Some theory-crafting

Some theory-crafting

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Posted by: Zorby.8236

Zorby.8236

Regarding weapons!
The following assumptions are made (full gc)
power = 2400
expertise = 30% (from marksman)
precision = 2028 (57%)
prowess = 111%
but no traits are included…ye I know, not the best…

enemy armor = 2600

And now for som dps (calculations do include cast/animation times, cooldowns, uptimes etc)~

Longbow

  • Long Range Shot: 989 (max range)
  • Hunter’s Shot -> LRS: 1120 (max range)

Short Bow

  • Crossfire: 1276 (always flanking, includes bleed)

Greatsword

  • Slash-Slice-Stab: 1007

Sword

  • Slash-Kick-Pounce: 1657

Some conclusions. sbow auto beats lbow auto under optimal conditions (has been said before), Just hacking with sword auto is true profit (also known).

~This is the internet, my (or your) opinion doesn’t matter~

(edited by Zorby.8236)

Some theory-crafting

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Rapid Fire is awesome and it doesn’t have that long of a cooldown when traited. Definitely a good skill, especially since it is channeled and hits stealthed enemies.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Some theory-crafting

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Posted by: Terkov.4138

Terkov.4138

Something is wrong with those numbers. I’m far from tanky (actually ptv/knigh mix) and my LB 1. on max range rarely hits less than 900.
Also, rapid fire is great. I killed sooo many thieves with it when they thought they are safe Ofc, dmg isn’t too good and imo LB 1. and 2. REALLY need a buff/fix, but it’s far from useless.
But yeah, I have 5% dmg for LB from eagle eye. Not big, but every bit counts.

Some theory-crafting

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Posted by: PsionicDingo.2065

PsionicDingo.2065

Hunter’s Call is more for closing or gaining distance, I think.

I’ve always found Longbow as a weapon to swap to, burn 3-2-4 if needed, then go back to melee.

My psychic knife. The focused totality of my psychic powers.

Some theory-crafting

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Posted by: Zorby.8236

Zorby.8236

Some clarification…

  • This is against 2600 armor, that is, rather sturdy.
  • This is dps – damage per second using only what is in the bullet point
  • This is average weapon performance and criticals
  • This is mainly to compare the auto attacks.
  • Of course traits changes these numbers
  • The numbers themselves aren’t that important, it’s the ratio between them that is, I just used some to be able to include bleed…
  • It’s all theoretical, a lot of practicalities change the outcome

I admit though that I’ve overlooked some details…so removing useless facts…

~This is the internet, my (or your) opinion doesn’t matter~