Storm Spirit Change

Storm Spirit Change

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Posted by: Bombsaway.7198

Bombsaway.7198

Would love to see it move from quickness to say fury or might running the same cooldowns as our protection spirit.

Thoughts? Anyone finding quickness as being useful to them?

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Posted by: Dorian Teal.1203

Dorian Teal.1203

The swiftness is meh. For PVE just about anything would be better. Quickness would be incredible! lol

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Posted by: Overthrust.2659

Overthrust.2659

Quickness would be awesome, still in swiftness in wvw is usefull for chasing with your team…sometimes.

The Ranger would be nerfed every time because that is the law of Tyria.

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Posted by: Electro.4173

Electro.4173

I would love to see pretty much any change to Storm Spirit.

Swiftness has its place outside of combat situations for sure, but in combat? Meh. Its next to useless, IMO. The increase is pretty lackluster once its scaled down by combat movement speed, and movement skills and impairing your opponent with Chill / Immob / Cripple is always going to be better than giving yourself Swiftness.

That fact means Storm Spirit is pretty lackluster. You can’t use its buffs out of combat where Swiftness is more useful because of the way spirits work, requiring you to hit enemies to trigger the effect. If it just passively popped every X seconds then it could be nice (though it’d require the spirit roaming trait almost completely), but I don’t see them changing spirit mechanics any time soon. So the best bet is to just let Storm Spirit give something more universally useful.

I’m not sure what it should be changed to, though. Fury would fit and be useful, but maybe too much since Ranger Warhorn and Red Moa already give ample Fury. Vigor is kind of in the same boat with multiple traits that give Vigor, but perhaps would be a decent change as a non-trait option. Would be useless on pets though, which would be a shame. Might doesn’t really fit lightning / wind. Maybe something besides a boon? Like, a projectile block “buff” that would block a couple projectiles once the chance procs? Or perhaps it could let your next attack stun for 1s?

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Posted by: aussieheals.6843

aussieheals.6843

It probably wouldn’t be so bad if it could trigger outside of combat from a roaming perspective. But I think it might of originally been built around the once OP GS build that would of been complimented by movement speed. Just my thoughts though.

PVP Perspective

IGN: Aussie Archer

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Posted by: Ariete.6509

Ariete.6509

Even if does cater to a very niche build or not, still feels lackluster.

I can see it being used on a build with spirits unbound trait. Other than i strongly believe it’s borderline nonsense, no offense, to have such movement buff to an imovable source plus being an on hit effect… i don’t. Just doesn’t make sense to me.

Why not Vigor? That might be worthwhile. I mean Lightning Reflexes grant vigor, storm spirit casts lightning, see where i’m going?

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Posted by: Chokolata.1870

Chokolata.1870

Spirits in general , from a design standpoint , are pretty meh

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Posted by: Bombsaway.7198

Bombsaway.7198

The other obvious thing to do would be to make the storm spirit give you quickness as a passive ability. That would help group and individual travel. Want to kill the quickness? Kill the pet. Not OP because the pet will die and you will have a period of time that you have to rely on the warhorn or just go slow.

Would help get rid of the need to take traveler runes, SotH etc.

No reason quickness needs to trigger on a hit.

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Posted by: Chokolata.1870

Chokolata.1870

it would be good if most of the nerfs stopped spilling over from PvP …. but kitten logic ye ?

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

The other obvious thing to do would be to make the storm spirit give you quickness as a passive ability. That would help group and individual travel. Want to kill the quickness? Kill the pet. Not OP because the pet will die and you will have a period of time that you have to rely on the warhorn or just go slow.

Would help get rid of the need to take traveler runes, SotH etc.

No reason quickness needs to trigger on a hit.

I think you mean SWIFTness, but I can agree with your logic. However, what about Stone Spirit? For consistency, it should be changed as well. But if it ends up being permanently on for everyone in range, they’d have to make it so that the spirit applies Xs of protection every Ys.

As for actual quickness, how would 25% chance to gain 1s of quickness fare?
A quick wiki search turned up the Elementalist’s Fire Scepter #1 attack, Flamestrike as having the longest cast time for a single pip of 101 base damage every 1.54s. Without quickness, 4 attacks would churn out 404 damage every 6.2s. With quickness the same damage is put out every 5.8s. So the dps comes out to 65.2 and 69.7 respectively or an approximate 7& increase in DPS, same as Frost Spirit.

The fastest attack I could find was Ranger SB#1 at 134 damage/.54s or 248.1DPS.
With 25% chance for quickness, 536 damage per 2.0s is outputted or 268DPS for an *^ increase.

For a middle of the road attack speed, LB #1 at max range does 317DPS
Under quickness it becomes 338.1DPS for a little less than 7% increase.

For my calculations I took quickness as putting a .75 modifier to cast time. If old quickness was double time for a .5 modifier, I guess 50% faster would equal .75X.

So in conclusion, this spirit favors faster attacking weapons like swords and daggers.

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Posted by: Bran.7425

Bran.7425

Not to get too off-topic, but isn’t short bow still not interacting with quickness at the correct rate? I remember it was messed up from that ‘animation fix’.

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