Some traits need repositioning.

Some traits need repositioning.

in Ranger

Posted by: KevlarZero.6849

KevlarZero.6849

Like Martial Mastery. Why is it in a line that gives 300 condition damage when swords and greatswords have no condition abilities? Why not put it in the skirmishing line?
Shouldn’t trap traits be in wilderness survival for the theme and for the condition damage?

Why are the bleeding traits in marksmanship and skirmishing?

Why are signet traits in marksmanship?

It’s all mixed up and doesn’t really make any sense!

Some traits need repositioning.

in Ranger

Posted by: KevlarZero.6849

KevlarZero.6849

Nature’s voice should be beastmastery too.
F2 heal sucks and should be second tier.

Some traits need repositioning.

in Ranger

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I agree with your points.

Why is condition duration attribute in markmansship?
The traits with “… all cats …” “…all birds …” are worthless in my opinion. I want to select my pet in appearance not skills. It should trigger for all pets or “pet in slot 1” or something.

Guild Wars balancing concept: Never change a ruined system!

Some traits need repositioning.

in Ranger

Posted by: Bran.7425

Bran.7425

I agree with your points.

Why is condition duration attribute in markmansship?
The traits with “… all cats …” “…all birds …” are worthless in my opinion. I want to select my pet in appearance not skills. It should trigger for all pets or “pet in slot 1” or something.

For non-damaging conditions such as vulnerability (the friend of all things power), cripple (kiting 101), for the most part condition duration isn’t all that helpful for the damaging condition in most modes of play just kind of there.

Secondly Power/Condition Duration is the only constant in trait line/stats layout.

Pets have been hidden due to rising Player complaints.