t want every class to have the same options with same results. There would be no point in class diversity.
I believe rangers are fine at the moment. We finally have high-spike DPS and there already are different classes designed for burst.