Speculation on the fixes from March Patch.
Bug Fixes
-Beastmastery Trait line has now been fixed. Each point in the tree gives +1 point to all attributes to correctly reflect the tooltip
-Natural Healing (beast mastery grand master trait) will no long effect the ranger bring it in line with the tool tip text.
haha anymore you can think of?
March Patch Notes:
Ranger: …………….
In all seriousness, I’d expect nothing more substantial than AR being shared with pets. Maybe some token tool tip and useless weapon changes.
Not expecting anything big (again), likely some small changes to utilities if anything. And when I say small, I mean, not even worth mentioning in patch notes.
|-Swiftpaw Sharpclaw [DnT]-|
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.
\
You read my mind -_-
|-Swiftpaw Sharpclaw [DnT]-|
- Gs auto attack does 5% more damage
- ranger pets now benefit from agony resistance
- Sb attack speed has been reduced
- spirits now have a 10 second duration before disappearing
- healing spring no longer removes conditions
- traps can no longer be laid on top of each other
Probably something like this, wouldn’t surprise me at all given how much Rangers have been getting screwed over the past 7 months.
- Gs auto attack does 5% more damage
- ranger pets now benefit from agony resistance
- Sb attack speed has been reduced
- spirits now have a 10 second duration before disappearing
- healing spring no longer removes conditions
- traps can no longer be laid on top of each otherProbably something like this, wouldn’t surprise me at all given how much Rangers have been getting screwed over the past 7 months.
Oh and ‘we found an animation problem with the longbow, the autoattack now has a 10 second cast time!’
|-Swiftpaw Sharpclaw [DnT]-|
- Gs auto attack does 5% more damage
- ranger pets now benefit from agony resistance
- Sb attack speed has been reduced
- spirits now have a 10 second duration before disappearing
- healing spring no longer removes conditions
- traps can no longer be laid on top of each otherProbably something like this, wouldn’t surprise me at all given how much Rangers have been getting screwed over the past 7 months.
Oh and ‘we found an animation problem with the longbow, the autoattack now has a 10 second cast time!’
And rapid fire can now be interrupted by being attacked.
We thought evasive purity was too powerful, so it no longer removes poison on dodge.
Spirit health has been needed by 50%
Longbow auto attack is too strong, so we reduced the damage by 10%
Great sword damage buffed by 5%
Protect Me now lasts 1min and can no longer be canceled early.
As their mother, I have to grant them their wish. – Forever Fyonna
I’ve got a good one: Ranger profession has been removed and replaced with the new Black Lion Trader. Help Evon Gnashblade expand his trade empire by bringing goods to all of Tyria. You don’t wear armour or use weapons so you can use the money with your employee discount and 5% commission to purchase more lovely products.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.
What? It was requested by many including me. You say yourself it is barely used because it was overnerfed in the betas. Getting some love finally is what it deserves and it will be quite nice for some beastmaster builds and also for pve. The huge aoe swings and evades help there.
From what I saw they gonna buff Mauling Strike damage and work on some cooldowns which must mean 4 or 5 or both. If they allow for more blocks or interrupts this will either mean more survivability or more pet damage. Anyway I am very happy with GS getting some buffs. Was about time and I am atleast satisfied with the incoming Rnager changes due to that.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
Seriously you people need to atleast aknowledge good changes. The GS changes ARE a good thing so we are atleast getting something. Don’t kittentalk if they give us something. And GS alwas had those bleed on Maul and while it sure is no cond DPS weapon this is still a plain buff. Also many people pair GS with SB.
Again … I can see that Ranger once again doesn’t get the amount of changes he would need but THANK YOU ARENANET FOR THE GREATSWORD CHANGES!
(edited by Dojo.1867)
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.What? It was requested by many including me. You say yourself it is barely used because it was overnerfed in the betas. Getting some love finally is what it deserves and it will be quite nice for some beastmaster builds and also for pve. The huge aoe swings and evades help there.
