Stealth update: pet F2 skills

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Posted by: Stormleaf.1769

Stormleaf.1769

What are you guys even talking about? Pet swapping is resetting F2 skills just like it always has, for me.

i’m guessing ur using cats or birds?

I use a wolf and a bird. The wolf’s fear resets on every swap, just as it always has. Are you guys just making things up to insult ArenaNet, at this point? >.>

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

What are you guys even talking about? Pet swapping is resetting F2 skills just like it always has, for me.

i’m guessing ur using cats or birds?

I use a wolf and a bird. The wolf’s fear resets on every swap, just as it always has. Are you guys just making things up to insult ArenaNet, at this point? >.>

whats happening is that if you look at the little empblem for the wolf howl, its still winding up like its recharging, but the wolf howl will still go through. So its a bug of some kind. whether they intend for the howl to not work until the full CD ticks or not is up for debate.

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: Agadar.4931

Agadar.4931

What are you guys even talking about? Pet swapping is resetting F2 skills just like it always has, for me.

i’m guessing ur using cats or birds?

I use a wolf and a bird. The wolf’s fear resets on every swap, just as it always has. Are you guys just making things up to insult ArenaNet, at this point? >.>

No, it doesn’t.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Ah.

So it does.

Hooray for False alarms.

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Posted by: Jazenn.7526

Jazenn.7526

You’re walking away? Good. Finally, we, the people who realize that the class is bad and keeps on getting worse, can continue our discussions without you.

Good, I’m glad. ANET wouldn’t listen to you anyways (because they’re professionals and you’re just some stranger writing on some forum no one cares about but us).

Quote from a dev months back I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements.

Sorry but even the devs disagree with you.

As they have continued to make those improvements, the ranger is no longer the most in need of improvement. Engi and Necro are the most in need, in my opinion.

Necros more in need of improvements than the ranger?

Nice opinion. If only you were right.

Rangers more in need of improvements than the Necro?

Nice opinion. If only you were right.

Lol?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Rangers needing equal improvements as the Necro?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Leuca.5732

Leuca.5732

What are you guys even talking about? Pet swapping is resetting F2 skills just like it always has, for me.

i’m guessing ur using cats or birds?

I use a wolf and a bird. The wolf’s fear resets on every swap, just as it always has. Are you guys just making things up to insult ArenaNet, at this point? >.>

The visual icon for the cd on wolf fear seems to be keeping the recharge it had before/after swap, but I can still activate the skill, causing the recharge to reset when it’s still going. On another note, my canine pets now seem to be using their KD on golems, without trying to “interrupt” an action.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

i like how they’re nerfing a broken class that can only spam traps and SB’s auto…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Agadar.4931

Agadar.4931

I confirm that the ability icons show as if the ability is still on cooldown, but they’re still clickable nevertheless.

This makes me doubt exactly what Anet’s intention is.

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Posted by: Sollith.3502

Sollith.3502

Wait… so the bug that was the only thing that made my pet somewhat useful is now fixed? Wohoo, pets are officially even worse off than before (if that’s even possible).

Rangers need some major fixes still (and so do necros and engi it seems; then again its Anets philosophy to buff the warrior and nerf all other classes it seems).

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Posted by: Leuca.5732

Leuca.5732

I confirm that the ability icons show as if the ability is still on cooldown, but they’re still clickable nevertheless.

This makes me doubt exactly what Anet’s intention is.

A fix to our “broken” pet recharge mechanic would also require a complete overhaul to the base recharges of the pet’s entire bar

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Posted by: idevourwater.3149

idevourwater.3149

this “fix” sucks…. now ranger is weaker than before…
why did they not fix the sword root yet?!?!

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Posted by: Eurantien.4632

Eurantien.4632

I have to relearn how to play ranger now. This sucks.

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Posted by: Jazenn.7526

Jazenn.7526

I have to relearn how to play ranger now. This sucks.

Lol, can’t tell if trolling or just raging?

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Posted by: Ezmode.4279

Ezmode.4279

It seems to work for me right now. Swapped between Drakes after using F2 on both. Worked fine.

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Posted by: Levetty.1279

Levetty.1279

You’re walking away? Good. Finally, we, the people who realize that the class is bad and keeps on getting worse, can continue our discussions without you.

Good, I’m glad. ANET wouldn’t listen to you anyways (because they’re professionals and you’re just some stranger writing on some forum no one cares about but us).

Quote from a dev months back I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements.

Sorry but even the devs disagree with you.

As they have continued to make those improvements, the ranger is no longer the most in need of improvement. Engi and Necro are the most in need, in my opinion.

Necros more in need of improvements than the ranger?

Nice opinion. If only you were right.

Rangers more in need of improvements than the Necro?

Nice opinion. If only you were right.

Lol?

