Spirit Revamp Idea.

Spirit Revamp Idea.

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Posted by: Daecollo.9578

Daecollo.9578

I am glad Spirits are nerfed, however now they need to be brought in line with other classes abilities.


Spirits can now attack, there abilities are based on what they are. They no longer have a limited duration (they last forever.)

The trait Spirits Unbound now additionally lowers the cooldown of spirits by 20%.

Aesthetics
Frost Spirit = An Ice Wolf.
Spirit of Nature = Same as it is now, 50% bigger.
Stone Spirit = a Rock Golem.
Storm Spirit = a Tornado.
Sun Spirit = a Fire Harpy.

Health
Frost Spirit now has 75% more health and can bite.
Spirit of Nature now has 30% more health and do ranged attacks.
Spirit of Stone now has 100% more health and can punch.
Storm Spirit has 75% more health and can spin and hit foes in aoe.
Sun Spirit has 30% more health and can spit fire.


Frost Spirit
Summon a frost spirit Ice Wolf that has a chance to chill enemies.
Frost Spirit (6s): 35% chance to apply chill on hit.
Chill: 3 s
Damage: 550
Range: 200
recharge: 10 seconds
Radius: 1,000

Nature Spirit
Summon a spirit that grants regeneration. Command the spirit to revive and cure conditions on nearby allies and create a Combo Field: Water.
Nature Spirit (6s): 35% chance to apply regeneration on hit.
Regeneration: 15 s
Damage: 833
Range: 900
Effect recharge: 10 seconds

Stone Spirit
Summon a stone spirit Golem that gives nearby allies a chance to gain protection.
Stone Spirit (6s): 35% chance to apply protection on hit.
Protection: 3 s
Damage: 670
Range: 130
Effect recharge: 10 seconds
Radius: 1,000

Storm Spirit
Summon a storm spirit tornado that grants nearby allies a chance to gain swiftness when attacking.
Storm Spirit (6s): 35% chance to apply swiftness on hit.
Swiftness: 8 s
Damage: 447
Range: 300
Effect recharge: 10 seconds
Radius: 1,000

Sun Spirit
Summon a sun spirit harpy that grants allies a chance to inflict burning.
Sun Spirit (6s): 35% chance to apply burning on hit.
Burning: 3 s (984 damage)
Damage: 433
Range: 1200
Effect recharge: 10 seconds
Radius: 1,000

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Spirit Revamp Idea.

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Posted by: thrice.9184

thrice.9184

Please ignore this, I’ve had enough. Do not feed it.

Ranger put into Retirement due to Anet Abuse.
9/3/13 rip

Spirit Revamp Idea.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Interesting ideas, but it does nothing for those that prefer stationary spirits. And the fact that mobile spirits are already in the meta, but not the stationary ones, shows that they don’t need a lot of specialized boosting for being mobile.

When they are buffed, and they should be (at least in PvE/WvW), it should boost then whether or not they are traited for Spirits Unbound.

And as much as I like the idea of different appearances, keeping them the same makes for easier identification rather than having yet another thing on the field that you need to remember what it does.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Spirit Revamp Idea.

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Posted by: Durzlla.6295

Durzlla.6295

Those aren’t spirits… not one bit…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Revamp Idea.

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Posted by: Daecollo.9578

Daecollo.9578

Interesting ideas, but it does nothing for those that prefer stationary spirits. And the fact that mobile spirits are already in the meta, but not the stationary ones, shows that they don’t need a lot of specialized boosting for being mobile.

When they are buffed, and they should be (at least in PvE/WvW), it should boost then whether or not they are traited for Spirits Unbound.

And as much as I like the idea of different appearances, keeping them the same makes for easier identification rather than having yet another thing on the field that you need to remember what it does.

Its mostly an Aesthetic thing. When you see all the Spirits together you can’t really see what they are. It also allows Color Blind players to know what is which. Right now they can’t really tell.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Spirit Revamp Idea.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Its mostly an Aesthetic thing. When you see all the Spirits together you can’t really see what they are. It also allows Color Blind players to know what is which. Right now they can’t really tell.

If that’s the case, then the appearance of the spirits should be the same traited and untraited.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Spirit Revamp Idea.

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Posted by: Seisyll.5914

Seisyll.5914

Change “Spirits Unbound” so it would provide what Daecollo proposed

80 Ranger | 80 Thief | 80 Ele | 80 Guardian | 80 Warrior | 80 Engineer | 80 Necromancer
Piken Square

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Posted by: Daecollo.9578

Daecollo.9578

Spirits need their own appearances, to many of the same just clutter the screen.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Aethersong.5189

Aethersong.5189

Interesting ideas. I’m not sure if I am for them or not, but I have been wanting a ranger spirit revamp since the start of this game. In comparison to the first game and even to other support skills in gw2, spirits are weak. I would love for them to have a rework and more interesting effects.

Spirit Revamp Idea.

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Posted by: Daecollo.9578

Daecollo.9578

Well if they actually bit/gave buffs and had less CDs and all that they would be much funner to play with.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2