From what I saw they gonna buff Mauling Strike damage and work on some cooldowns which must mean 4 or 5 or both. If they allow for more blocks or interrupts this will either mean more survivability or more pet damage. Anyway I am very happy with GS getting some buffs. Was about time and I am atleast satisfied with the incoming Rnager changes due to that.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
Seriously you people need to atleast aknowledge good changes. The GS changes ARE a good thing so we are atleast getting something. Don’t kittentalk if they give us something. And GS alwas had those bleed on Maul and while it sure is no cond DPS weapon this is still a plain buff. Also many people pair GS with SB.
Again … I can see that Ranger once again doesn’t get the amount of changes he would need but THANK YOU ARENANET FOR THE GREATSWORD CHANGES!
I would rather the weapon skills made sense, rather then just receive bandaid damage increases of 5%.
But that’s just me.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.
Some of the best ranger videos use greatswords.
Is an awesome weapon, that needed more damage, which they have said they are giving us.
No idea what forum you’ve been reading but it’s been asked for a lot.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.What? It was requested by many including me. You say yourself it is barely used because it was overnerfed in the betas. Getting some love finally is what it deserves and it will be quite nice for some beastmaster builds and also for pve. The huge aoe swings and evades help there.
From what I saw they gonna buff Mauling Strike damage and work on some cooldowns which must mean 4 or 5 or both. If they allow for more blocks or interrupts this will either mean more survivability or more pet damage. Anyway I am very happy with GS getting some buffs. Was about time and I am atleast satisfied with the incoming Rnager changes due to that.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
Seriously you people need to atleast aknowledge good changes. The GS changes ARE a good thing so we are atleast getting something. Don’t kittentalk if they give us something. And GS alwas had those bleed on Maul and while it sure is no cond DPS weapon this is still a plain buff. Also many people pair GS with SB.
Again … I can see that Ranger once again doesn’t get the amount of changes he would need but THANK YOU ARENANET FOR THE GREATSWORD CHANGES!
I would rather the weapon skills made sense, rather then just receive bandaid damage increases of 5%.
But that’s just me.
Wait you think GS skills make no sense? I agree on the throw sword part of 4 (and even that might be decent if it was a good damage burst) but beside that GS has an awesome skillset with tons of utility. All it ever lacked was damage.
Well, they will boost GS – weapon barely used by rangers and not even requested.
Pretty much for one (unneeded) boost comes 3-5 nerfs, so it’s pretty possible they will nerf something common claiming they just fixed bug.What? It was requested by many including me. You say yourself it is barely used because it was overnerfed in the betas. Getting some love finally is what it deserves and it will be quite nice for some beastmaster builds and also for pve. The huge aoe swings and evades help there.
From what I saw they gonna buff Mauling Strike damage and work on some cooldowns which must mean 4 or 5 or both. If they allow for more blocks or interrupts this will either mean more survivability or more pet damage. Anyway I am very happy with GS getting some buffs. Was about time and I am atleast satisfied with the incoming Rnager changes due to that.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
Seriously you people need to atleast aknowledge good changes. The GS changes ARE a good thing so we are atleast getting something. Don’t kittentalk if they give us something. And GS alwas had those bleed on Maul and while it sure is no cond DPS weapon this is still a plain buff. Also many people pair GS with SB.
Again … I can see that Ranger once again doesn’t get the amount of changes he would need but THANK YOU ARENANET FOR THE GREATSWORD CHANGES!
I would rather the weapon skills made sense, rather then just receive bandaid damage increases of 5%.
But that’s just me.
Wait you think GS skills make no sense? I agree on the throw sword part of 4 (and even that might be decent if it was a good damage burst) but beside that GS has an awesome skillset with tons of utility. All it ever lacked was damage.
Maul does not make sense. That was the whole point of my post.
It is a bleeding attack in a weapon that has zero condition support.
This is not true imo. Yes, it is the only condition damage skill in the set but it simply does both. The power scaling is decent right now. Consider the bleeds just a bonus that will add damage even with 0 condition gear because you know … there is a base cond dmg and if you get might stacks etc. it will even raise.
Having both damage types does not mean a weapon makes no sense. It just has a bit of hybrid flavor and I can see people that used sword+GS with traps and some condition gear to be very happy over more bleeds. It is a plain buff and even if it doesn’t help pure power builds that much (it still helps) it will allow for more build variety.
