Here’s my ideas for the Soulbeast traits. Some more synergy I think.
Major Adept
Find Their Weakness: Whenever you strike a foe with X or more vulnerability, you apply Poison for 2s.
Live Fast: Using a beast ability grants you offensive boons. (No change)
Unstoppable Union: Entering beastmode breaks stuns and causes your attacks to be temporarily unblockable. (No change)
Minor Master
Fresh Reinforcement: Entering beastmode grants you the boons affecting your pet. Exiting beastmode grants your pet the boons affecting you.
Major Master
Quick to Anger: Gaining quickness enhances the duration of other boons affecting you. Deal 7% more damage while you have fury.
Second Skin: Conditions inflict 33% less damage to you when you have protection. Whenever you have more than X conditions, gain protection for Xs every X second(s).
Predator’s Cunning: When you apply poison to a foe, steal some health from them. Entering beastmode poisons nearby foes for 2s.
Minor Grandmaster
Feral Agression: Gain a stack of “Twice as Vicious” for 5s whenever you enter beastmode or disable a foe.
Grandmaster
Eternal Bond: While in beastmode, if you would be downed you instead fall out of beastmode and recover health. Gain Protection for 6s.
Leader of the Pack: Stance skills grant their effects to nearby allies.
Oppressive Superiority: Gain a stack of “Twice as Vicious” whenever you attack a foe with less health than you. Gain additional stacks when your target reaches 75%, 50% and 25% health. Lose all stacks on foes death. (Would have icd to prevent more than 4 stacks.)
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