(edited by DevO.9854)
Some utility changes
2. Allow only 1 spirit to be out at a time.
3. In 4 different tree’s maybe around the master trait line have a trait that allows them to follow you and increase their effectiveness.
Hmmz, you sure you aren’t working at ANet? Nerf them spirit rangers a bit more into the ground, yeah!
Although I don’t care, being full zerker
:-)
Commander – Jam Death [Jd]
Fissure of Woe
Why not run a stone spirit with a zerker ranger? These ideas aren’t too bad really. Sick Em is decent but I don’t know about it. The other shouts feel kind of weird. I’m a fan of protect me with glassier builds like zerk though. Also, yeah, traps are too small given how the refrain is “necro does aoe better than ranger blah di blah blah)”.
Drawbacks: This would negate my dungeon build, though, where I run stone and frost. It would make ranger appear less “group worthy” to the community due to only one spirit being out at a time.
On another note, I feel eagle eye should be default on longbow and instead act on shortbow if chosen. Random comment, I know, but I think it’s lame I can’t take remorseless, eagle eye, and piercing.
But I’m not a pro, I just throw things out that I wish I could have.
(edited by Chopps.5047)
If you’re going to do your 1 spirit at a time thing it’s time to drop the mechanic entirely from the game. Turn them into warrior banners or make the spirit ‘possess’ the Ranger’s pet and simply give it an aura that does the same thing as your spirit. Make the F2 abilities also do the spirit onUse ability when ‘possessed’.
My issue with traps is we have several that are too similar in function. I also agree that either their radius should be improved or they should all be thrown by default. I really wish they’d remove frost trap, replace barrage with an aimed shot, and give us a new skill that we spawned a giant frost spirit that does his little shake animation and several waves of leaves fell to the ground dealing damage and chilling targets. Or you could just shoot frost arrows, but that’s boring.
Another thing that needs mentioned as well is our Signets. There’s no reason these things should require a 30pt trait to have their activated effects work on the Ranger.
Fortifying Bond should work the other way so any boons our pet gets we gain. We’re a Ranged class. Would be nice to have our pet gain a boon because they’re with the group in melee range and we benefit from it as well. Would also help with a number of our weapon skills so we gain benefit from them as well. While I’m concerned we could stack might to 25 this way, many classes run with perma fury, 25 might, perma protection and ANet doesn’t seem to care.
As Chopp’s said, all the shouts are too situational or limited to really use. The only one I use is protect me, and I only ever use that if I’m running less than 30 pts in marks (which I rarely do these days). They’re just all quite bad and I’m not sure they’d ever be improved to the point where we’d honestly use them over various signets or spirits. Especially if changes discussed in this thread ever happened.
I also am in agreement with Chopps. Something needs to be done with the Marksman line. I’d prefer if they didn’t make spotter affect the shortbow because I run shortbow so I wouldn’t be in any better of a position before or after the change I’d prefer they changed spotter to an adept trait. All similar traits are adept traits for their respective classes.
I was with you until you said “remove frost trap”. I still believe frost trap is completely underutilized by trappers. Frost armor (-10% dmg and chill on hit), chill (-66% skill recharge -66%spped) and it pulses so it’s true area denial. You don’t have to exit the spike trap, flame trap, or vipers nest if you find yourself in it. But if you trip a frost trap, you are bee-lining out asap. As the user, you can do lots of 100% finishers with projectiles causing chill on impact. And besides giving a big offensive advantage, it’s great for running away.
I agree with most of what you said though, sorry, I just have frost trap on my bar a lot.
I was with you until you said “remove frost trap”. I still believe frost trap is completely underutilized by trappers. Frost armor (-10% dmg and chill on hit), chill (-66% skill recharge -66%spped) and it pulses so it’s true area denial. You don’t have to exit the spike trap, flame trap, or vipers nest if you find yourself in it. But if you trip a frost trap, you are bee-lining out asap. As the user, you can do lots of 100% finishers with projectiles causing chill on impact. And besides giving a big offensive advantage, it’s great for running away.
I agree with most of what you said though, sorry, I just have frost trap on my bar a lot.
It’s still 5 people. And I’m pretty sure that it chooses the same 5 people if they remain in the trap as opposed to always choosing 5 random people each pulse so it spreads out a lot. And I replaced it with ‘frost barrage’ that does the same thing, but has a larger radius, does damage, is ranged by default and lasts longer so you really didn’t lose anything.
