Solution of Rapid Fire whinefest
Imho I think its important for rangers as a whole to stick to the issues that really need to be fixed rather then little debatable things like this. The ranger community is different then most because it seems to attract a large portion of new players. So we need to stick to the things that have been effed since release ie pets not hitting moving targets ECT.
if we dont stay focused on the main issues we are going to get royally screwed when its our turn for a revamp and end up getting changes that dont really matter.
Just my opinion.
Jaxx
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
Reduce the cooldown by 4 seconds and reduce it’s damage by 30% and cast time by another 30%.
Yes, now I know what you are all thinking, but this would stay a buff.
1st of all, for PvE there’s going to be more Vulnerability uptime.
And for the PvP, here comes why:Half of the damage dealt are sigils. Not the rapid fire itself.
By reducing the cooldown – more reliable pressure options will open (Ranger could focus on evasive combat while pressuring the targets with reliable sigil procs and applying Vulnerability stacks).Please, keep in mind that the numbers could be changed. Also, this is just an brainstorming idea that passed through my mind that I’d actually feel like sharing.
Opinions?
Interesting. So instead of my RF hitting for 10K every 10 seconds, it would hit for 7K every 6 seconds.
I think I’d be okay with that.
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
I wouldn’t. Somehow a channeled skill that’s visible and can be reflected can’t do 10k but an invisible backstab that can be teleported by precasting steal or infiltrator’s signet or shadow shot somehow is OK.
I mean, does backstab or combustive shot get you killed against retaliation spamming zergs? I didn’t think so.
How about this. Arena Net just removes all Ranger code from the current expansion build? I honestly think that would make everyone happy.
Really, this isn’t an issue. It is the same damage as before the recent adjustment. It is the same, repeat after me – the damage is the same.
This is a player issue, not a issue with a skill.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
The thief QQ would be hilarious.
LGN
I wouldn’t. Somehow a channeled skill that’s visible and can be reflected can’t do 10k but an invisible backstab that can be teleported by precasting steal or infiltrator’s signet or shadow shot somehow is OK.
I mean, does backstab or combustive shot get you killed against retaliation spamming zergs? I didn’t think so.
this sums it up very well. The only people claiming RF is OP are terrible.
It would be a nerf for pve because longbow is used as a burst at the start and the end of the fights.
For pvp it would be a huge buff because of sigil procs. Counterplaying power ranger implies mitigating the rapid fire via blocks/evades/los and then getting close to the ranger.
Imho I think its important for rangers as a whole to stick to the issues that really need to be fixed rather then little debatable things like this.
…
Jaxx
I agree. But I believe all of those already have solutions. We are currently at a “waiting for A-net” phase in most of those topics.
Rapid Fire is a plain L2P issue and this would only make it a nice improvement for PvP environment (that needs to be addressed).
As for comparing thieves’ backstab and Rapid fire – both have issues and both are different. I wouldn’t compare them endlessly.
You almost always hit at least 3 out of 10 shots of the Rapid Fire. Which is almost guaranteed Sigil Proc. Even blindness won’t save this from happening. The Line of sight would, though.
On the other hand, Thief will waste it whole and is position restricted. Also has to be cast from a vulnerable melee range.
I wouldn’t compare these two.
I can assure you such a change would make the “whinefest” 10 times worse, can you even imagine how many accusations of 222222222222222222222222spam you would get with this? considering you already get that on a daily basis as if you have to hit 2 for every arrow on rapid fire lol.
My solution has been an extremely liberal use of the block feature.
As I said in my own thread, I do not think any change needs to be made in the damage, RF could even use a slight buff in damage. The only change that should be made is to remove the ability to move while channeling RF. This change would bring it in line with nearly every other high damage channeled attack such as 100b.
As I said in my own thread, I do not think any change needs to be made in the damage, RF could even use a slight buff in damage. The only change that should be made is to remove the ability to move while channeling RF. This change would bring it in line with nearly every other high damage channeled attack such as 100b.
Right. Because you can’t dodge or get out of CC….so you want the developers to make a change for you to make it easier.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I wouldn’t. Somehow a channeled skill that’s visible and can be reflected can’t do 10k but an invisible backstab that can be teleported by precasting steal or infiltrator’s signet or shadow shot somehow is OK.
I mean, does backstab or combustive shot get you killed against retaliation spamming zergs? I didn’t think so.
this sums it up very well. The only people claiming RF is OP are terrible.
Or players that dont want to play meta build and are tryong to play how they want, but truth being said players not playing meta are being bad also, theres a huge gap between efectiveness of meta builds and non meta, its how player choose to win or loose.
side note: game is not play how u want, if one wants to win.
