Some Ranger Ideas [Patchlog Style]

Some Ranger Ideas [Patchlog Style]

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Posted by: Dojo.1867

Dojo.1867

Weapons

  • Axe 1 attack speed increased by 30% 20%.
  • Axe 5 cooldown reduced to 18 seconds from 25.
  • Greatsword 5 cooldown reduced to 18 seconds from 25.
  • Torch 4 now blinds the target for 5 seconds upon hitting.

Traits

  • The following traits have been moved to Wilderness Survival: Trapper’s Defense, Trapper’s Expertise, Trap Potency.
  • The following traits have been moved to Skirmishing: Soften the Fall, Martial Mastery, Poison Master Empathic Bond.
  • Honed Axes (Master, Skirmishing) has been changed to: Axe autoattack does not jump but deals double damage.
  • Shout Mastery now also gives your pets stability while the shout is active.

Utility skills:

  • Muddy Terrain casting animation is now 50% faster.
  • Rampage as One is now a Shout, cooldown increased by 10 seconds.
  • Protect me will no longer stop the pet from attacking.
  • Search and Rescue countdown has been reduced to 60 seconds from 180.
  • Guard can now be reactivated up to 10 seconds after casting to be teleported to the pets position. Addition (thx Zatoichi): It now only give 10 seconds of protection to the pet, cooldown is 45 instead of 15 seconds.

(edited by Dojo.1867)

Some Ranger Ideas [Patchlog Style]

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Posted by: Zatoichi.1049

Zatoichi.1049

i agree with most of your cooldown changes, And i really like your torch 4 idea, as well as your protect me change.

Inlike the shout mastery idea too.

Moving trap stuff to WS, as discussed many times, would further cramp up an already cramped trait line and leave a trapper without any condition removal trait options. not gonna happen.

a 12 second traited guard teleport would be OP as kitten

Making RaO as shout would give it too big of CD reduction with its current timer.

Your 3 axe changes, overly strong each on their own, when combined would be obscene. It already stacks about 5 might with strength runes and boon duration, with your change speed change it would maintain like 7-8 might on u just from auto attacking a single target, and could do double its current damage to single targets? Sorry. Ut i domt think you thought this one through. that with a huge cooldown reduction on winters bite that you want and you have yourself a godmode weapon.

Some Ranger Ideas [Patchlog Style]

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Posted by: Dojo.1867

Dojo.1867

I am aware that giving up Empathic Bond if Trap Potency enters WS would be painful BUT oberall traps would be much better placed in the condi/toughness traitline than in crit chance/crit dmg. They propably should place empac bond differently then as well to allow to keep condi removal but I was not sure about how to do this yet so I kept it like that for now. Suggestions welcome.

For guard only the time interval to reactivate the skill would be 10 seconds, oberall cooldown should be increased with my suggested change. Sorry that I again kept information that I should propably have added but I wanted to keep the post simple.

Axe changes are certainly potent but axe autoattack IS garbage even after the might change and even with decent might stacks (which in pve you get from other stuff anyway). Keep in mind that Honed Axes while doubling the dmg would remove the bounced and thus only give 1 might stack instead of 3. The 30% faster autoattack is definitely something that would need testing but I am pretty certain that it would have to become a good bit faster than it is now to make axe autoattacking any viable.

Thx for your feedback though.