If we are limited to only 1 spirit I’m calling it, I’m already kitten ed at how silly spirits are now compared to their glorious GW1 days, with every buff there was a consequence, and that was the spirit didn’t care if it buffed you or the enemy (although most enemies didn’t have a team set up to take advantage of your spirits). Not to mention their effects were better, and effects larger…
But yeah, no on the spirit idea, traps would become broken with larger radius (as much as I’d like that), and everyone knows shouts need serious work, but a 25s CD on S&R is just stupidly OP and the mere mention of that in your post discredits you.
As their mother, I have to grant them their wish. – Forever Fyonna
If we are limited to only 1 spirit I’m calling it, I’m already kitten ed at how silly spirits are now compared to their glorious GW1 days, with every buff there was a consequence, and that was the spirit didn’t care if it buffed you or the enemy (although most enemies didn’t have a team set up to take advantage of your spirits). Not to mention their effects were better, and effects larger…
But yeah, no on the spirit idea, traps would become broken with larger radius (as much as I’d like that), and everyone knows shouts need serious work, but a 25s CD on S&R is just stupidly OP and the mere mention of that in your post discredits you.
According to you everyone in the game has been discredited so I’m not too worried about it.
Traps would also not be broken if the radius was increased, please actually read the idea before you discount it. Why would traps be broken with a larger base radius but necromancer marks and guardian what evers are not?
Also I should say as well I think the duration of the spirits in my suggestion would be increased.
S&R is useless right now what time frame is worth while for that? Is a 25 second cool down any more op then putting down an invis field and ressing people like thieves do?
(edited by DevO.9854)
If we are limited to only 1 spirit I’m calling it, I’m already kitten ed at how silly spirits are now compared to their glorious GW1 days, with every buff there was a consequence, and that was the spirit didn’t care if it buffed you or the enemy (although most enemies didn’t have a team set up to take advantage of your spirits). Not to mention their effects were better, and effects larger…
But yeah, no on the spirit idea, traps would become broken with larger radius (as much as I’d like that), and everyone knows shouts need serious work, but a 25s CD on S&R is just stupidly OP and the mere mention of that in your post discredits you.
According to you everyone in the game has been discredited so I’m not too worried about it.
Traps would also not be broken if the radius was increased, please actually read the idea before you discount it. Why would traps be broken with a larger base radius but necromancer marks and guardian what evers are not?
Also I should say as well I think the duration of the spirits in my suggestion would be increased.
S&R is useless right now what time frame is worth while for that? Is a 25 second cool down any more op then putting down an invis field and ressing people like thieves do?
I’m not saying that S&R doesn’t need a shorter CD i absolutely agree that it either needs a shorter CD or a much better effect (I think every nearby ally should gain 20% faster rezes which don’t stack with other rez boosts for 10s to warrant that ridiculously long CD). It needs something, but 25s CD? no way, that’s way to short, you’re asking for a REALLY fast rez (assuming you rez too) on a 25s CD, it’d be super useful, but really OP at the same time. 60s tbh seems fine to me, but not to Anet or else they wouldn’t have nerfed it into the kittening ground to begin with…
As for traps it’d be OP because they’re unblockable, and take up an entire point as is, not to mention they’re a pulsing effect which lasts longer than marks (which is one hit than nothing), it’d be kittening ridiculous. Do i think traps need love? Yes, but i don’t think size is it, i think they should be more punishing to trip as a whole tbh, or at least provide more utility. However, if they made it so traps had a larger radius to trigger by default (effect range remained the same) i’d be ok with that.
I really don’t like your spirit suggestion, but that’s probably just me being a GW1 player who just wants to see the old ones come back, i’d need to see your spirits in the actual game and be able to play with them myself before i can actually give you an answer that’s not incredibly biased.
PS: How do i discredit everyone? And i shoulda been more specific, i meant discredit your post, not you as a person, but that can be changed xD.
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t see how 1 idea which is just a change in the time discredits anything. It likely would of been easier to say I think 25 seconds is too much how about 40 seconds.
I don’t see how 1 idea which is just a change in the time discredits anything. It likely would of been easier to say I think 25 seconds is too much how about 40 seconds.
The original CD was 60s, it was nerfed TO THE GROUND in beta, before pets even kittening worked properly and that’s why we have the 80s CD or w/e now (it used to be like 90 something but was lowered in PvE, still like 180s in PvP). So it’s pretty freaking apparent they’re not wanting to have it with a low CD.
As their mother, I have to grant them their wish. – Forever Fyonna