I always thought this game has to many weapon sets that either do only power or only condition damage. It is great to get more choices that have a bit of both.
“Wait you think GS skills make no sense?”
Yes that’s what he’s seeing, and he’s absolutely right. The greatsword doesn’t mix with the very little trait synergy that the ranger has in regards TO the greatsword so the dmg increase means little if nothing – its the exact same as the offhand axe #4 buff last month. If it had a blast finisher on maul i could MAYBE, just MAYBE see it being viable. But it’s not , there’s too many foundational issues wrong with the class so this change will absolutely mean nothing. Also, last month was the biggest nerf hit the ranger took with the EB fix next to the greatsword nerf in beta. Just sayin’. Don’t expect much.
BUT the big change I do see happening this patch is agony resistance for pets, other than though there will probably be a couple tooltip fixes along with a nerf or 2 in some other areas to further encourage us to use greatsword.
Maguuma
(edited by Ryan.8367)
“Wait you think GS skills make no sense?”
Yes that’s what he’s seeing, and he’s absolutely right. The greatsword doesn’t mix with the very little trait synergy that the ranger has. If it had a blast finisher on maul i could maybe SEE it being viable. But it’s not , there’s too many foundational issues wrong with the class so this change will absolutely mean nothing. Last month was the biggest nerf hit the ranger took with the EB fix next to the greatsword nerf in beta. Just sayin’
But the big change I do see happening this patch is agony resistance for pets, other than though there will probably be a couple tooltip fixes along with a nerf or 2 in some other areas to further encourage us to use greatsword.
You should watch some roaming beastmaster GS vids then. It is a great weapon and already workign right now due to the pure utility it offer. If it now gets damage even better.
It is already viable now so what you say is jsut wrong. Maybe play with it some more.
This is not true imo. Yes, it is the only condition damage skill in the set but it simply does both. The power scaling is decent right now. Consider the bleeds just a bonus that will add damage even with 0 condition gear because you know … there is a base cond dmg and if you get might stacks etc. it will even raise.
Having both damage types does not mean a weapon makes no sense. It just has a bit of hybrid flavor and I can see people that used sword+GS with traps and some condition gear to be very happy over more bleeds. It is a plain buff and even if it doesn’t help pure power builds that much (it still helps) it will allow for more build variety.
I always thought this game has to many weapon sets that either do only power or only condition damage. It is great to get more choices that have a bit of both.
A good example of doing ‘both’ is the necro staff. It lends itself to Condi, Power and hybrid builds.
If you want GS to be a ‘hybrid’ weapon, give it something else that is condition related.
1 Bleed skill does not a hybrid make.
This is not true imo. Yes, it is the only condition damage skill in the set but it simply does both. The power scaling is decent right now. Consider the bleeds just a bonus that will add damage even with 0 condition gear because you know … there is a base cond dmg and if you get might stacks etc. it will even raise.
Having both damage types does not mean a weapon makes no sense. It just has a bit of hybrid flavor and I can see people that used sword+GS with traps and some condition gear to be very happy over more bleeds. It is a plain buff and even if it doesn’t help pure power builds that much (it still helps) it will allow for more build variety.
I always thought this game has to many weapon sets that either do only power or only condition damage. It is great to get more choices that have a bit of both.
1 Bleed skill does not a hybrid make.
It might make it into a hybrid build though if the other weapon is sword + torch or axe + torch or shortbow or if the utilities are traps. I hope you get what I am trying to say. If a condition skill makes sense or not it isn’t enough to just look at the single weapon.
GS is pretty ‘alone’ in that regard.
Not many other weapons have a random condition slapped in that doesn’t mesh with any of the other -actual- weapon skills.
It’d be like… longbow #3 giving poison… Just why?
This is not true imo. Yes, it is the only condition damage skill in the set but it simply does both. The power scaling is decent right now. Consider the bleeds just a bonus that will add damage even with 0 condition gear because you know … there is a base cond dmg and if you get might stacks etc. it will even raise.
