Storm Spirit
For a more “advanced” skill in the skill tree, it doesn’t do much does it? :\
For a more “advanced” skill in the skill tree, it doesn’t do much does it? :\
it really suck so bad. i mean swiftness on hit as a benefit, i dont know maybe good for running away or chasing but really just a waste of slot.
I completely agree with you. I like that daze idea.
I completely agree with you. I like that daze idea.
Thank you, Im trying to be fair here for both melee and range type ranger roles. How i see it for rangers:
Melee = conditions
Range = bursts
And i actually favour that daze proc for storm spirit then blind if ever.
“Summon a storm spirit that grants nearby allies a chance to gain swiftness when attacking.”
SWIFTNESS really? kitten that. ANet please change the benefit for this, the skill activation is great punishing those who come close to a ranger but thats pretty much it.
A few suggestions would be:
-Grants lightning strike with CD of 10 seconds. Benefit burst rangers.
-Dazes foe for 2 seconds. Show some love for melee rangers. CD of 10 seconds.
-Attack blind foe for 5 seconds. CD of 10 seconds. Benefit both melee and range type rangers.
That’s not really fair… Making the ranger OP by giving the party a single-target daze 100% uptime and 5 interrupts per 10 seconds… No, simply no.
Blindness is good when you can control it (for example big attacks). It will just stack up to 20-25 seconds in this case and will most likely be cured with an attack which was easily avoidable.
I would rather have a one or two second quickness from the spirit.
I always thought the active should be a static field.
I mulled around the idea of the spirit giving everyone’s attacks a chance to discharge a chain-lightning (2 additional targets max) that caused Weakness on all hit.