It is. For one Necros unique mechanic provides survivability and some useful stance dancing builds whereas Ranger’s unique mechanic is nothing but a detriment so far causing us to have lower damage and stuff like blast finishers, condition removal and damage tied to a buggy npc that likes to die.

Two Necro can provides tons of support through wells and condition control, Rangers have Call of the Wild and maybe a pets F2 ability with a 3 second cast time to apply 1 boon, if the Ranger can keep it alive.

Three, even though Necro is meant to be the stay in place attrition class they have access to perma swiftness and the same speed increase signet as Ranger allowing them to be much more mobile.

Ranger traits are a much bigger mess then Necros and we have much worse stun breakers.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

To be honest, I never use the pet’s F2 unless it’s absolutely necessary. This so called ‘nerf’ doesn’t affect me as a trap ranger in the slightest.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: deepwinter.9015

deepwinter.9015

Posting to confirm that despite the cooldown overlay, the F2 ability still fires off after a swap.

This seems to be less about an actual nerf and instead a GUI glitch.

Azhandris – Sylvari Thief
Tarnished Coast

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Posted by: Agadar.4931

Agadar.4931

Posting to confirm that despite the cooldown overlay, the F2 ability still fires off after a swap.

This seems to be less about an actual nerf and instead a GUI glitch.

Either Anet broke our pet UI, or they tried to remove the cooldown resets but failed.

Either way, it is pretty embarrassing.

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Posted by: Joey.3928

Joey.3928

I hope it is a UI bug! While I can see this fix being justified, having it ninja’d in there is really crazy to me. I currently rely very heavily on pet swap and their abilities.

If it is not a UI bug, like I said I can see the reasoning. We have two pet traits, one that reduces F2 cooldowns and the other reduces pet skill cooldowns by 10%. Those really have no use besides people who do not want to swap pets if using that BM trait that stacks upon kills.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Asthalon.6875

Asthalon.6875

I like how everybody jumps on this like it’s ABSOLUTELY ZOMG GOTTA BE NINJA NERF.

Or… maybe…

When they say they can’t release patch notes until the release, they actually mean it, and there was something that they wanted to do here, but weren’t able to finalize. Perhaps unfortunately they didn’t fully remove some pieces from the patch set, resulting in this halfway state.

Mistakes happen. Obviously, in some form or another, this was one. They’ll fix it. Be patient.

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Posted by: Jazenn.7526

Jazenn.7526

You’re walking away? Good. Finally, we, the people who realize that the class is bad and keeps on getting worse, can continue our discussions without you.

Good, I’m glad. ANET wouldn’t listen to you anyways (because they’re professionals and you’re just some stranger writing on some forum no one cares about but us).

Quote from a dev months back I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements.

Sorry but even the devs disagree with you.

As they have continued to make those improvements, the ranger is no longer the most in need of improvement. Engi and Necro are the most in need, in my opinion.

Necros more in need of improvements than the ranger?

Nice opinion. If only you were right.

Rangers more in need of improvements than the Necro?

Nice opinion. If only you were right.

Lol?

It is. For one Necros unique mechanic provides survivability and some useful stance dancing builds whereas Ranger’s unique mechanic is nothing but a detriment so far causing us to have lower damage and stuff like blast finishers, condition removal and damage tied to a buggy npc that likes to die.

Two Necro can provides tons of support through wells and condition control, Rangers have Call of the Wild and maybe a pets F2 ability with a 3 second cast time to apply 1 boon, if the Ranger can keep it alive.

Three, even though Necro is meant to be the stay in place attrition class they have access to perma swiftness and the same speed increase signet as Ranger allowing them to be much more mobile.

Ranger traits are a much bigger mess then Necros and we have much worse stun breakers.

It isn’t. We have excellent survivability in our HP/BM builds, with insane damage from the pets (mine has hit as high as 8k, some say they can reach 16k), fun trap/condition builds, shortbow/longbow/greatsword each have builds built around the weapon, not to mention far more numerous options with utility, and so many finishers with decent combo fields(HS the best), while necro has what most of them deem simply an extra health bar with subpar condition damage and inneffective traits/builds whether it comes to minions/siphon/DS, whatever, pigeonholed into condition damage( not my opinions, but thats some complaints I hear from necros.)

Two rangers can provide tons of support through spirits, traps/combo fields, aoe boons from horn/pets, and aoe immobilizes. Necros have only 5 second wells and condition control, if they last long enough for conditions to matter.

The have acess to perma swiftness when they don’t need it since they aren’t a mobile class, while rangers have signet, perma swiftness from spirit(even excluding all other forms of swiftness), and have mobility in the many evades and vigor and movement skills. I often outrun teammates or catch up to opponents even when using melee, simply with signet and swoop(on cd reduction).

