Just in case you don’t know where to start if you want to improve ranger:
Utility Skills
- Signet of the Hunt active is now a Stun Breaker for the player and pet
- Signet of Wild active with Signet of the Beastmaster trait allows the player to interact normally (finish, revive people)
- Signet of Renewal now transfers all conditions to the pet of allies in range + always all conditions of the ranger no matter where he is
- Sick em now teleports the active pet to the player target (challenging terrain of new maps is nice but often renders the pet useless)
- Guard reworked: Pet gains protection and guards target area. While active the Player can activate “Aid Pet” which teleports the ranger to the pet. Effect ends when moving out of 3000 range of the pet or after 15 seconds. Then 25 seconds cooldown.
Traits
Marksmanship
- Remorseless (Regain Opening Strikes when you kill a foe.) has been changed to: Regain Opening Strike when your attacks are blocked or miss due to blind.
Skirmishing
- Trap Potency is now a Grandmaster trait in Wilderness Survival
- New Grandmaster: Bark Skin (gain 5% of your active pets vitality and toughness)
- Trapper’s Expertise is now a Master trait in Wilderness Survival, New Master: Martial Mastery
- Honed Axes: You do 10% more critical damage when wielding an axe in your main or offhand.
Wilderness Survival
- Barkskin moved, New Grandmaster: Trap Potency
- Martial Mastery moved, New Master: Trapper’s Expertise
- Empathic Bond is now a Master trait and transfers 1 condition to your pet every 5 seconds instead of 3 every 10 seconds
- Hide in plain sight is now a Grandmaster trait and applies 5 seconds of stealth when you are dazed, knocked down, launched, pushed back, or stunned on 30s ICD
Beastmastery
- Rending Attacks: Gain 5 seconds of Fury when you swap to: drake, feline, devourer, or shark pets. These pets bleed on critical hit with their basic attacks.
- Stability Training: Gain 3 seconds of Stability when you swap to ursine, porcine, or armor fish pets. These pets gain stability (3s) when disabled.
- Intimidation Training: Your next attack causes a 4 second cripple after switching to canines or spiders. Activated abilities of these pets cause a 4 second cripple.
- Vigorous Training: Gain 5s of Vigor when you swap to: Moa, bird, or jellyfish pets. Activated abilities of these pets grant 5 seconds of AoE swiftness.
… to be continued. I think ranger weapons aren’t at a bad spot right now if the rest would be fixed.