This is my own opinions of course. I don’t know why I would have to point this out. But sometimes people seams to forget that simple fact
Hi everyone.
I’m going to make this as short and to the point as possible. Instead of making a wall of text, I’m going to break it down, for my thoughts on changes in a shorter version down below. And we’ll see how this discussion evolves. But if you’ve played, or playing a ranger. I don’t see why there should be no doubt, only if so.
First I would like to say that I like the thought and understand the use of the spirits we have in our ranger arsenal. Most and for most they are a on hit,—chance to gain an advantage, a boon to say.
Also there is a second activation for each spirit for a condition effect, boon or field effect.
Now to the sad part. As I said before, I understand the thought behind the spirits and how, you at Anet, wanted the rangers to benefit from our spirit friends. However this is the point I want to argue.
Let’s ask our selves how they preform in the different situations below.
PVE
You move around much in PvE don’t you? I know you do. But your spirits don’t.
Unless you trait the full 30 points in making you spirits able to walk and talk, they are not much of use unless you want to stand still and be static like they are. And if you decide to stand next to the spirits, due the short range on the area they effect. You do not want to risk them get hit by a AoE spell. And lose the cooldown and the spirit in a blow.
If you have traited, so your spirits can run in the wilds with you. Here we can see the more true nature of what the spirits are made for. But, if and I say if as in very often, go up against a mob that’s though to kite. You can kiss your spirits goodbye.
The activated abilities are so slow that they are not even worth your finger pressing the button. Why? Because you they take valuable time and distracts you from the other, more usable skills you have.
This is due the slow activation, small area of effect and/or the static placement. To “force” and enemy to run through the field is often a pain in the neck.
The area of effect they give to allies is nice. If you can get them to stand still at the spot, very close or even better right on top of the spirit. But wait, this game is build around mobility and movement. I guess that’s out of the window then?
Or you have to tell them to run right next to you, holding hands all the time. Hands and feats inside the cart please!
Is it worth it? No.
PVP
Please can you stay overthere or, if you get close don’t use any AoE, Thank You!
If you don’t trait spirit movement in PvP—Forget it!
One exception is in WubWub(WvWvW) is if you place it on a castle wall while holding a gate etc. But still, the area of effect to allies and your self is worthless in it self. Well not worthless, but bad for your team. Imagine if you told everyone to hug each other at the same spot in WubWub? Here you go, one hundred AoE spell delivery!
So no, absolutely no.
Now if you have traited the movement, it works. But only for you and I don’t mind that at all. If it wasn’t for the paper spirits, trait toughness or not toughness. Almost, if not more than half of the times. If I summon a spirit in a combat zone, they go instantly on cool down. Because someone split some milk on it so it died!
Spirits in PvP? No, you can try it your self if you’d like. Mediocre, not viable.
(edited by Shoryuken.9435)