The point is that our opinions on this class are not accurate anyway, since we don’t do anywhere near the testing A-net does. I claimed necros and engis needed more help out of pure opinion, no factual testing to back this up. I think this because I see them underplayed, and when I played as and against them, I felt like they were worse as a class. We can debate, but simply saying what I said was a wrong opinion does nothing at all. Lol I will explain my opinion if asked though.

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Posted by: Agadar.4931

Agadar.4931

“The point is that our opinions on this class are not accurate anyway, since we don’t do anywhere near the testing A-net does.”

The notion that you believe that the entire ranger community as a whole does less testing than those two guys over at Anet is hilarious.

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Posted by: Jazenn.7526

Jazenn.7526

“The point is that our opinions on this class are not accurate anyway, since we don’t do anywhere near the testing A-net does.”

The notion that you believe that the entire ranger community as a whole does less testing than those two guys over at Anet is hilarious.

I was referring to me and who I was talking to(but I would definitely include you), I never said the entire ranger community. Obviously a large number of people would attempt to test certain things, so bulk-wise, of course the research is greater. The quality however, is obviously not, or else they would be listening to us. I know some posts on the forums contain very useful information, for instance I believe Ursan (think it was him) put forth interesting information about weapons a while back. Despite what we like to think, we are not enough to give more serious and quality research than the professionals who get paid to, due to credibility and knowledge. If you think you know more about the game, or even the ranger class, than A-net, lol well I’ll to tell you no, you don’t. We can definitely try to contribute though.

I have never seen some legitimate “player research” (this includes hard numbers, many trials, many variables, and intense explanation) detailing the balance of each class in relation to one another, specifically ranger and necro. I think it is safe to assume A-net knows what they are doing. There is a reason the game is the way it is today, and a reason we don’t hit 10k and have perma-stow on pets, it isn’t their fault if people don’t use the class the way intended. If you can do better, design your own game and do so. They haven’t done a perfect job, but the game is amazingly good, much better than the suggestion/speculation/rage on the ranger forums would have, at least (once again), in my opinon.

Lol, I do find these forums as hilarious as you find me though.

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Posted by: Agadar.4931

Agadar.4931

I have hundreds of hours invested in this game, most of which on my ranger.

I think I know a deal more about how the ranger functions in practice than the two guys in charge of class balancing.

And I am not the only ranger who does.

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Posted by: Jazenn.7526

Jazenn.7526

I have hundreds of hours invested in this game, most of which on my ranger.

I think I know a deal more about how the ranger functions in practice than the two guys in charge of class balancing.

And I am not the only ranger who does.

Good for you. I have logged hundreds of hours as well, but still won’t match the credibility and knowledge of those who created and work for a living on the game. Despite what you think, logic would incline me to think otherwise. Is it really only two people who create and modify all of class balance though? I find it hard to believe.

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Posted by: Agadar.4931

Agadar.4931

I have hundreds of hours invested in this game, most of which on my ranger.

I think I know a deal more about how the ranger functions in practice than the two guys in charge of class balancing.

And I am not the only ranger who does.

Good for you. I have logged hundreds of hours as well, but still won’t match the credibility and knowledge of those who created and work for a living on the game. Despite what you think, logic would incline me to think otherwise. Is it really only two people who create and modify all of class balance though? I find it hard to believe.

That is what was said. I’m sure they receive advice from various sources, but in the end it seems to be really only two guys doing the actual programming.

But even then, assuming those two guys work on class balance and class balance only, they sure have taken their sweet sweet time introducing the virtually non-existant list of fixes and changes we received the day before yesterday.

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Posted by: Jazenn.7526

Jazenn.7526

Really? That’s amazing, I would think it was some kind of committee and a room full of programmers, but I don’t know two things about A-net’s structure. Was there an article about this or something? Just curious to where I can read about something like that (on a quick search all I found was a list of employees on gw wiki, not sure which category is delegated to class balance).

But yea, the patch didn’t seem like a huge one combat wise, in fact they never really have been. I think the balance is delicate and they have to change gradually. If the experts think the ranger desperately needs a major overhaul/rework, they will do so. I think they will gradually change things as to not upset the balance. A sort of dynamic equilibrium as to avoid a threshold. The little things add up. Drakes being debugged and entangle getting rightful damage isn’t so bad. The spirit buff seems a bit too gradual though lol.

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Posted by: Agadar.4931

Agadar.4931

John, one of the guys doing the balancing, mentioned a while ago that the ranger would be receiving ‘significant improvements’.

If you want I can find you the source for that, as well as the source of the balance team consisting of this John and some other guy.

You’re right about the drake fix and the entangle fix, though. Two steps in the right direction. The spirit improvement however is only like a quarter of a baby step.

