(edited by Eggyokeo.9705)
Stibility Traning disscussion
No me gusta just from a numbers point of view. I see the benefit, but for me, intimidation training is more useful all the time — there is never a fight where it’s not useful. Stability for a pet comes in to play in a fight-changing manner… I wouldn’t even hazard a guess how often.
I like it in my 0/0/6/4/4 axe BM build, as it helps my cats get to the target…but I would much prefer a longer duration on a longer cooldown.
3.5 seconds is way too short, particularly if the pet is already crippled, which is often.
Alternatively I would prefer if it functioned like dogged march, and reduced the duration of movement impairing conditions.
Space Marine Z [GLTY]
For the current duration of Stability the skill gives, I would prefer it if the skill gave AoE Stability on F2 (let’s say a 600 radius) use, with the trait having it’s own ICD to not be used by lower cooldown pet F2 skills.
Just in general, I always find on demand stability better than passive proc stability, since Stability is one of those boons you absolutely want to be able to actively take advantage of without having to rely on guesswork.
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I like it in my 0/0/6/4/4 axe BM build, as it helps my cats get to the target
Are people really CCing your pets that often? I mean I do rarerly, but I’m a ranger, and I only do it when I realize I’m about to get messed up by the pet.
Sidenote, when I dueled eggyokeo for the king of the hill thread, I actually immobilized his pet because I was low enough on health it would have killed me if he hit the F2.
That’s fair enough and a lot of it comes down to what pets are you using and what are you trying to achieve with them. The synergy between DPS pets and Intimidation training is quite obvious and is a great (especially if you throw in Malicious Training) . But for a pet that already CC’s particularly ones that CC on there F2, such as Dogs and chill pets is Intimidation training that great in comparison to other BM master traits?
Your right though, you can go through and entire fight and it never proc’s but when it does it’s game changing.
I have to agree with Fluffball. I use Intimidation Training in every one of my beastmaster builds. In fact Intimidation Training has gotten me to start investing in the condition duration for pets trait, just to increase the cripple up time from my pets. It helps so much to keep the opponent slow so your pet can hit more frequently, and lets me take other utilities besides Muddy Terrain so I can be more sustainable.
Edit: I’d also argue that the cripple is still great for control pets. A few seconds of immobilize followed by a few more seconds of cripple can be pretty nice. Wolf applies a cripple and a fear so effected enemies can’t run ahead and can be hit my the wolf as they move. Even the sylvan hound applies cripple in AoE, and it’s F2 is a healing ability.
(edited by Ehecatl.9172)
I agree with Ehecatl’s edit. More enemy CC of any kind suits me; it’s a hobby of mine.
I like it in my 0/0/6/4/4 axe BM build, as it helps my cats get to the target
Are people really CCing your pets that often? I mean I do rarerly, but I’m a ranger, and I only do it when I realize I’m about to get messed up by the pet.
some of it a is generic AOE cc spam. Worrirs spamming hammers skills, Fear that type of stuff. The only time I deliberately CC a pet is to stop pet rezing.
3.5 seconds is way too short, particularly if the pet is already crippled, which is often.
For me its more about the passive stun breaker on a 10s cool down then the stability. It would be nice to have a way of keeping soft CC off our pets. watching a kitty-kat limp around because its cripple is hart breaking. we are pretty good a sending out pets soft CC (EB I’m looking at you)
5 sec stability as base (scales to player boon duration)
actiaves in AOE on pet swap
25-30 sec ICD
affects up to 5 players + the pet
AOE size 360-480
DONE
Perfect
Then next up: Make Invigorating Bond (BM GM) scale better with player healing power to make it more useful, but ALSO to work on the ranger and pet themselves. Increase ICD to 25 sec
DONE
Perfect
Make Rampage As One have its cooldown affected by Speed Training (Note that Rampage as One is classified as a “pet” type skill, and should therefore be affected by Speed Training, making it possible to reduce its CD by 10%, which is more then enough for such a strong elite)
DONE
Perfect
These 3 changes and rangers, outside power builds, would be in a seriously good place, support and function vise.
Currently @ some T1 server in EU
It’s been one of the great changes of last patch, but it’s been a bit overshadowed. In fact, I haven’t even tried it out yet, but I know it’s great. It basically makes the pet immune to CC.
I really like this trait now that it can be used on all pets.
5 sec stability as base (scales to player boon duration)
actiaves in AOE on pet swap
25-30 sec ICD
affects up to 5 players + the pet
AOE size 360-480
DONE
PerfectThen next up: Make Invigorating Bond (BM GM) scale better with player healing power to make it more useful, but ALSO to work on the ranger and pet themselves. Increase ICD to 25 sec
DONE
PerfectMake Rampage As One have its cooldown affected by Speed Training (Note that Rampage as One is classified as a “pet” type skill, and should therefore be affected by Speed Training, making it possible to reduce its CD by 10%, which is more then enough for such a strong elite)
DONE
PerfectThese 3 changes and rangers, outside power builds, would be in a seriously good place, support and function vise.
I think on demand aoe stability for 5 seconds on a 30 sec cooldown is too strong. Make it 2seconds, its gonna be a reactive pet swap anyways to save some butts.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Do not place an ICD on pet swap. 15s for swaping is enoug. Make it 2s every 15s.
Do not place an ICD on pet swap. 15s for swaping is enoug. Make it 2s every 15s.
stability is really powerful, so a longer then normal ICD is but reasonable.
If anything, 3 sec stability (possible to increase with boon duration) and 20 second ICD.
@70% boon duration (runes, 30 in nature and food) you’d be able to get/give allies up to 5.75 seconds stability.
Currently @ some T1 server in EU
I like it in my 0/0/6/4/4 axe BM build, as it helps my cats get to the target
Are people really CCing your pets that often? I mean I do rarerly, but I’m a ranger, and I only do it when I realize I’m about to get messed up by the pet.
some of it a is generic AOE cc spam. Worrirs spamming hammers skills, Fear that type of stuff. The only time I deliberately CC a pet is to stop pet rezing.
Yeh I mostly yoloq and hotjoin and the pet is always catching random cc from turret engies and such.
Space Marine Z [GLTY]
Personally i like Stability Training but it needs a little more of something, either a shorter CD, longer Duration, or MAYBE giving the stab to the ranger as well (the suggestions for AoE stab are just ridiculously too strong).
As is it’s not bad though, just very very very niche.
As their mother, I have to grant them their wish. – Forever Fyonna
Really? Unless you are running shared anguish I don’t see it being very useful. Who in their right mind would waste hard cc on your pet?
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Really? Unless you are running shared anguish I don’t see it being very useful. Who in their right mind would waste hard cc on your pet?
People who do it unwillingly because you hide behind your pet and most hard CCs can be body blocked….
As their mother, I have to grant them their wish. – Forever Fyonna
If it made something extra like giving pet unblockable attacks for stability duration or chance to stun the opponent for short time by next attack after proc…
Now, no no. Better ones there.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
For the current duration of Stability the skill gives, I would prefer it if the skill gave AoE Stability on F2 (let’s say a 600 radius) use, with the trait having it’s own ICD to not be used by lower cooldown pet F2 skills.
Just in general, I always find on demand stability better than passive proc stability, since Stability is one of those boons you absolutely want to be able to actively take advantage of without having to rely on guesswork.
This. So much this.
Man it would be awsome to have a trait that give all boons present on the pet at each interval of time… (30sec??). That would be better with stability training but it’s not on demand.