Spirit of Nature Update: Aww, Yeah!!

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Spirit of Nature: The healing from this minion now scales with 15% of its master’s healing power. The radius of effect increased from 240 to 1000 in order to match the radius of other spirit skills. Decreased the base heal value by about 35%.

Woo!!!!!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Renn.8241

Renn.8241

Oh wow.
I need to see the numbers on this before I hype lol

~Renn~ Jade Quarry – Norn, – Ranger.

Spirit of Nature Update: Aww, Yeah!!

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Posted by: NapTooN.6283

NapTooN.6283

It is finally usable instead of just a fast Group Rez, i love this change.

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Ragnar.3916

Ragnar.3916

nice!

but why spirits still can’t move
give it back to us!

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

AWESOME! With Zealots gear, that will be a 400hp/s heal! Plus the range, sweeeeeet!

Spirit of Nature Update: Aww, Yeah!!

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Posted by: mistsim.2748

mistsim.2748

370/tick with cleric amulet. but dat range tho.

cd needs to be 60s

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Daharahj.1325

Daharahj.1325

Did the 95% damage reduction make it in this patch? If so this is a great combo. Spirits may be coming back.

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Kain Francois.4328

Kain Francois.4328

Needs its CD reduced to 60 or something, and maybe it’ll be usable.

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Ragnar.3916

Ragnar.3916

i can’t get really hyped from this, i dont know…

positive of this skill now:
it does what it should do (finaly again), healing allies. good for raids ofc i guess.

negative of this skill:
it dies when you use the rez for a downed player and go on huge cooldown.
spirits at all can’t follow any more.

this two negatives makes spirits a boring spawn to get passives
pve only mechanic.
you lose the active play because they die if you do that (how stupid is that please)
they can’t follow, just bad when a fight moves to an other positon out of spirits range.

overall:
spirits was amazing one year ago and suck now.
95% dmg reduce would fit perfect to the old spirit system

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Gilgalas.7860

Gilgalas.7860

overall:
spirits was amazing one year ago and suck now.
95% dmg reduce would fit perfect to the old spirit system

Completely agree (with a were instead of was :p)

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Needs its CD reduced to 60 or something, and maybe it’ll be usable.

CD is fine.
No other Resurrection ability has such a short CD. And our ability is a potentially powerful healing source as well as 33% chance for CC mitigation (AoE).

The problem is reliability and responsiveness (aka you can’t ress your team when you need to). Yes, I believe everyone in this community would be fine if we got an instant spirit reaction to resurrect. We are willing to trade our clunky self-ress for a reliable group support.

CD is not the problem. The delay of the ress is.

“Observe, learn and counter.”

Spirit of Nature Update: Aww, Yeah!!

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Posted by: Photinous.4628

Photinous.4628

Is the resurrection active also on a 1000 range? Otherwise it’s impossible to rez someone due to the cast times involved with the spirit.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Is the resurrection active also on a 1000 range? Otherwise it’s impossible to rez someone due to the cast times involved with the spirit.

600, 900 with trait.