Howdy all (and especially Developers),
I’ve been considering the SoulBeast since the Beta Weekend event, and I’d like to offer some praise, some constructive criticism, and some organized suggestions for improvement — most particularly regarding the traits, which feel, at best, somewhat jumbled (but more on that below).
Praise
The merging mechanic is fun to play with and potentially opens up a lot of new gameplay and build opportunities. Figuring out when to switch in and out is interesting, and the fact that things normally affecting my pet affect me while in Beastmode is one of the coolest things to come around for Ranger, in my opinion.
The dagger feels fun, mostly because of its 2-charge-carrying leap that also grants quickness. This skill alone makes me feel like a tiger leaping/prowling through the forest, and the quickness on hit is a cool reward that offers a lot of potential synergy with other skills.
The stances offer some interesting options, often with instant activation, which can potentially combo well with other Ranger utilities and traits.
Constructive Criticism
While the Beastmode mechanic (and getting access to new skills) is fun and intriguing, the fact remains that Beastmode does not feel “beastly” or powerful at all, and entering it does not feel like a power-up or really any significant change at all. I am fairly certain that I am generally more dangerous and powerful with my pet active than when I am merged, and merging does not in any way make my character feel (or play) noticeably stronger, or more cat-like, bear-like, hawk-like, or anything else-like. This is a very disappointing feeling. Suggestions for improving this are in the next section, below.
The dagger feels a little lackluster, apart from the excellent leap skill. As a condition weapon, I doubt that it holds up to the shortbow, and it offers no survival skills to make up for it being a melee weapon. Still, the leap is fun, and perhaps the main issue is just some numbers tuning, or myself needing more practice/time with it.
The Stances are sort of a mixed bag; some are good, and others feel rather weak. Most of them just don’t seem to last long enough to matter much. The Elite Stance, particularly, needs some more functionality, and Griffon Stance feels too short and weak to really justify its use.
The traits, while they do offer some extra damage and a couple of interesting ideas, are my most serious problem with the class. They feel disorganized, random, and mostly weak and boring, especially when compared with other elite specs or even the other Ranger trait lines. (It is very similar to how the Dragonhunter traits felt during the beta for HoT.) Most significantly, there are very few options really relating to Beastmode and how it plays/feels, which results in a lack of versatility and choice, and I could discern no obvious themes or overall organization guiding the various trait lines.
Suggestions for Improvement are in the next post
(edited by RebornbyFire.7913)