(edited by WilnerGW.3275)
Soulbeast GrandMaster trait: Eternal bond
Yeah it’s already been heavily discussed.
A few things though:
Merged mode is on a toggle, so you can camp merged mode, while dead or alive you need to build up the Berserk Mode, so there are ‘counters’ to that, while the Soulbeast ‘equivalent’, can’t counter that other than try to kill to proc it and kill again
Also, the 90s is from the PvP area, it’s highly possible it has a different CD or Effect or Coefficients in PvE
I do agree that if it IS the final version for all game modes, it’s a little underwhelming… With that CD, I’d add some 2 stacks, 3s stab, and maybe 1.5s Resistance or something
Yeah it’s already been heavily discussed.
A few things though:
Merged mode is on a toggle, so you can camp merged mode, while dead or alive you need to build up the Berserk Mode, so there are ‘counters’ to that, while the Soulbeast ‘equivalent’, can’t counter that other than try to kill to proc it and kill again
Also, the 90s is from the PvP area, it’s highly possible it has a different CD or Effect or Coefficients in PvE
I do agree that if it IS the final version for all game modes, it’s a little underwhelming… With that CD, I’d add some 2 stacks, 3s stab, and maybe 1.5s Resistance or something
Shprtening the ICD to 60s would be good actually. Dead or alive has half the ICD but a berserker can be in Berserker mode very fast and often. Which is more or less half the uptime beastmode has.
9 Sylvari, 9 unique Builds.
Yeah it’s already been heavily discussed.
A few things though:
Merged mode is on a toggle, so you can camp merged mode, while dead or alive you need to build up the Berserk Mode, so there are ‘counters’ to that, while the Soulbeast ‘equivalent’, can’t counter that other than try to kill to proc it and kill again
Also, the 90s is from the PvP area, it’s highly possible it has a different CD or Effect or Coefficients in PvE
I do agree that if it IS the final version for all game modes, it’s a little underwhelming… With that CD, I’d add some 2 stacks, 3s stab, and maybe 1.5s Resistance or something
Shprtening the ICD to 60s would be good actually. Dead or alive has half the ICD but a berserker can be in Berserker mode very fast and often. Which is more or less half the uptime beastmode has.
^this. Increase the healing part to a roughly 5-6k so the player may have time to react and that could work.
I don’t think anything else would be needed and could make a great addition for a roaming build.
Also, the 90s is from the PvP area, it’s highly possible it has a different CD or Effect or Coefficients in PvE
While possible it’s probably not true since getting back up from being downed in PvE is where the Ranger completely outshines every other class in the game by a mile.
It’s easily the one place we need 0 assistance in.
Also, the 90s is from the PvP area, it’s highly possible it has a different CD or Effect or Coefficients in PvE
While possible it’s probably not true since getting back up from being downed in PvE is where the Ranger completely outshines every other class in the game by a mile.
It’s easily the one place we need 0 assistance in.
It states on the trait that “This trait is unique per game mode” so it will be different.
You know… Ranger’s Invigorating bond is a trait that is worst than tempest’s elemental bastion so a trait that is worst than that of another profession is nothing new.
Protective Ward is objectively better.
Yes you can get both. But Eternal Bond is just very underwhelming. It’ll very rarely trigger and when it does trigger it might not even change the outcome.
However, let’s see the other traits. Maybe, one of the other traits is:
- When you leave BeastMode you gain stealth for 3 seconds.
Then suddenly this trait could be pretty great.