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Salutations folks, my question is pretty straight forward. what is the range of the secondary skill on a spirit? does it reach as far as the " % on hit" aura reaches? or is it a smaller radius around the spirit itself?
thanks in advance.
jaxx.
I believe the most recent patch notes said its a 240 range, 360 radius when traited (which is a bit further than most Melee skills), however the spirit range is a 900 radius (ranged for just about every prof).
(edited by Durzlla.6295)
oh wow so for the secondary skills to be viable the spirit has to be up your enemies bum? thats too bad 8(
oh wow so for the secondary skills to be viable the spirit has to be up your enemies bum? thats too bad 8(
It’s actually a radius, and it’s melee range untraited so it’s not -that- bad to hit them with. If you have the trait it’s a little further than melee range. You can also use spirits more as a detaunt, so if any enemy gets near you they blow up.
Not to mention that they can be activated while you’re stunned and w/e and the effect will go off, which has proved to be better than a stun break a lot of times with that freaking sun spirit, that thing is a life savor (can also be used to blind nearby enemies twice to secure a stomp)
It’s actually a radius, and it’s melee range untraited so it’s not -that- bad to hit them with. If you have the trait it’s a little further than melee range. You can also use spirits more as a detaunt, so if any enemy gets near you they blow up.
Not to mention that they can be activated while you’re stunned and w/e and the effect will go off, which has proved to be better than a stun break a lot of times with that freaking sun spirit, that thing is a life savor (can also be used to blind nearby enemies twice to secure a stomp)
If you’re so inclined to have Spirits unbound and have Nature Renewal as your elite, hitting your elite skill to activate its burst just before you go down will cause you to get back up long before someone could finish you. It’s unfortunate you can’t actually do it while downed though. It’s about a second delay before the revive kicks in, so y’know, the timing isn’t too difficult.
More on-topic though, the bottom line is, the spirits’ bursts are pretty kitten strong. While they’re only short range, if you have a pack of spirits following you I highly doubt anyone would be wanting to try and melee you. This is actually a good thing, it means the spirits’ bursts can have more impact because they don’t immediately have an effect on everyone in a teamfight.
It’s actually a radius, and it’s melee range untraited so it’s not -that- bad to hit them with. If you have the trait it’s a little further than melee range. You can also use spirits more as a detaunt, so if any enemy gets near you they blow up.
Not to mention that they can be activated while you’re stunned and w/e and the effect will go off, which has proved to be better than a stun break a lot of times with that freaking sun spirit, that thing is a life savor (can also be used to blind nearby enemies twice to secure a stomp)
If you’re so inclined to have Spirits unbound and have Nature Renewal as your elite, hitting your elite skill to activate its burst just before you go down will cause you to get back up long before someone could finish you. It’s unfortunate you can’t actually do it while downed though. It’s about a second delay before the revive kicks in, so y’know, the timing isn’t too difficult.
More on-topic though, the bottom line is, the spirits’ bursts are pretty kitten strong. While they’re only short range, if you have a pack of spirits following you I highly doubt anyone would be wanting to try and melee you. This is actually a good thing, it means the spirits’ bursts can have more impact because they don’t immediately have an effect on everyone in a teamfight.
If you have Natures Vengeance your Nature spirit will Rez people when it’s killed (this usually results in the enemies getting kitten ed off because they killed the spirit at a poor time) and the spirit also will cleanse all condis from allies within range upon activation (not just rezzing).
Another helpful tip, Spirits counter the meta (AoE everything!) because it can cause spirits to do a double active (IE you activate them all and then they all die causing their actives to go off a second time) which will absolutely turn the tides of battle.
Also, all spirits can proc one another, so your spirits can all proc sun spirit and stone spirit making the burning last longer (I’ve read spirits have 800 condi dmg to boot) and making them harder to bring down.
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