Speaking of traps ....
I feel weakness could be great as direct damage is one of the main dangers to trap builds.
Any buff to traps is a good buff though. Shows how far power creep has come when the most viable ranger build at release is now sidelined by spirits and bm even though traps happens to be the highest skill cap of them.
I’ve found a trap build that works, I can beat Spirit Ranger’s 1v1, due to fact I destroy there Spirit’s so fast and my condition pressure is far greater then theirs. I’ve found I can control so much better then Spirit’s the fact they can’t be blocked is what helps me vs so many builds.
So before you count them out trust me there is a build that is working. Just we lack protection spirit with the build which every team wants.
But I’m trying to learn a build for current TPvP maps where I don’t use spirits move trait and place Protection spirit in safe location near the main team fight so my team can peel and reapply the Spirit as its 1000 range.
Twitch – Aussie Streamer
Would be awesome if traps transferred conditions.
On the spikes, I’d prefer if they made it so activating it gives Torment. That would make it far more powerful IMO across the board. Though I won’t diss a change so it’s bursty.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald