Solution HaO Getting pets DPS Back

Solution HaO Getting pets DPS Back

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Posted by: Arkus.2814

Arkus.2814

We ranger do have a big weakness wen both our pets are dead, a -25% dps lost is too big of a weakness compared to other profession F1-F4. (before you flame i know how to macro my pet out of AoE properly, but some ranger cant, and doing it is also is a dps drop)

Heal as One i am surprise they did not keep this type of mechanic in Gw2 http://wiki.guildwars.com/wiki/Heal_as_One
This could serve a a great strength and weakness to the ranger IF Heal as One would rez our pet for 5k Hp so that we don’t lose out on the skill, wen using on a dead pets or a fresh swap one.

Strength
-Wen pet is down he cant attack.Lets say he keeps his boon/buff (like Masters Bond Maybe?..) in down sate remember swapping pets you lose your pet stack/boon. You can Heal as One to pop him back up with 5k to try and finish off the opponent with whats left of his might/fury and swiftness.

Weakness
Doing so the Ranger heal is on cool down witch mean he would be easier to burst/focus no heal for him for 20 sec.

This would not solve all of our problems but its a start and would create more build option, instead of seeing the same 2-3 builds in Spvp.


Since i guess Anet want classes to have strength and weaknesses, like Warrior’s weakness is not having enough mobility and ranger strength is having more dodging spam than S/D thieves (Trololol….)

Solution HaO Getting pets DPS Back

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I’d rather have a +25% damage modifier if pet is inactive.

Snow Crows [SC]

Solution HaO Getting pets DPS Back

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

I’d rather have a +25% damage modifier if pet is inactive.

Longbow already has the potential to crit upwards of 4k+ from 1200+ Range in a zerker build, 25% more damage on top of that is stupid.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: solrik.6028

solrik.6028

Or this:

Heal as One:
Heals you and your pet for XXX. Revives pet if dead and activates ‘on swap’ effects. Gain vigor if you and your pet has less than 50% health.

Solution HaO Getting pets DPS Back

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I think having a pet revive mechanic on heal as one would actually give it a unique purpose. Right now, heal as one is pretty much ignored, and only really useful if you’re running a glass build for which troll unguent isn’t feasible (although healing spring would arguably still be the better choice over heal as one). However, it would mean that it provides an option to help compensate for pets wandering into AoEs and being exploded, and just dying every 2 seconds to world bosses.

Of course, having a pet revive on a 20s cooldown could potentially be quite strong because it would make it difficult to counter the pet. For instance, the ranger could revive the pet, then immediately swap it out. So even though the pet was revived with low health, it allows them to swap to their second pet and get the 20s swap cooldown instead of the 60s one for swapping out a dead pet. That could end up being a big deal in a PvP scenario.

A simple way to establish a tradeoff would be to alter the cooldown. For instance, if used to revive a pet, the skill could perhaps go on a 30s cooldown instead of 20s, meaning there’s still incentive to swap pets before they die, and so that the pet revive doesn’t come for free. Alternatively, it could heal the ranger for a fraction of the normal amount if used to revive the pet (i.e. 66%), whereas it would do the full heal if the pet was still alive.

Of course one could argue that heal as one is simply underpowered and needs a buff, so a tradeoff may not be as necessary in this case.

Solution HaO Getting pets DPS Back

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Posted by: blitzkrieg.2451

blitzkrieg.2451

I’d rather have a +25% damage modifier if pet is inactive.

Longbow already has the potential to crit upwards of 4k+ from 1200+ Range in a zerker build, 25% more damage on top of that is stupid.

You won’t blame the stupid amount of stat padding that also goes into the favor of every other class in WvW but will pull this out of the hat. How much sustain does ranger lose by going this amount of zerker? Literally , everything. All you have to do is one soft cc and a thief can take him out in 2 hits , same with any other burst class that has a ton more dmg/sustain ratio when equipped with zerker.

WvW is a very stupid place to base balance off of because it’s hardly balanced in the first place with food buffs and the amount of stat padding you’re able to achieve.

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: blitzkrieg.2451

blitzkrieg.2451

You could make it like a signet of malice type thing and heal on attack as passive with the same active heal effect.

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I just want HaO to do something other than heal, lol. How about healing and giving the pet and the Ranger 5seconds of Retaliation and Protection?

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I’d rather have a +25% damage modifier if pet is inactive.

Longbow already has the potential to crit upwards of 4k+ from 1200+ Range in a zerker build, 25% more damage on top of that is stupid.

You won’t blame the stupid amount of stat padding that also goes into the favor of every other class in WvW but will pull this out of the hat. How much sustain does ranger lose by going this amount of zerker? Literally , everything. All you have to do is one soft cc and a thief can take him out in 2 hits , same with any other burst class that has a ton more dmg/sustain ratio when equipped with zerker.

WvW is a very stupid place to base balance off of because it’s hardly balanced in the first place with food buffs and the amount of stat padding you’re able to achieve.

Agreed! In full zerk you can peg people for up to 5, sometimes 6k if you’re lucky with Long Range Shot. But a Ranger in full zerk is about as brittle as antique china, if you glance in their general direction they’ll die, so I fail to see how giving us a bit more DPS when our pet is dead is a big deal. Bat your eyelashes at us and we’ll be dead anyway.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma