Rangers aren’t exactly the most sought after profession for PvE.
I am trying to analyze reasons for this here, taking a look at our skills and traits and how they compare to other classes.
This post is about Group PvE / Dungeons; not PvP / WvWvW
Weapon Skills
Note: I’m talking about untraited Skills here, Traits come later.
Short Bow (1200 Range on all Skills)
1 (Cross Fire): low to moderate damage, high attack speed, single target, short bleed ig it hits the enemy from behind or the side.
Now, if we attack from behind / the side, one stack of bleeding (3sec) gets applied, in order to maximize our effectiveness with this attack, we have to position ourselves correctly and compete with other classes for bleeding slots, since there can be a maximum of 25 bleeding stacks.
There will always be situations where we can not apply the bleed, be it due to positioning problems, full bleedstacks or the fact that we do not want to screw over a class that actually specializes in condition damage via bleeds; leaving us with a fast but weak high range single target attack.
Let’s compare this to the Thief’s Shortbow 1 (Trick Shot). Trick Shot has lower range (900), higher damage, no additional effects. Except that it can hit up to three targets. For more direct damage. Independant of positioning.
I’d say, Trick Shot wins: as soon as there are 2 or more enemies, it is stronger due to it’s bounce, on single targets it is only weaker, if the ranger has ideal conditions (attacking from behind / the side and free bleed stacks). 300 more range cannot outweigh this imho.
2 (Poison Volley): 5 arrows, very low damage, short poison, 9 sec CD, short cast time.
I like to call Poison Volley “that skill I use when I want to lower my damage output”. The direct damage is a complete disaster. Against a single target, 4 arrows would have to hit to get the same damage as Cross Fire. The dot portion is hardly better, 2 seconds of poison. On a 9 sec CD.
But, it can hit multiple enemies! Well, too bad that the damage is so low that it is pretty much impossible to even tag mobs with it. Due to the CD, it would be more efficient to just shot each mob once with Cross Fire, than wasting time on Poison Volley.
Now, what skill does the other Shortbow using class have on their 2?
Cluster Bomb. Higher Damage, pretty good AE. Bleeding instead of poison. BLAST FINISHER. Same Range as our Skills.
Do I even need to say it? Cluster Bomb is so much better than Poison Volley, it’s not even funny.
3 (Quick Shot): Low-Moderate Damage, moves us away from our target, gives 3 sec Swiftness, 9 sec CD.
Well, it’s not a damage ability but an escape move. It does its job, when it works. Like many jump forward / backward skills it sometimes simply doesn’t move the character at all. Annoying, but a problem that is not exclusive to the Ranger class.
Let’s look at the Thief’s 3 (Disabling Shot): Slightly higher damage, 2 sec cripple instead of the swiftness, lower range (900).
I’d say those two skills are pretty even, Quick Shot maybe slightly better because of its higher range.
4 (Crippling Shot): Low Damage, 3 sec cripple, 6 sec bleed, 12 sec CD.
An okay-ish opener. The bleed is twice as long as the one on Cross Fire and not tied to any conditions (being behind the enemy). The cooldown is pretty long considering the low direct damage, alas it can be used when it’s ready without hurting one’s dps (so, unlike Poison Volley).
No comparison to other Shortbow Skills, since there is nothing comparable on Thief; Chocking Gas is an AE Poison Combo Field, serving a vastly different purpose.
All in all, Crippling Shot can be used as an opener, and to apply some bleeding when one cannot flank the enemy. If one is already correctly positioned, there is no much reason to use this skill.
5 (Concussion Shot): Low Damage, 1 sec daze, 1 sec stun when flanking, 25sec CD.
In PvE, this skill tends to be pretty situational. It doesn’t help with damage, the CD is too long to reliably interrupt enemies, stun only works when flanking the enemy. Bosses have Defiant, normal mobs hardly need interrupting; if they do, other classes can do a better job at this.
Again no comparison, for obvious reasons; Infiltrator’s Arrow doesn’t disable, Concussion Shot doesn’t Shadow Step.
Concussion Shot feels mostly useless. High CD, highly situational, easily surpassed by other classes’ skills, terrible damage making it useless in a standard dps rotation.
Short Bow Summary: The “Press 1 and go afk” stereotype fits. Everything other skill pretty much lowers our damage output. Except for the terrible Poison Volley, all the Skills are single target.
If you want to deal damage with a shortbow, play a Thief. If you want utility with a shortbow, play a thief as well, they can use a Poison Combo Field, a Blast Finisher and a Shadow Stepping Skill.