Some suggested changes to Druid
…and 5 Revenant Energy.
Interesting.
Will update once Path of Fire releases.
…and 5 Revenant Energy.
Interesting.
Make it grant 5% necromancer life force too, all is fair in love and war.
Taking a break from GW2 to play various
Nintendo games..
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
The suggested change to SoL would be totally op, that’s for sure. Like some guys already said, the revenant energy regeneration would break it.
You can’t be in perma celestial, that’s right. We don’t know how much it will change, but in a full team druid was really really close to be perma celes. And you can spawn SoL by using glyphes too if you are using the trait for it.
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
You can be in CAF very near permanently. That change is massively strong. It would essentially be the same as having a trait that read “While you are in Celestial Avatar, Elementalist skills recharge 50% faster”. It IS that powerful.
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
You can be in CAF very near permanently. That change is massively strong. It would essentially be the same as having a trait that read “While you are in Celestial Avatar, Elementalist skills recharge 50% faster”. It IS that powerful.
for one thing TU is being nerfed as clearly that was a bug.
and 5 energy regen on a delayed Seed pop is not OP at all, when most of the Rev skills cost more than that anyway. Herald will likely use their active along side their passive boons. No way thats OP. also their own Legends use far more energy.
and like I said, its on Seed Bloom which isnt instant. and if thats all you using, you doing more harm, since your other CF skills are far more powerful.
STAFF:
Solar Beam – Reward positioning even more. Based on number of allies you hit in a single Beam Channel, procs special effects based on number of allies hit at once, or based on number of enemies hit at once. Rewards skillful play. Could be a way to introduce conditions and boons.
Astral Wisp – Each Rotation does unblockable damage to the enemy as it circles them. Makes for a Power based DoT. Scales better with Cleric gear. DoT that scales off of Power rather than Condition damage.
Ancestral Grace – Heals allies it pass through with regeneration and 1 second resistance OR Vigor.
Vine Surge – vines left behind cripple, bleed and torment enemies if they walk into it. Gives Retaliation to allies.
Sublime Conversion – converts one of enemy’s boons into a condition.
CELESTIAL AVATAR:
Cosmic Ray – Radius increased and speed of cast increased.
Seed of Life – Grants Regeneration, and regen 10 Endurance, and 5 Revenant Energy.
Natural Convergence – Stability stack on use.
Ancestral Grace is really strong as is, though it could benefit with invulnerability frames. I like your Vine Surge idea. Sublime Conversion is already as is with projectile hate, this seems to push it into OP status for a 25 sec CD wall.
I like the idea of Seed of Life, though I believe stability is something that CA should pulse while in the form. Also Cosmic Ray casts pretty fast at 1/2 CD how much faster to you want it?
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
…and 5 Revenant Energy.
Interesting.
Yeah, since SoL is on a 1s ICD, that is effectively doubling the Revenants energy regeneration, massively OP. Would allow a herald to maintain every boon as well as spam weapon skills.
You can’t really have it interact with it in this way, imagine having 4 Revenants and 1 Druid who just spams SoL to allow the Revs to spam skills off CD. Totally destroys the balance.
With most of the rev skills being the actives, that wouldn’t be too strong, since Druid can’t perma be in form, also using Seed spam would mean you not using the other skills as a trade off.
You can be in CAF very near permanently. That change is massively strong. It would essentially be the same as having a trait that read “While you are in Celestial Avatar, Elementalist skills recharge 50% faster”. It IS that powerful.
for one thing TU is being nerfed as clearly that was a bug.
and 5 energy regen on a delayed Seed pop is not OP at all, when most of the Rev skills cost more than that anyway. Herald will likely use their active along side their passive boons. No way thats OP. also their own Legends use far more energy.
and like I said, its on Seed Bloom which isnt instant. and if thats all you using, you doing more harm, since your other CF skills are far more powerful.
I don’t think TU is a bug, they cannot change how it interacts with Celestial Being unless they nerf the AF generation from healing allies or change the skill, neither of which they will want to do. They never mentioned anything about TU being too strong, they said TU and Staff were the only reliable ways to generate AF and damage was going to be looked at as a method.
5 energy regen on a skill that has a 1s CD is nearly double the amount of energy regen a Revenant has. You are not looking at it in a hostile testing perspective. You would get a Druid with Staff and TU that spammed SoL solely to give the Revenants that energy regeneration.
Revenant is balanced around 5 energy regen, allowing a Druid to double that is absurdly OP. It would allow them, for instance, to keep up Impossible Odds for 100% longer.
(edited by Heimskarl Ashfiend.9582)