Having both damage types does not mean a weapon makes no sense. It just has a bit of hybrid flavor and I can see people that used sword+GS with traps and some condition gear to be very happy over more bleeds. It is a plain buff and even if it doesn’t help pure power builds that much (it still helps) it will allow for more build variety.
I always thought this game has to many weapon sets that either do only power or only condition damage. It is great to get more choices that have a bit of both.
1 Bleed skill does not a hybrid make.
It might make it into a hybrid build though if the other weapon is sword + torch or axe + torch or shortbow or if the utilities are traps. I hope you get what I am trying to say. If a condition skill makes sense or not it isn’t enough to just look at the single weapon.
That GS condi build could also be using traps and/or sun spirit and/or sharpening stones to improve their condition application, especially since you’ll be up in their face it’d make sense to bring traps for more condi.
As their mother, I have to grant them their wish. – Forever Fyonna
Wasn’t it mentioned somewhere that we will only be allowed to have one trap out at a time? I can see this being done to weaken trap builds and level the playing field. And by that I mean bringing all builds down to the same level of suck.
I expect this:
We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
Maul will get more bleed damage… for a weapon that has absolutely zero condition support.
The more bleed dmg its a dmg boost in anyway,just remember that conditions ignore armor
(edited by Dardamaniac.1295)
GS is pretty ‘alone’ in that regard.
Not many other weapons have a random condition slapped in that doesn’t mesh with any of the other -actual- weapon skills.
It’d be like… longbow #3 giving poison… Just why?
Oh there are many weapons that have some conditions onto them without making viable condition builds.
Ranger shortbow (ever tried going for a pure condition build even if you flank all the time and apply the poison perfectly?)
Warrior Sword (well you can try to make this work with longbow but warrior just has not the survivability to make conditions tick, everything including the utility skill ask for burst builds)
Engineer Rifle (basically the exact same thing as ranger GS with plunderbuss)
A lot of thief stuff … I could make this list 3 times that long (don’t get me started on under water weapons).
This is actually a very very common thing and believe me in a properly balanced environment it will rather support build variety than hinder it.
The only one that’s close is Engi rifle.
Ranger shortbow has multiple conditions- bleeding(stacking), poison, cripple
Warrior sword- has a bleed auto attack and a bleed adren burst (The damage itself is poor, but the ability to stack the bleed is there)
Thief Pistol does need help, but even that has a bleeding auto attack and bleeding stealth attack, giving itself some stacking power.
Underwater weapons… yeah probably, but most underwater weapons are absolutely terrible anyways.
“You should watch some roaming beastmaster GS vids then. It is a great weapon and already workign right now due to the pure utility it offer. If it now gets damage even better.
It is already viable now so what you say is jsut wrong. Maybe play with it some more.”
Played with it for months , its good , but you stalemate with alot of people in 1on1s as you have too much regen and hit like a needle and with the eb nerf, your precious bm spec is kitten now as most dmg is from your pet. The bm was great only because it EB was broken, now the BM spec is horrid and you die alot faster now and ALSO not deal as much dmg becase your pet kills himself now passively with EB.
I’ve played nearly every spec you can play as a ranger dude, don’t try to throw this cookie cutter bm build at me like I’ve never used it before.
GS is terrible, end of story.
Maguuma
Buffs to other class’s that are doing well while ignoring the range class and putting in some poorly coded band aids that do no real help. Like buffing mual but ignoring the other attacks and issues with the nerfd great sword. Along with platitudes from the rangers enemy er the devs.
I expect this:
We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.
While we work hard to keep updates going on all professions, not very build us going to contain fixes for everyone due to the nature of software development. One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
I was going to add my own humorous post… and then you reminded me that a dev posted this and it literally killed any joking around I could have done.
On an actual serious note, my speculation is that it is going to be an update that is parallel to the updates the ranger received in previous updates. Aka there will be changes that affect the ranger that don’t change a single thing in the metagame.
On my humorous note:
-Ranger bows have had all damage removed from them. In addition, every time a ranger hits a target with an arrow, every bow skill goes on a 10 hour recharge while the 10 hour trololl guy plays loudly on both the attacker and the attack recipients screen. This effect lasts until both users have logged off the game entirely.