Just make it stationary, 3/4 of the QQ are because they can chase you down while firing, any Ranger with a shred of skill won’t be affected by this. Now if your one of the baddies who believes RF is the be all end all of Ranger and this would ruin the class you can kindly kitten off and go kittenize another class.
As I said in my own thread, I do not think any change needs to be made in the damage, RF could even use a slight buff in damage. The only change that should be made is to remove the ability to move while channeling RF. This change would bring it in line with nearly every other high damage channeled attack such as 100b.
This would kind of make it stronger, there are plenty of cases when you don’t want to move while using rapid fire one of those are when your target stealths wich is one of the biggest complaints we get about it, if it did more damage the complaints would be even worse lol.
As I said in my own thread, I do not think any change needs to be made in the damage, RF could even use a slight buff in damage. The only change that should be made is to remove the ability to move while channeling RF. This change would bring it in line with nearly every other high damage channeled attack such as 100b.
This would kind of make it stronger, there are plenty of cases when you don’t want to move while using rapid fire one of those are when your target stealths wich is one of the biggest complaints we get about it, if it did more damage the complaints would be even worse lol.
RF already does good damage if player dont avoid it ;O it always did, problem IMO is bow gameplay is far inferior and way to easy(almost straight forward keep range to win) compared to GW1 wich had several “needs to learn” how to pull full damage from bow type, arrow arc/distance and target location , anet simplified way to much the gameplay making it to easy to most players and this turned into a RF spam due part of most rangers on a 8 cooldown skill.
Dont get me wrong im not QQ how class is OP, but this is where i feel in gw2 some classes mechanics are just a shadow of gw1 thus leads for a OP feeling due mechanics management over classes/builds, really hope this class changes and the new class evolution comes to solve this problem(yes ic it as a problem).
in GW1 a good ranger was welcome in any party in any genra of game mode, in gw2 every class has everything but some excells in almost everything…..
in gw2 every ranger that can spam RF think they are excellent playersm the game itself promotes this mentality.
(edited by Aeolus.3615)
Just make it stationary, 3/4 of the QQ are because they can chase you down while firing, any Ranger with a shred of skill won’t be affected by this. Now if your one of the baddies who believes RF is the be all end all of Ranger and this would ruin the class you can kindly kitten off and go kittenize another class.
Although I refrained from such harsh language, this is pretty much what I have been saying as well.
Just make it stationary, 3/4 of the QQ are because they can chase you down while firing, any Ranger with a shred of skill won’t be affected by this. Now if your one of the baddies who believes RF is the be all end all of Ranger and this would ruin the class you can kindly kitten off and go kittenize another class.
Clearly someone who doesn’t play WvW…
The obvious “Solution of Rapid Fire whinefest” is for people to “gitgud” and stop making ‘solutions’ to a non-existent problem.
I mean, reduce cool down and increase cast time? So it looks like we are never not rapid firing? Yes, I’m sure that will reduce the complaining…
If rapid fire was so kitten OP zergs would be 50% rangers (by design, not because pugs love ranger) and the top ladder matches would be full of them. Neither is true and everyone here knows this…
(edited by Substance E.4852)
^ Might as well go back to 111111111111111111111111111 x infinity.
Cool!
Now instead of pressing 1111112111111
I could instead do 2111211121112
Just glad i don’t play stealth abuse type builds ;-)
Cool!
Now instead of pressing 1111112111111
I could instead do 2111211121112Just glad i don’t play stealth abuse type builds ;-)
What would you do when using Shortbow then?
…
Just wondering.
…
But my bigger concern, what the **** is doing the enemy team if they let you staying stationary on a rampage for so long.
All the changes are actual PvP buffs. And since it won’t deal as much damage, people won’t have the right to whine. (We all know that as long as the Ranger is concerned there will be QQ issues no matter what nerfs would show up)
We all know that as long as the Ranger is concerned there will be QQ issues no matter what nerfs would show up
I fully agree on that. No matter what change anet will give to the class/builds, there will be a huge amount of QQ from players of other classes. Either condi builds or power builds, they will always hate us. But it’s fine, I like to spread the love!
Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd. Ranger get the extra and much need damage from our utilities.
and elite.
The other issue is most of the people complaining are running gc build or close to it. Rf doesn’t really phase bunkers.
Anyone who says rapid fire is a win button really doesn’t know the class or the game for that matter and anything they say needs to be ignore on the subject.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Game need less skins and placebos and more mechanics….
http://wiki.guildwars.com/wiki/Bow
“Projectile weapons inflict more damage against foes at lower elevation and less damage against foes at higher elevation.
Testing has yielded attacks that can do up to 200% of the listed maximum damage (not including modifiers)
Critical hits are not affected by elevation. If the elevation bonus is higher than a critical can achieve, then that value is used instead."
