Staff Changes 2016

Staff Changes 2016

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Okay since the ideas of damaging conditions on it are gone, Why not add boons to it/ non damaging conditions on it for soft CC?

This will make it more team/support oriented and synergizes really well with the aspect of healing.

Any ideas guys?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Staff Changes 2016

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d like to see a fine-tuning of Vine Surge to work like Revenant’s Inspiring Reinforcement. In that sense, have the vines fire out in 7 cascading sections as it currently does, then after the final section has occurred, the entire trail becomes a single path of vines that pulses the 1½s immobilize for 3s.

It’s already slow and hard to hit on a skirmishing basis, so it might as well be punishing for those caught in it. Keep the damage and condition cleanse on the cascading effects and the immobilize on the AOE pulses though.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Staff Changes 2016

in Ranger

Posted by: Razor.9872

Razor.9872

I was hoping that staff #2 would be changed to transfer conditions of allies touched to the enemy that the wisp is circling around. Or transfer boons from the enemy the wisp is circling around to allies touched.

NSPride <3