Soulbeast Stances are not fun!
Problem with things like stances and signets and all those skills is that many of them are or at least feel like “buffed” versions of traits that you have to activate through your skill bar.
I want much more active skills. Skills that have really an impact of how the class plays. I want to see new attack skills, teleports etc.
And instead of something boring like “get might every time you hit for 6s”, I want things like:
- “Summon your pet while in beastmode, summon both pets if you’re not in beastmode” or
- “create a well of soulbound magic on the ground, which deals damage/ applies conditions/gives boons to your allies depending on your active pet archetype”
But that’s obviously too late.
But I agree, I would rather see a “permanent” stance.
Yeah, I think they can be made more active and fun!
Was trying to think of ways to do that, and my inspiration was a martial artist using animal style stances where stance swapping was encouraged.