Staff for Rangers
No to staff all together. Would much rather have dual wield swords or even a crossbow or a whip.
Going in the direction of a Druid type thing with the class would be a giant fail.
p.s. pets are broken/garbage
Crazyhorse
No to staff all together. Would much rather have dual wield swords or even a crossbow or a whip.
Going in the direction of a Druid type thing with the class would be a giant fail.p.s. pets are broken/garbage
Not to be terribly offensive, but if you can’t make use of one of the class’ most fundamental abilities, why should we trust your judgement on something far more complex such as weapon choices?
No to staff all together. Would much rather have dual wield swords or even a crossbow or a whip.
Going in the direction of a Druid type thing with the class would be a giant fail.p.s. pets are broken/garbage
Going in the direction of the Druid would revive this class, in my opinion.
ANet tried to hit the bow/pet master profession and missed the mark. Adding more nature magic to the Ranger’s repertoire would open up a wide area of opportunity.
No to staff all together. Would much rather have dual wield swords or even a crossbow or a whip.
Going in the direction of a Druid type thing with the class would be a giant fail.p.s. pets are broken/garbage
Going in the direction of the Druid would revive this class, in my opinion.
ANet tried to hit the bow/pet master profession and missed the mark. Adding more nature magic to the Ranger’s repertoire would open up a wide area of opportunity.
While I wouldn’t say ANet totally missed the mark with the Ranger, they certainly feel like a mix between an archer and a shaman to me – in tune with both the physical and magical world of nature (Spirits, etc). So yeah, I can agree with adding a bit of magic to the Ranger’s kit, as long as it’s carefully managed. We don’t want an offshoot of the Elementalist! :P
@MaxPatato, i’m not to sure if you checked the ranger skills recently, but we are already an offshoot of the Elementalist. :P Mostly apparent in our traps, spirits and various elementally inspired skills. But mostly in the spirits… What about, mountain spirit, forest spirit, bog/marsh spirit, jungle spirit, desert spirit. For various of those the actual functionality wouldn’t even have to change (but right now we have ‘fire, water, stone, air’ spirits, can you get more Elementaly)
As far as the staff goes, I would prefer a mix between Druid and True Beastmaster – feel (instead of the ‘boy and his dog’-feel the ranger has now). The ranger already has enough melee weapons, but only 1 true long ranged weapon. It could benefit from skills like:
- Wave of thorns. (send out a cone of thorns bleeding foes)
- Grasping roots. (knock down due to roots popping up)
- Eagles Roar. (call upon an eagle to attack foe, like #4 warhorn, but bigger bird)
Or
- Beastly roar. (call upon a pet creature native to the area, to fight along side you for X time)
- Cleansing pollen/bloom (area that sets flowers a bloom, cleansing conditions)
- Insect Swarm (dot damage to foe)
- Vine Wall or ‘of Brambles’ of Thorn Wall (wall that blocks magic or ranged, or gives bleeding and/or crippled)
- If there’d be any ‘melee range’ attack, I would opt for ‘pole kick’ a knockback kick using the staff as a pole to gain momentum and some reach.
I mean with this setup:
- Thorn wave
- Cleansing Pollen
- Wall of Brambles
- Pole Kick
- Eagles Roar
With associated ‘recharge times’ for these # skills.
You could have an interesting weapon that would be interesting for the ranger, and make the ranger interesting. While staying within the theme of the Ranger. Being a nature magic inclined profession, that is mid-armoured (thus geared to ‘protect’ light armour), it is also a highly mobile character, which it retains with pole kick. And it is associated with beast mastery, which the #5 skill conveys (and seeing the #5 skill is a high impact skill on a longer cool down, it not too often that one will call upon this eagle)
The weapon would also work thematically well with spirits, also the healing one and the healing well, it would well with spike trap, frost trap and muddy terrain, it would also work well with a pet, or even the signets. Thus basically it would go well with all the ranger skills. And for WvW it would be a nice combo with the long bow, being a ranged fighter that can switch between support and damage.
25 okt 2014 – PinkDay in LA
No to staff all together. Would much rather have dual wield swords or even a crossbow or a whip.
Going in the direction of a Druid type thing with the class would be a giant fail.p.s. pets are broken/garbage
It has been mention before that they plan to use weapons already ingame, so atm crossbow & whip are out of the question. I want to say it was in the same article that Engineers were associated w/getting the hammer. I don’t have this bookmarked, but I’m sure w/google you could find it.