-1 hand sword: damage is removed entirely. Skills have been reduced to 1 slot for bar compression. The skill allows you to begin river dancing while evading all attacks, at the cost of being rooted.
-Offhand axe-The ability to block projectiles was a little overpowered, so we removed the constant effect from the skill and it now has to be traited for to block/reflect projectiles. This will be a grandmaster trait in the Nature Magic line.
Torch-We felt the torch was too strong, so we replaced the throw torch skill with a jab. Your character now jabs while yelling “back, get back”. Attack radius 120, burn duration 2s.
Greatsword-Maul will be receiving a buff. To compensate for the increased damage so that the weapon isn’t too powerful, we removed the ability to move on greatsword 4 as well as the leap on greatsword 3, and reduced the damage on autoattack because we found it wasn’t fun gameplay.
1h Axe-We felt the autoattack was too powerful, so we made it where even if you have something targeted, the axe won’t necessarily hit it, but any enemy randomly in front of you. This is to reduce rangers ability to skirmish since they are so powerful in 1v1 skirmishing, and needed to be toned down to the level of other classes like thief, who can only damage 1 target at a time.
Signets-We felt the passives were too strong, so we removed them entirely. To compensate, we removed the signet of the beastmaster requirement for them to affect the player.
Spirits-We reskinned and recolored them to make them look more distinct on the battlefield.
New Shout-“There can be only one” either the ranger gets killed or the pet gets killed instantly upon use. Which one isn’t killed gets a 200% damage boost and 100% movement speed boost, but only has the skill “There can be only one” and can only shout it with no effect unless both parties affected are alive.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
“You should watch some roaming beastmaster GS vids then. It is a great weapon and already workign right now due to the pure utility it offer. If it now gets damage even better.
It is already viable now so what you say is jsut wrong. Maybe play with it some more.”Played with it for months , its good , but you stalemate with alot of people in 1on1s as you have too much regen and hit like a needle and with the eb nerf, your precious bm spec is kitten now as most dmg is from your pet. The bm was great only because it EB was broken, now the BM spec is horrid and you die alot faster now and ALSO not deal as much dmg becase your pet kills himself now passively with EB.
I’ve played nearly every spec you can play as a ranger dude, don’t try to throw this cookie cutter bm build at me like I’ve never used it before.
GS is terrible, end of story.
It is not terrible. A lot of great ranger vids show that. I don’t know why you insist on saying that. If anything it is supbar due to yes, weak damage. The utility is great though and damage is exactly what they announced they would buff so I don’t get you negative POV saying “this will change nothing”. They change the exact thing that was not good on the weapon: damage. Utility always was very decent and already now made many people use GS over other wepaons.
gs on ranger lv 80 deals dmg like warrior on lv 20 ..not mentioning that 4th skill dont block..especialy warrior hundred blades or thiefs spaming heartseeker.. it block 1st hit without even kicking tief or warior back .. sometimes not even block
gs on ranger lv 80 deals dmg like warrior on lv 20 ..not mentioning that 4th skill dont block..especialy warrior hundred blades or thiefs spaming heartseeker.. it block 1st hit without even kicking tief or warior back .. sometimes not even block
Ye lets shout out some wrong statements. This will help getting our class on a decent spot. In melee the block is triggeringing a knockback on targets that can actually be knocked back. On range it will block for the full duration which is why I actually prefer it for projectile blocking in most cases. The melee block helps in 1on1 though.
GS is one of our best weapons already, this patch will be great. I don’t know what you guys are talking about hating on GS, seriously.
gs on ranger lv 80 deals dmg like warrior on lv 20 ..not mentioning that 4th skill dont block..especialy warrior hundred blades or thiefs spaming heartseeker.. it block 1st hit without even kicking tief or warior back .. sometimes not even block
Even with another damage increase to ranger Greatsword, it’s still poor DPS in dungeons. This upcoming patch will not encourage me to run Gretsword anymore than now, nor I feel, will it encourage me to play my ranger any more than now.
|-Swiftpaw Sharpclaw [DnT]-|
GS is terrible, end of story.
