Soulbeast trait "reimagining"

Soulbeast trait "reimagining"

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Here’s my ideas for the Soulbeast traits. Some more synergy I think.

Major Adept

Find Their Weakness: Whenever you strike a foe with X or more vulnerability, you apply Poison for 2s.

Live Fast: Using a beast ability grants you offensive boons. (No change)

Unstoppable Union: Entering beastmode breaks stuns and causes your attacks to be temporarily unblockable. (No change)

Minor Master

Fresh Reinforcement: Entering beastmode grants you the boons affecting your pet. Exiting beastmode grants your pet the boons affecting you.

Major Master

Quick to Anger: Gaining quickness enhances the duration of other boons affecting you. Deal 7% more damage while you have fury.

Second Skin: Conditions inflict 33% less damage to you when you have protection. Whenever you have more than X conditions, gain protection for Xs every X second(s).

Predator’s Cunning: When you apply poison to a foe, steal some health from them. Entering beastmode poisons nearby foes for 2s.

Minor Grandmaster

Feral Agression: Gain a stack of “Twice as Vicious” for 5s whenever you enter beastmode or disable a foe.

Grandmaster

Eternal Bond: While in beastmode, if you would be downed you instead fall out of beastmode and recover health. Gain Protection for 6s.

Leader of the Pack: Stance skills grant their effects to nearby allies.

Oppressive Superiority: Gain a stack of “Twice as Vicious” whenever you attack a foe with less health than you. Gain additional stacks when your target reaches 75%, 50% and 25% health. Lose all stacks on foes death. (Would have icd to prevent more than 4 stacks.)