Strength of the pack

Strength of the pack

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Posted by: Frigoris.7853

Frigoris.7853

I’ve been using this skill alot lately, and it works well with whao for might stacking but i had a thought. What if they made it so that when you and your pet attack you grant might to each other and nearby allies? (radius 300)
This wouldn’t be a buff to ranger, we would get no more damage out of it but it would increase our usefulness to the group.
It also fits thematically, you would be strengthening the pack, not just yourselves.

Strength of the pack

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Posted by: Razor.9872

Razor.9872

I would vouch for this. It would put Rangers on almost equal footing with PS warriors. +1

NSPride <3

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Posted by: Fluffball.8307

Fluffball.8307

I certainly wouldn’t complain. To play devils advocate, PS warriors do give up a lot of personal damage to run that, while SotP is part of our damage build.

And then there is herald…

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Posted by: Prophet.1584

Prophet.1584

+1 for this, i like the idea

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Just clarifying, if you’re stacking together would you, Ranger+Pet unit, be granting 2 stacks of might total? Either way, it makes decent synergy with guard on a shout build to place a range bet with backliners while playing melee.

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Posted by: Frigoris.7853

Frigoris.7853

Given how slowly the pet attacks, having allies receive might from both of us should be fine. And I’m not sure about everyone else, but for the most part I’m usually not right beside my pet in combat anyway.

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Posted by: Shadelang.3012

Shadelang.3012

Just clarifying, if you’re stacking together would you, Ranger+Pet unit, be granting 2 stacks of might total? Either way, it makes decent synergy with guard on a shout build to place a range bet with backliners while playing melee.

Im afraid this wouldn’t work due to how guard functions. If your attacking something your pet will actually ingore the movement order given by “guard” and run to attack your target. Even with a ranged pet you would be able to set it up ahead of time but the moment you attacked it would move in range. And it would ignore any further placement orders. Even if you took it out of combat and attempted to use guard it would simply set it to aggressive and it would start attacking without actually moving.

So using this concept to buff ranged players is nice and all. But it would involve the ranged players stacking on the pet. Not you moving the pet with the ranged players. I can already see people desperately NOT doing that.

Ive been using this skill for a few years now and I can state with certainty that this skill does NOT fit the description. I believe it was designed with the massive leash range we had previously (in a time long ago) in mind. And wasn’t repaired when the leash range was shortened. ATM this skill simply doesn’t function as a placement option when engaging in combat for either melee or ranged pets. The most you can do is trick a melee pet into moving behind something so it stops getting hit (no longer even necessary)

Ghost Yak