Spirits
with a hard coded invisible cooldown it does not matter if it proc’s at 8 percent or 80 percent… you’re still waiting on cooldown.
dunno cant really think about using spirits right now.
From now on I will strictly play underwater only with my ranger.
They still fall over from a slight breeze. So until they can survive more than a sneeze, they’re still useless. Which is sad, because I like the way they look. And the bonuses would be cool to play with.
Kal Snow – Norn Guardian
Based on the cooldown, no.
I might think about it with Nature’s Vengeance, but I’m not putting 20 points into a poor attribute tree just to make spirits almost good. The problem is, the benefit they give you simply isn’t that good when it happens at most every 10 seconds.
With stone spirit you go from getting 6 protection buffs of 3 second duration to 7 over the full life of the spirit. 18 to 21 seconds. or protection 30% of spirit life. Storm spirit indeed has an @ 10 second from expiration of previous boon to new boon exclusion.
Storm spirit – you can now get 7 10 second swiftness boons at 50% or 70 seconds of swiftness. Exclusion time may start when boon applies. (nature of the 5 second duration buff on you enables the extra boon I believe) – at 35% can get 7 but more often I get 6 or 60 seconds of swiftness.
Frost spirit – Appears to have no CD between added damage chance at 35% I can get strings of bonus damage for 2-4 times in a row as well as dorughts of such. So at 50% that spirit becomes a 5% damage boost.
Sun spirit – able to get 7 3 second procs now. at 35% you get 6-7 (no improvement) well minimal. It appears to have the same 10 second from proc of negative effect CD.
You can test yourself by getting a Balanced SB from the HOTM vendor – stripping armor and amulet to minimize damage done and shoot heavy golems for 100% of the uptime of spirits. Count your procs…
Benefit of improvement highly negligible measured on any single charachter. In a group of 20…..
Tested survival of spirits as well indeed seems unchanged.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
I already use spirits occassionally, and will continue to do so. Not because they’re good, but because I usually have a utility slot to spare on them (Ranger doesn’t have too many good utilities unless you’re using a trap-heavy build, which I’m not), I like variety and I like the basic premise of spirits even if they’re broken as-is, and their passive nature of just throwing them down and not really having to worry about them afterwards is nice.
This change really doesn’t help much of anything in the long run, though. That 10-second internal cooldown and lack of health are the major problems with spirits and still very present.