Spirit Healing build

Spirit Healing build

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Posted by: ISKBBQ.3506

ISKBBQ.3506

Check out my video and ones coming up! Tell me some thoughts and feed back !

(edited by ISKBBQ.3506)

Spirit Healing build

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Posted by: Justine.6351

Justine.6351

Check out my video and ones coming up! Tell me some thoughts and feed back !

https://www.youtube.com/my_videos?o=U

That link takes me to my vids.

If you are doing a wvw healing build utilizing spirits I tried that and didn’t find it very good myself. Maybe I can see how you are doing it.

Spirit Healing build

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Posted by: ISKBBQ.3506

ISKBBQ.3506

I updated the link! sorry about that.

Spirit Healing build

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Posted by: Justine.6351

Justine.6351

Don’t go full cleric. Take magi armor/weapons and then cleric trinkets. It’s still full healing power but it balances out your toughness and vita.

I didn’t watch the whole beginning where you go over skills and stuff but you want a weapon on swap even if it’s a staff too. Get a benevolence sigil on it.

Part of your thinking is incorrect. % healing to allies does not effect water or nature spirit healing for whatever reason. That was the single biggest let down for me when trying to find a good aoe healer. It’s actually why I think the best aoe healer is ele with its traited soothing mist that tags 5 players every 3sec for a buff that heals for 800 tics every sec for 10sec doing some serious work without even touching water staff, shouts and aura healing.

Spirit Healing build

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d avoid Water Spirit all together, regardless of the mode, since it’s still bugged.

The wiki was updated a few months ago, and here is the original thread created a few patches ago when it was “fixed” (but not really) and tested: LINK.

The only area it excels in is underwater combat due to being a good Astral Force generator since our Glyphs do not work underwater (get on it devs, ffs) or niche raid groups.

As for feedback on the build itself, swap out some Cleric pieces for Minstrel to boost boon duration given by yourself and Nature’s Vengeance.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spirit Healing build

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Posted by: ISKBBQ.3506

ISKBBQ.3506

really? it effects it for me, at least the regen does. The water spirit is mainly used for the regen and I need to double check on the nature spirit. Thanks though!

Spirit Healing build

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

I don’t get it. You mention a few times that you are maximizing healing and don’t care for buffing allies but then bring frost and fire spirit. There is being unique for the sake of being unique (wanting full spirits) and then there is being a selfish healer and not actually maximizing healing.

Swap wilderness survival to skirmishing. Equip two staves and grab the staff trait. Quick draw for CA3/4 or staff 3/5 is much better for your healing compared to a 100% selfish wilderness survival. This is regardless of if you stay full spirits or not.

If you want to further maximize healing, drop the frost and fire spirit and bring 2 traited glyphs. They clear condi in an AOE (not selfish like wilderness survival), blind (prevent damage from everyone), heal and potentially stun break (in an AOE). If you seriously need another stun break or condi clear, bring protect me for another AOE team stun break and a brown bear…. yup I said it. It clears 2 condis AOE. Notice how I keep saying AOE instead of a personal stun break or condi clear from wilderness survival.

Spirit Healing build

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Posted by: ISKBBQ.3506

ISKBBQ.3506

It maximizes full healing with having spirits :P yea I mentioned that it was selfish didn’t I? I also stated that it wasn’t the best way to play the druid.

Spirit Healing build

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Posted by: Talindra.4958

Talindra.4958

I run this healing build.. no one dies in t4. and in the uncle tom part heal thru everyone stacking in middle, also with molten and other bosses, heal through while everyone stack. healing springs recharge astral force like wonders, and basically you get into celestial mode at all time. skill 4 in celestial mode heals everyone while giving 5 stacks of land of grace, skill 3 in celestial form is a combo blast too. warhorn gives regen and also fury, swap to staff heal everyone due to the rune, and then cast 5 then 3, its a heal plus a heal combo heal blast.
basically it is concentrate on full fury at all time, full stack of land of grace as much up time as possible, protection (if team ok can replace with others) and party dps boost. I usually take glyph of tides for CC in chaos instead of one of the spirit.

http://gw2skills.net/editor/?vNAQNBHhZ6kRFoXFsVFwmVgoVswIYMFgvVAwZ0V6iBwP1qaWtkjFG-TFyGQB56JAMk9HUk6PSUJIAOFARSfQlUitElHkCwv9WA-w

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

Spirit Healing build

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Posted by: Prime Shock.9386

Prime Shock.9386

I run this healing build.. no one dies in t4. and in the uncle tom part heal thru everyone stacking in middle, also with molten and other bosses, heal through while everyone stack. healing springs recharge astral force like wonders, and basically you get into celestial mode at all time. skill 4 in celestial mode heals everyone while giving 5 stacks of land of grace, skill 3 in celestial form is a combo blast too. warhorn gives regen and also fury, swap to staff heal everyone due to the rune, and then cast 5 then 3, its a heal plus a heal combo heal blast.
basically it is concentrate on full fury at all time, full stack of land of grace as much up time as possible, protection (if team ok can replace with others) and party dps boost. I usually take glyph of tides for CC in chaos instead of one of the spirit.

http://gw2skills.net/editor/?vNAQNBHhZ6kRFoXFsVFwmVgoVswIYMFgvVAwZ0V6iBwP1qaWtkjFG-TFyGQB56JAMk9HUk6PSUJIAOFARSfQlUitElHkCwv9WA-w

This build looks reasonable on paper, I might change around a few things though.
1. Glyph of Unity to Spirit of Natural Renewal : The spirit will give a constant passive healing, it’s an emergency revive, it grants sporadic stability for the party. Your GotL stacks may suffer slightly as a result but it can boost the power of those classes running traits that boost power based on number of boons.
2. Replace Axe MH with Sword, : It has two extra evades, both of which are rather long in duration. It gives you a melee range cleave attack.
3. Replace Cultivated Synergy with Primal Echoes : The stun occurs on CA entry as well if its off cd, this can give you around a +2 second stun rotation right off the bat of entering CA. In addition the reduced cooldown help greatly with staff 2, 3, 5 skills.
4. Furious Tuning Crystal to Something Else : The increase to healing power doesn’t really make enough of a difference and the bonus to ferocity is next to useless. A better option would be bountiful sharpening stones as you get a bigger increase to the boons you apply and you gain bonus damage. The numbers on this :
Healing Spring (w Furious Tuning Crystal) – Heals for 6511, Applies regen(5 3/4 s) for 9870 healing.
Healing Spring (w Bountiful Sharpening Stone) – Heals for 6411, Applies regen(6s) for 11376 healing.

On another note, if you want to deal more damage with the build you could run Bountiful Hunter over Allies Aid, yes you lose the quick rez but you do deal extra damage, its more of a situational thing. Other than that a pretty solid healing build.