Soulbeast Trait/Skill Interactions

Soulbeast Trait/Skill Interactions

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Posted by: KehxD.6847

KehxD.6847

Naming problems

  • F2 in normal mode is called “Beast” ability.
  • F3 in Beastmode is a “Beast” ability.
  • They do however not trigger the trait effects of each other (e.g. Go for the Eyes vs. Live Fast Traits)

No Changes

  • Taste for Danger: No change/effect (Tested Expertise and Vitality changes)
  • Poison Master: No change/effect (Tested poison application)
  • Sharpened Edges: No change/effect (Tested bleed application and increased duration)
  • Lesser Signet of Stone: No change/effect (tested duration and condi damage)
  • Opening Strike stuff: No discernable no change/effect (Tested condition applications (Didn’t test damage))
  • Search and Rescue/Allies Aid: Triggers, but does nothing
  • Pet Swap Traits: Beastmode change doesn’t trigger pet swap ability
  • Old Beast Ability Traits: No change/effect (as stated previously) (-> Go for the Eyes, Wilting Strike, Beastly Warden, Invigorating Bond
  • Signet of Stone: Passive and Active no no change/effect (Duration, Conditions and Toughness amount tested)
  • Companion’s Defense: No change/effect (Boon Duration tested)
  • Signet of the Wild: Passive and Active no change/effect (Duration, Conditions and Ferocity amount tested)
  • Signet of the Hunt: Passive and Active no change/effect (Duration, Effect and Passive Speed)
  • Signet of Renewal: No discernable no change/effect. Didn’t double check but I think ho heal increase. Also no resistance to you. Don’t know about the Conditions.
  • Rugged Growth: I think the heal didn’t change, but didn’t double check and not sure.

Changed Effects

  • Pet’s Prowess: 150 Ferocity, 25% Movement Speed (It actually says so in the tooltip! Yay!)
  • Pack Alpha: Increases all Primaries by 80 (Also Tooltipped!)
  • Refined Toxin: 2 instead of 1 poison applied
  • Potent Ally: Apply Might to yourself
  • Natural Healing: Applies healing to yourself
  • “Sic’Em”: Applies effect to yourself (Not sure if it’s full 40%, but maaaan this one gets me pumped)
  • “Protect Me”: Taunt still applies, but taunted to you
  • “Strength of the Pack”: Applies Might to yourself
  • “We heal as one”: Copies one stack of the boons onto yourself. (Doesn’t double your Might or Stability)
  • Empathic Bond: Was too lazy to test that (would have been annyoing)
  • Shared Anguish: Same, too lazy to test.

Other weird stuff:
Vitality gained from Beastmode does not affect “Taste for Danger”. So no Expertise for that… so sad.

No Pet Ranger/Druid
You can “kill” your pet. Go into Beastmode then swap that trait line. You don’t get stat increases, but the pet stays merged. This makes you weaker, but the pet can’t spawn, even when damaged. You can even go Druid without pet. xDD
“Repairs” itself when you get downed or change maps.

My take on this
I absolutely love Soulbeast and I find many of the changes done very nicely, but I think some of the unchanged things should also receive changed effects on the Character. Would be more interesting. However, I understand the intention to introduce it as a more temporary effect, and how it is handled supports that idea.

Tell me if I missed anything or you found different results =D

Founder and former leader of TxS Community! For more information, please look here =)
http://www.reddit.com/r/txs

Soulbeast Trait/Skill Interactions

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Crap, opened a similar thread, I’ll close it.

Thanks for this thread, need to update the Beastmode Wiki Page

Go for the Eyes, Wilting Strike and Beastly Warden DO proc on the Soulbeast F3 skill, but at the end of the cast. But yes, Live Fast doesn’t trigger on Pet F2

Also,

Weapon Skills

  • Maul – Grants Attack of Opportunity at the start of the cast to the player.
  • Hunter’s Shot – Grants swiftness to the player.
  • Crippling Shot – The player’s next few attacks apply bleeding.
  • Precision Swipe – Grants might to the player for each foe hit
  • Winter’s Bite – The player’s next attack applies weakness.
  • Double Arc – The player’s next attacks apply poison.
  • Feeding Frenzy – Grants fury to the player.
  • Dart – Grants swiftness to the player.

But warhorn skill 5 Call of the Wild does not apply the unblockable effect on the
player.

Shared Anguish basically cancels a disable every 60s when in beastmode (no pet to transfer it to)

Soulbeast Trait/Skill Interactions

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Go for the Eyes, Wilting Strike and Beastly Warden DO proc on the Soulbeast F3 skill, but at the end of the cast. But yes, Live Fast doesn’t trigger on Pet F2

What? At the end of the cast? Crazy. The taunt would be great to ensure you get your Worldly Impact to hit, but no it taunts after… lol

Soulbeast Trait/Skill Interactions

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Posted by: anduriell.6280

anduriell.6280

Go for the Eyes, Wilting Strike and Beastly Warden DO proc on the Soulbeast F3 skill, but at the end of the cast. But yes, Live Fast doesn’t trigger on Pet F2

What? At the end of the cast? Crazy. The taunt would be great to ensure you get your Worldly Impact to hit, but no it taunts after… lol

i pointed it out yesterday in the feedback thread and then i went back to wvw in my druid.
yep, taunt from beastly warden, weakness fro whiting strike and quickness from live fast are applied after the cast instead doing it before like it works with the pet.

Which makes those traits mostly useless. The long cast from F3 in beastmode would benefit greatly from live fast quickness and the other traits are too obvious to explain.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

Soulbeast Trait/Skill Interactions

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Go for the Eyes, Wilting Strike and Beastly Warden DO proc on the Soulbeast F3 skill, but at the end of the cast. But yes, Live Fast doesn’t trigger on Pet F2

What? At the end of the cast? Crazy. The taunt would be great to ensure you get your Worldly Impact to hit, but no it taunts after… lol

i pointed it out yesterday in the feedback thread and then i went back to wvw in my druid.
yep, taunt from beastly warden, weakness fro whiting strike and quickness from live fast are applied after the cast instead doing it before like it works with the pet.

Which makes those traits mostly useless. The long cast from F3 in beastmode would benefit greatly from live fast quickness and the other traits are too obvious to explain.

Yes, it’s ridiculous that they don’t and ruins any trait synergy there may have been.

I figured Worldly Impact had that cast time so things like this would work; Live Fast fury applied immediately to proc Remorseless and Beastly Warden doing off at the beginning would help you land it. But at the end of the cast, it’s utterly useless.

Soulbeast Trait/Skill Interactions

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Oh and I noticed – if you get interupted while casting a beastmode beast skill, it’ll go on full cooldown.