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Posted by: Jazenn.7526

Jazenn.7526

That would be nice if you could, you don’t have to go out of your way if it’s too much trouble though. About significant improvements, I honestly don’t know what to think about that. Looking back at the december patch notes, I see more improvement than I did at first. I think it’s significant enough. But that’s obviously arguable. I honestly wish we had more dev participation in the forums, it would be soooo useful, but I understand limitations.

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Posted by: Engels.8537

Engels.8537

Dang it scared the hell out of me when I started reading the post.

I’m a wolf/hyena ranger and I rely on their cc a lot. I do understand that “why would they put a 45 cd on an ability that can be reseted every 20 secs”, but kitten I really love my pets because of that fact.

Some may say “it’s like asking for the ele abilities to reset every time they swap attunements” but nooooo, it is not :C it’s just a special ability, fear, bleeding, chill, fury, vigor, etc. And that’s what (for me) makes our pets really usefull in a fight.

Ahhh if they really fix this I’m gonna cry.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: capuchinseven.8395

capuchinseven.8395

an already weak pvp class…

lol.

You’re walking away? Good. Finally, we, the people who realize that the class is bad and keeps on getting worse, can continue our discussions without you.

Yeah right, despite the fact that we all end up playing the same servers, T1 and T2 in my case, we all play the same players in sPVP and we all play the same players in tPVP it’s the people that think the class is bad that are right, not those that are perfectly capable of performing well with the class.

Don’t even get me started on how every single forum in this game has the same posts saying the same things, “<insert class here> is bad”, from the same sorts of players. There are issues with rangers that do need looking at, pets and a limited number of builds are just two, but your problems with rangers go far deeper than class balance.

But no no, you’ve played for 100s of hours. It couldn’t possibly just be you are bad.

The bravest animal in the land is Captain Beaky and his band.

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Posted by: Levetty.1279

Levetty.1279

Did I just read perma swiftness from spirits?

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Posted by: Shiren.9532

Shiren.9532

The least they can do now is remove the cooldown of pet swapping when out of combat. It was added to the game because players were able to gain massive buffs by swapping between pets and resetting their F2 cooldown without any drawbacks, now that we can’t do that, there is no reason for them to have a cool down on pet swapping when out of combat.

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Posted by: iCryptik.1496

iCryptik.1496

Am I one of the only few rangers this won’t affect?

I only use pets with a 20-30 sec. cooldown in WvW. I’ve come to learn the drake hound is much more effective than the wolf.

I’m sure I’ll be seeing less wolfs in WvW.

Alshazzär
Tarnished Coast [TC]

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Posted by: awesomesauce.5980

awesomesauce.5980

Well it seems this is a UI bug and not an actual stealth nerf. Personally I suspect it’s a fragment of an upcoming nerf that slipped through to the live build. They are probably testing a nerf to remove the ability to reset the cooldown on swapping the pet and while they took the functional part of the code out of the build (or they never finished it) the UI part of the code slipped through.

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Posted by: Solandri.9640

Solandri.9640

They are probably testing a nerf to remove the ability to reset the cooldown on swapping the pet

That would be a bug fix, not a nerf.

C’mon folks, it’s pretty obvious cooldown timers aren’t supposed to reset simply by swapping pets. You can argue it’s a nice perk for rangers to have until other problems get fixed. But calling it a nerf instead of a fix just undermines our credibility as impartial (rather than impassioned) players.

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Posted by: Levetty.1279

Levetty.1279

They are probably testing a nerf to remove the ability to reset the cooldown on swapping the pet

That would be a bug fix, not a nerf.

C’mon folks, it’s pretty obvious cooldown timers aren’t supposed to reset simply by swapping pets. You can argue it’s a nice perk for rangers to have until other problems get fixed. But calling it a nerf instead of a fix just undermines our credibility as impartial (rather than impassioned) players.

Maybe you should read this.

When they nerfed the out of combat swap cooldown one of the reason for that kind of nerf was that they didn’t want to freeze the cd on f2 abilities and wanted to give a brand new pet when swapped… and now we get both nerfs

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Posted by: Aomine.5012

Aomine.5012

Am I one of the only few rangers this won’t affect?

I only use pets with a 20-30 sec. cooldown in WvW. I’ve come to learn the drake hound is much more effective than the wolf.

I’m sure I’ll be seeing less wolfs in WvW.

Then you should notice that your drakes are affected greatly by this nerf as well.
It’s not just the f2, but the pet’s own skills that would not recharge upon switching pet.

Since January 28 patch, drakes will ALWAYS use their tail swipe upon switching pet and upon recharged. But after this February patch, if you change your drake every 16 seconds, you’ll notice that your drake would not use their tail swipe attack right away because IT IS STILL ON CD.

Huge nerf for bears too.

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Posted by: krojack.4920

krojack.4920

Let me guess, another nerf masked as an animation bug fix?

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