Steady Focus Trait

Steady Focus Trait

in Ranger

Posted by: States.6387

States.6387

The steady focus trait gives the ranger 10% damage while being at full endurance. The problem i’m seeing with this trait is it encourages the player to not use a combat feature of the game, in fact the only way to use this trait effectively is to ignore an entire feature of the game. Dodging. Is 10% damage a fair trade off for losing an entire (and extremely important) combat feature?

I’m not sure what the dev’s intentions for this trait were. Maybe it was to help bunker builds on rangers who sit in the back lines using LB?

However regardless of what their reasons for the trait are; forcing the ranger to be unable to use the dodge feature at all just for a 10% damage boost is a bad implementation of the trait imo. I think that the trait should be adjusted either by increasing the damage to maybe 20%? So that losing a combat feature is worth it. Or possibly change the trait to give the 10% damage buff from having at least 50% endurance.

Opinions/ suggestions?

Steady Focus Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It works with Ranger because we have evades on most weapons, so get evasion without dodging, although, I think it would be just as good if not better if it was 10% while you have less than 100% endurance.

It is really a PvE trait, because you hardly ever have full endurance in PvP/WvW except if peripheral sniping while zerging.

Steady Focus Trait

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Posted by: Velimere.7685

Velimere.7685

I think it would be just as good if not better if it was 10% while you have less than 100% endurance.

That’s way too good; that’s why Warriors have it instead.

Anyone who says Zerk is the average Joe build is an average Joe.

Steady Focus Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think it would be just as good if not better if it was 10% while you have less than 100% endurance.

That’s way too good; that’s why Warriors have it instead.

To be fair, they only get 3%, although it is a GM Minor trait too.

Steady Focus Trait

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

To be fair, they only get 3%, although it is a GM Minor trait too.

Recent update bumped up [Stick and Move] to 10%.

Also, I’d rather see Steady Focus as a GM Minor and have Opening Strikes & Alpha Training merged. Warrior’s [Stick and Move] and Engineer’s [Excessive Energy] (copy/paste trait) are both GM minors while ours is an actual trait.

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Steady Focus Trait

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Posted by: States.6387

States.6387

To be fair, they only get 3%, although it is a GM Minor trait too.

Recent update bumped up [Stick and Move] to 10%.

Also, I’d rather see Steady Focus as a GM Minor and have Opening Strikes & Alpha Training merged. Warrior’s [Stick and Move] and Engineer’s [Excessive Energy] (copy/paste trait) are both GM minors while ours is an actual trait.

I like this idea i think steady focus would work better if it was a minor trait but only if it was placed in marksmenship tree and only if the other marksmenship minor traits were swapped with others as well.

Cause honestly right now the only way to make marksmenship minor traits effective is traiting for them with remorseless. They should swap those out and give players the choice to trait for opening strike in their builds and replace them with others such as Steady Focus.

Steady Focus Trait

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Posted by: jcbroe.4329

jcbroe.4329

Adding on to the people making the minor trait Steady Focus argument, it HAS always bothered me that alpha training exists and isn’t just rolled into the base Opening Strike trait.

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Steady Focus Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

To be fair, they only get 3%, although it is a GM Minor trait too.

Recent update bumped up [Stick and Move] to 10%.

Also, I’d rather see Steady Focus as a GM Minor and have Opening Strikes & Alpha Training merged. Warrior’s [Stick and Move] and Engineer’s [Excessive Energy] (copy/paste trait) are both GM minors while ours is an actual trait.

Ah, I didn’t see that change, the build editor I was using still displayed it as 3%!

Adding on to the people making the minor trait Steady Focus argument, it HAS always bothered me that alpha training exists and isn’t just rolled into the base Opening Strike trait.

Agree, so many traits that affect the Ranger should affect the pet as base.

Steady Focus Trait

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Posted by: Kaz.5430

Kaz.5430

An alternative would be to allow LoYF to stack duration in order to not waste a double-dodge.

Maybe also increase the base duration to 5s to match the time it takes to regenerate 1 dodges worth of endurance when under vigor.

That would create nice synergy between Steady Focus, Light on Your Feet, Natural Vigor, Primal Reflexes and Vigorous Training.

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Steady Focus Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Alpha Training rolls into Opening Strike. Steady Focus takes Alpha Training’s spot.

Replacement for Alpha Training in Master tier; Tiger’s Fury - “Whenever you strike a foe below 75% health, you gain fury for 5s. 5s ICD.”