Solution for stowing pets? (not perma-stow)
It would make my pet pop out when I’m trying to use a greatsword leap to jump past a mob, or while just goofing around with skills.
The real problem is that fall/JP damage counts as combat, and pets come out when the player “enters combat”. I understand applying the run speed reduction upon taking damage, but having the pet come out when it’s environmental damage that can’t be fought against is silly.
(edited by RWinter.1680)
I would settle on having the pet slots have an unequip option just like the weapon and armor slots have. Plus I would like key assignments for the stow pet/activate button.
I keep using guard to send my passive pet away(go stand by the wall,bad doggy).
That’s my solution for not able to perment stow my pet for now.
This isn’t a real solution. The only real solution is perma-stowing. Due to your level you haven’t gotten into content where your pet will literally become a nuissance like the bonus level in FotM where Jade Maw targets your pet a million times, disregarding players and wasting so much time. You can sometimes stow it but then you just sit there holding a crystal and avoiding damage so you are literally of no use to the team until it’s time to pick up another crystal…and the pet gets re-targeted.
This is also an issue in some of the JPs where you’re looking to avoid combat to be able to skip fast through it and your pet keeps aggroing everything around you because you take falling damage when you jump.
These are just off the top of my head but there are so many other situations where I’ve found the pet to be a downer rather than a help because it can’t be perma-stowed.
And this from a guy who only plays Ranger because of the pets.
“They say you are what you eat.
Which is funny ‘cause I don’t remember eating a f.ing legend”