You can’t find a use for it so it’s end of story? Some of the best BM and trap videos are with GS Rangers. Forgive us if you’re end of story isn’t really that conclusive.
GS is terrible, end of story.
You can’t find a use for it so it’s end of story? Some of the best BM and trap videos are with GS Rangers. Forgive us if you’re end of story isn’t really that conclusive.
TBH I think ranger is actually great in PvP and WvW, and Greatsword has it’s place there, and its nice that it’s getting a buff.
But, from a dungeon point of view, greatsword is certainly subpar DPS and I dont think thier updates will improve it enough to make me use it in dungeons…. but so are alot of other ranger skills and traits which I think would be more deserving of a (pvp exclusive) buff, and I think that may be where the disappointment comes in.
|-Swiftpaw Sharpclaw [DnT]-|
Actually also for a PvE point of view GS might have the most potential. You will have to deal with it. They will NEVER put DPS of ranged weapons that allow you to stand on some higher ground and autoattack over melee DPS. So if you really want to come somewhere near warrios DPS then melee weapons are you best bet.
And between the 2 true melee weapons of ranger GS offers way bigger AoE swings. It is really easy to hit 3 targets every time with skill 1-3. Beside that it has inbuilt permanent protection while autoattacking (yes you are invulnerbale 33% of the time so even if you are bad at timing the evades you will naturally prevent damage). Another huge aspect is that melee weapons will allow pets to attack more often because they spawn next to you.
TLDR: If you really want to put your hopes into somehting bringing ranger closer to other classes damage in dungeon then I would put my hopes in damage buffs for the weapon that is most likely to achieve this goal.
March Speculation?
New and wicked theme icons of skills for LB & GS.
Utility Skills Buffs, activating any utility skill will make the Ranger glow with a Green Aura.
Maul Bear animation will now show a more realistic HD Bear animation in full color (not just white)
LB attacks now will never miss the target if the target is within 1-2 metre range.
GS damage will be increased by 5% (extremely OP, DR might be implemented if it is use too often.)
Lastly, Rangers could rename their pets during combat.
(edited by Jabronee.9465)
March Speculation?
New and wicked theme icons of skills for LB & GS.
Utility Skills Buffs, activating any utility skill will make the Ranger glow with a Green Aura.
Maul Bear animation will now show a more realistic HD Bear animation in full color (not just white)
LB attacks now will never miss the target if the target is within 1-2 metre range.
GS damage will be increased by 5% (extremely OP, DR might be implemented if it is use too often.)
Lastly, Rangers could rename their pets during combat.
What a useful post.
I use GS as 2nd set around 1/10 of the time, tho I hope Maul will be blast finished with my trap build (at least could keep perma 3stacks of might then with flame trap).
I love the Greatsword. Rangers are a mixed class they rely on many weapons and tactics to survive.
No nerfs gs buff pet agony resistance – at minimum
Hoping for utility and lb fixes
March Speculation?
New and wicked theme icons of skills for LB & GS.
Utility Skills Buffs, activating any utility skill will make the Ranger glow with a Green Aura.
Maul Bear animation will now show a more realistic HD Bear animation in full color (not just white)
LB attacks now will never miss the target if the target is within 1-2 metre range.
GS damage will be increased by 5% (extremely OP, DR might be implemented if it is use too often.)
Lastly, Rangers could rename their pets during combat.What a useful post.
From their previous patches, a very realistic post. I’m not denying that the devs are working hard, but on what? Each patch has done little do change the status quo besides a few minor buffs and rather heavy nerfs from beta.
Not expecting anything, maybe a tool tip correction. (Or even a nerf).
We got conned before, not falling for that one again.
Band-aids on a bullet wound is what we always get, and likely always will.
Same crap with WoW and the hunter class, which is why I am now playing this game, and not WoW, and why I will be leaving for ESO when it comes out.
I just hope they let me dye my quiver…
I just hope they let me dye my quiver…
Inb4 new black Quiver skin and everyone with the brownish one is mad. No but srsly with all those bugs stuff like eye candy is the last thing I want right now.