Stats for druid?
I kind of said “kitten Healing” because that’s what everyone else was going to do. The first thing I did was make a Trap build with Rabid stats, using Druid traits to fill in some of the holes trap builds have.
No real difference in PvE. Ranger condition builds are strong right now and that’s that. In WvW, I did survive for longer than I normally would.
I didn’t think about combining it with a trap build or general condi ranger, but that might actually work. Especially with that trait that entangles when you daze, stun or knockback someone… could make for interesting gameplay. Did you decide at all to use apoth, maybe, for the condi and healing power, or would you rather just go full rabid (for the extra bleeds at least on crit)? I’m just wondering if Druid is still has merit without any healing power.
I’ve been using my regular full zerker set, but still using Druid. The healing output is still high, but I don’t miss out on damage by taking healing power.
- Twisted Rune [tR]
Yeah, I can’t deal with going with heal gear especially if I’m running around by myself. Went full zerk to kill stuff faster.
I’ve only played a little PvE in VB, but most of my time was spent in PvP with the Druid. I have to say that my personal preference there goes to the celestial amulet, combined with with the pack runes for some extra power and precision. I’m not doing tons of damage, but I mainly play a support role, providing constant heals and CC for my team. I’m incredibly tanky because of the reasonably high amount of toughness and vitality the amulet gives me, though in the current state of things I’ve only really found double Chronomancers to be a pain, since they can lock and burst down even a full on bunker Guardian in like 3 seconds flat.
I didn’t think about combining it with a trap build or general condi ranger, but that might actually work. Especially with that trait that entangles when you daze, stun or knockback someone… could make for interesting gameplay. Did you decide at all to use apoth, maybe, for the condi and healing power, or would you rather just go full rabid (for the extra bleeds at least on crit)? I’m just wondering if Druid is still has merit without any healing power.
I still got to try out Apothecary (and Cleric, Nomad, and even Magi), but So far I’ve only used Rabid stats. I’ve been using Viper’s Nest and Flame Trap with Glyph of Equality (or Spike Trap but cool down’s longer) once the two traps trigger to proc ancient seeds.
I also experimented with Glyph of Unity and Signet of Stone, combined with Skirmishing’s Sharpened Edges, Hidden Barbs, and Most Dangerous Game. Use Signet of Stone and Glyph of Unity once your health drops low enough. Not really effective or useful in any situation, but its hilarious to see a group of enemies bleed themselves to death.
Celestial Druid kicks kitten . Seriously tanky with great team support. I have been running staff and axe/warhorn. Axe/WH is great for the boons and the chill. Axe 2 also does decent damage with celestial stats.