Soulbeast needs more combo fields
Sounds like a good time to make traps viable!
Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold
Gunnar’s Hold
I guess in the context of normal group fights, there are always a lot of fields on the ground, and as I see it, we now have more options to finish, which is cool.
Seems to me though there are a few bugs existing. As I recall, there was a smoke field I can lay down with my pet which couldn’t be finished when I swapped into best mode. The effect was still there, but couldn’t make use of it.
I think we needs more placeable damage “fields” like marks for nekro. For wvw zergs we’ve just 2. The interrupt in avatar form and barrage from longbow. (Interrupt isn’t useable from distance with its clunky and timed system)
The throwable traps would be nice
Guild Wars balancing concept: Never change a ruined system!