https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I am glad Spirits are nerfed, however now they need to be brought in line with other classes abilities.
Spirits can now attack, there abilities are based on what they are. They no longer have a limited duration (they last forever.)
The trait Spirits Unbound now additionally lowers the cooldown of spirits by 20%.
Aesthetics
Frost Spirit = An Ice Wolf.
Spirit of Nature = Same as it is now, 50% bigger.
Stone Spirit = a Rock Golem.
Storm Spirit = a Tornado.
Sun Spirit = a Fire Harpy.
Health
Frost Spirit now has 75% more health and can bite.
Spirit of Nature now has 30% more health and do ranged attacks.
Spirit of Stone now has 100% more health and can punch.
Storm Spirit has 75% more health and can spin and hit foes in aoe.
Sun Spirit has 30% more health and can spit fire.
Frost Spirit
Summon a frost spirit Ice Wolf that has a chance to chill enemies.
Frost Spirit (6s): 35% chance to apply chill on hit.
Chill: 3 s
Damage: 550
Range: 200
recharge: 10 seconds
Radius: 1,000
Nature Spirit
Summon a spirit that grants regeneration. Command the spirit to revive and cure conditions on nearby allies and create a Combo Field: Water.
Nature Spirit (6s): 35% chance to apply regeneration on hit.
Regeneration: 15 s
Damage: 833
Range: 900
Effect recharge: 10 seconds
Stone Spirit
Summon a stone spirit Golem that gives nearby allies a chance to gain protection.
Stone Spirit (6s): 35% chance to apply protection on hit.
Protection: 3 s
Damage: 670
Range: 130
Effect recharge: 10 seconds
Radius: 1,000
Storm Spirit
Summon a storm spirit tornado that grants nearby allies a chance to gain swiftness when attacking.
Storm Spirit (6s): 35% chance to apply swiftness on hit.
Swiftness: 8 s
Damage: 447
Range: 300
Effect recharge: 10 seconds
Radius: 1,000
Sun Spirit
Summon a sun spirit harpy that grants allies a chance to inflict burning.
Sun Spirit (6s): 35% chance to apply burning on hit.
Burning: 3 s (984 damage)
Damage: 433
Range: 1200
Effect recharge: 10 seconds
Radius: 1,000
(edited by Daecollo.9578)
Please ignore this, I’ve had enough. Do not feed it.
Interesting ideas, but it does nothing for those that prefer stationary spirits. And the fact that mobile spirits are already in the meta, but not the stationary ones, shows that they don’t need a lot of specialized boosting for being mobile.
When they are buffed, and they should be (at least in PvE/WvW), it should boost then whether or not they are traited for Spirits Unbound.
And as much as I like the idea of different appearances, keeping them the same makes for easier identification rather than having yet another thing on the field that you need to remember what it does.
Those aren’t spirits… not one bit…
Interesting ideas, but it does nothing for those that prefer stationary spirits. And the fact that mobile spirits are already in the meta, but not the stationary ones, shows that they don’t need a lot of specialized boosting for being mobile.
When they are buffed, and they should be (at least in PvE/WvW), it should boost then whether or not they are traited for Spirits Unbound.
And as much as I like the idea of different appearances, keeping them the same makes for easier identification rather than having yet another thing on the field that you need to remember what it does.
Its mostly an Aesthetic thing. When you see all the Spirits together you can’t really see what they are. It also allows Color Blind players to know what is which. Right now they can’t really tell.
Its mostly an Aesthetic thing. When you see all the Spirits together you can’t really see what they are. It also allows Color Blind players to know what is which. Right now they can’t really tell.
If that’s the case, then the appearance of the spirits should be the same traited and untraited.
Change “Spirits Unbound” so it would provide what Daecollo proposed
Spirits need their own appearances, to many of the same just clutter the screen.
Interesting ideas. I’m not sure if I am for them or not, but I have been wanting a ranger spirit revamp since the start of this game. In comparison to the first game and even to other support skills in gw2, spirits are weak. I would love for them to have a rework and more interesting effects.
Well if they actually bit/gave buffs and had less CDs and all that they would be much funner to play with.
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