4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Spirit needs buff
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Come try out the elementalist.
To have spirits up almost all the time, even after someone kills them was over the top.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Come try out the elementalist.
To have spirits up almost all the time, even after someone kills them was over the top.
Elementalist do not have spirits.
And you are wrong. If a enemy kills spirits after they are up, they will be defenseless for 50 seconds. Pity that an elementalist did not know this weakness.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wow 50 seconds? So you decided to go afk for 25 seconds after the 25 seconds cooldown on your spirits had ended? ;p
Also, you do know you have an evade button right? And you actually have some weapons skills that give you evade as well? So even if your pets got killed, if you are defeseless its only your fault to begin with…
I would hate if spirits would come back with the SAME effectiveness… Or not, i would just reroll a ranger just to do sPvP and get on the spirit ranger train…
Wow 50 seconds? So you decided to go afk for 25 seconds after the 25 seconds cooldown on your spirits had ended? ;p
Not sure if you are trolling or stupid. Pre-patched spirits lasted for 60 seconds and they were easily killed in AoE spam. If an AoE spammer focused on spirits right after summoning, the ranger becomes defenseless. Assuming it takes 10 seconds to kill spirits, that means there are 50 seconds left on the spirit cooldown. If you didn’t kill spirits, you do not deserve to whine how OP pre-nerfed spirit rangers were.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Come try out the elementalist.
To have spirits up almost all the time, even after someone kills them was over the top.
Elementalist do not have spirits.
And you are wrong. If a enemy kills spirits after they are up, they will be defenseless for 50 seconds. Pity that an elementalist did not know this weakness.
That was pre-patch. Now you’ll have a 25 second cooldown.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
No, go away.
15
really bad engineer
Come try out the elementalist.
To have spirits up almost all the time, even after someone kills them was over the top.
Elementalist do not have spirits.
And you are wrong. If a enemy kills spirits after they are up, they will be defenseless for 50 seconds. Pity that an elementalist did not know this weakness.
No Elementalists have elementals (with super fun AI built in, just like your pests), are generally not targeted like thieves pests or rangers pests because they don’t do as much (Wish my elementals gave me buffs, or even had activate able abilities.) And when they die … they then start their cooldown.
Yes I did know the rangers weakness is to take out its spirits and the time without said spirit, but good luck finding one who just summoned them. Now you can enjoy a 25 second cool down instead, and some counter play perhaps. I used to play spirits when it was not the “in” thing, then I played traps, again before they were super popular, still my current ranger build
Check my sig … might notice : Warrior, Ranger, Ele. (reverse order of play. Ele most, ranger second most, warrior last and lowest level lol)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Come try out the elementalist.
To have spirits up almost all the time, even after someone kills them was over the top.
Elementalist do not have spirits.
And you are wrong. If a enemy kills spirits after they are up, they will be defenseless for 50 seconds. Pity that an elementalist did not know this weakness.
No Elementalists have elementals (with super fun AI built in, just like your pests), are generally not targeted like thieves pests or rangers pests because they don’t do as much (Wish my elementals gave me buffs, or even had activate able abilities.) And when they die … they then start their cooldown.
Yes I did know the rangers weakness is to take out its spirits and the time without said spirit, but good luck finding one who just summoned them. Now you can enjoy a 25 second cool down instead, and some counter play perhaps. I used to play spirits when it was not the “in” thing, then I played traps, again before they were super popular, still my current ranger build
Check my sig … might notice : Warrior, Ranger, Ele. (reverse order of play. Ele most, ranger second most, warrior last and lowest level lol)
Elite eles DO give buffs, fire gives AoE Might (i think 3 stacks) from his little dive bomb AoE blast, Earth apply AoE prot with his stomp and Cleaving Weakness on enemies with his FALCON…PUNCH! The ice one brings an ice field (exact copy of the staff ice field, except with a shorter CD) and has an AoE heal, and supposedly condi removal (have never noticed this one so im not counting this), and air has aoe swiftness and some nasty burst.
I love my Conjurer of cheap tricks ele lol.
But yeah, spirits aren’t nearly as bad off as most people seem to think they are, they’re just trying to play them how they used to… AKA doing it wrong.
As their mother, I have to grant them their wish. – Forever Fyonna