This is my ranger diagnosis from a PvE view only. Ok so after playing level 80 for a while and doing event farming, dungeons, and just general PvE I’ve come to notice the ranger isn’t that bad. We have our niche in a team which is controlling groups and being a bit of support for our team with healing spring, our pets f2 skills, warhorn, etc.
However, there are still problems that need to be fixed to make this class up to par with the rest.
First, aside from trap ranger we have to real viable build variety. In order to combat this some fixes need to made:
1. Spirits NEED to be fixed.
*They are to squishy and need either a health buff or armor buff so that they can be used in dungeons or other high level areas without dying.
*The inner cool down needs to be reduced a lot or just taken out.
*The active effect needs to have a greater radius so that it is actually useful.
If these changes make spirits as OP in PvP as they were in beta, then just split the skills as PvP and PvE and make the changes to the PvE version
2. Signets NEED to be fixed. The actives aren’t worth using because we lose the passive for 2 minutes straight!
*Signet of stone’s recharge needs to reduced so that activating is actually worth it.
* Signet of the hunt’s passive needs to be boosted to at least 20% movement speed so that it’s actually worth bringing. The active needs to change to something more useful than just more damage on one attack, how about grant swiftness to our pets for 3 seconds?
*Signet of the wild’s passive needs to heal a bit more, I mean idk much about this fix but it’ll be nice. The recharge needs to be reduced because 2 minutes is way to long for signet, perhaps 90 seconds?
Other than that slot skills are pretty good. Some people complain about the shouts, I however find them each useful for specific occasions.
Second, there are still bugged or real lackluster trait skills. These should have been the first fixes to the ranger class! You can find list of them on the forums already so I won’t go into them.
Third, fix the rooting problem on the sword.
Fourth, this one isn’t too bad but fixing it would definitely add variety to weapon choice. The longbow’s 1 skill can use some adjusting on the damage/distance ratios because sometimes keeping that distance for good damage can be difficult.
Fifth and final, the traps throwing range needs to be increased! Preferably to the same range as muddy terrain, because right now we are having to go in throw it and run back to avoid getting mobbed on and by the time we turn around we have lost our combo field.
Just those fixes will improve the ranger tremendously PvE wise and would please a lot of people I think. Pets aren’t too bad right now aside from sometime the f2 doesn’t activate when you press the button but that is small compared to everything else.
(edited by Peter.9406)