Make http://wiki.guildwars.com/wiki/Rapid_fire a trait or merge it on a existent trait, for 10 seconds on a 30 sec coldown as example, or make another condition like “F?” key to activate it.
give http://wiki.guildwars.com/wiki/Crossfire to ranger in place of RF dealing a eavy range damage if meet the requirements.
http://wiki.guildwars.com/wiki/Needling_Shot to replace Shortbow auto atack w/o the skill disabling but a 1.5 second cooldown…
(edited by Aeolus.3615)
Just make it stationary, 3/4 of the QQ are because they can chase you down while firing, any Ranger with a shred of skill won’t be affected by this. Now if your one of the baddies who believes RF is the be all end all of Ranger and this would ruin the class you can kindly kitten off and go kittenize another class.
Although I refrained from such harsh language, this is pretty much what I have been saying as well.
Again, you have been told oh so many times how to avoid and mitigate a Rangers rapid fire. In your very own thread Shanks gave you a way to interrupt rapid fire and get out of entangle yet here you are. I seem to recall him saying to use Elixer S…
Oh, do I need to bring up the use of Overcharged Shot? Again, something a fellow ranger pointed out that you could use.
Let me ask you again. Have you watched the video of a fellow ranger handling rapid fire? The dodge. The fact that he raced head long into it and lived? Did you listen to anyone in this thread, or yours, whom provided you with guidance with Rapid Fire?
Is it that you dislike Rangers? Is it that you panic and don’t know how to react? Even on my Guardian, whom has less HP than your engineer because I run a triple meditation zerk/dps WvW roaming build, can eat a full rapid fire and be ok. So you are pretty much exaggerating when you say stealth, block, and then 0 health from a rapid fire.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd.
That should almost never be true. We should be saving 3-5 for when they are needed, not just spamming our skills when they come off cooldown.
There is nothing wrong with the bulk of our damage coming from a handful of skills. Ranger skill comes from staying in control of the battle field, using your skills to out maneuver your opponents.
I find that to be a lot more skillful than memorizing a couple rotations to out sustain your opponent.
LGN
Jim – that is very true. I for one was guilty of that mind set of pressing a button just because it is on cool down. I got that from playing WoW. Once I started to learn that skills and utilities have a reason to exist and be available I started to get a little bit better.
Still room for improvement but I get that by talking to the enemy in WvW after a fight. Well, those that are willing to talk anyway. Like right now for example I’m really struggling with mesmers. I find that I learn more by dying and talking after the fight when they explain what they did or why. It is either that or go actually play one. I like talking so that seems to help.
Something I think a few of the thread starters here could learn by. Don’t be shy, don’t be afraid to ask an enemy for help. It works for me anyway.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Jim – that is very true. I for one was guilty of that mind set of pressing a button just because it is on cool down. I got that from playing WoW. Once I started to learn that skills and utilities have a reason to exist and be available I started to get a little bit better.
Still room for improvement but I get that by talking to the enemy in WvW after a fight. Well, those that are willing to talk anyway. Like right now for example I’m really struggling with mesmers. I find that I learn more by dying and talking after the fight when they explain what they did or why. It is either that or go actually play one. I like talking so that seems to help.
Something I think a few of the thread starters here could learn by. Don’t be shy, don’t be afraid to ask an enemy for help. It works for me anyway.
Yeah I used to have a real hard time with mesmers as well. The best solution is to just spend some time playing one. I’ve got at least 1 character for every profession so that if I run into something I am having a hard time with I can try to duplicate it and learn it’s weaknesses.
What I’ve found is SA condi thieves, PU condi mesmers, and cele D/D ele’s aren’t worth the trouble to 1v1 if they don’t go down in the first 30 seconds. I’ve played each of those builds just long enough to realize how disgustingly easy they are.
Edit: Those builds aren’t impossible to beat, they just usually aren’t worth the time it takes to fight them, especially when 90% of the time they just run off when they start to lose. Win or lose the fights are almost never fun.
LGN
(edited by Jim Hunter.6821)
So now squishies would have negative amount of dodges even before they reach the ranger.
HoT = WvW players forced to PVE
Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd.
That should almost never be true. We should be saving 3-5 for when they are needed, not just spamming our skills when they come off cooldown.
There is nothing wrong with the bulk of our damage coming from a handful of skills. Ranger skill comes from staying in control of the battle field, using your skills to out maneuver your opponents.
I find that to be a lot more skillful than memorizing a couple rotations to out sustain your opponent.
Against reflect you barrage and 3 to stealth stomp. I was also referring to utilizes and the like being on cd not just weapon skills. If your going full zerker your job is to kill. Downing is not the end of your job.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.