Strider's Defense
Striders defense is a joke. im not totally against rng traits if youncan rely on them statistically, but low, specific rng like this accomplishes nothing.
Conceptually, a defensive trait in skirmishing is a great idea, but this?
Who is gonna go 30 deep into skirmishing for this when moment of clarity, which is already not a great trait, is better?
Cnt we get something useful like regen/protection or both on crit?
I’d like to see “when you evade (or maybe crit) with a Melee weapon you gain Aegis.” Obviously it’d have an ICD to keep it from being broken, but it’d be significantly more useful if you wanted to take a “defensive” approach instead of pure balls to the wall offense, it’d also Synergise with 15pts in NM to benefit your pet too.
As their mother, I have to grant them their wish. – Forever Fyonna
2. 15% is too low. 15% is too unreliable and unless they are using many fast ranged attacks it will barely proc during a fight making it rather useless.
15% is 15% and does not change based on attack speed.
3. Too RNG based/no skill/too passive. You get the trait and do nothing to take advantage of it, it is just a very weak passive ability (not nearly strong enough for GM).
That’s true. I would prefer something like Durzlla just mentioned. The internal cooldown would have to reasonable, though. Sword/Dagger already got enough damage mitigation through evades and a too frequent Aegis might be too much.
[Edit] While I like the idea of on evade a consecutive Aegis would be rather redundant when paired together. Both are used when mitigating a hit/attack so it doesn’t add a lot of depth to the gameplay. So what about this.
- Gain Aegis when using a Leap
- ~15s ICD (see Engineers: Armor Mods)
- Change Quick Shot on SB into a Leap finisher
Striders Defense would then work with GS, Sw and SB but not Dagger. Having the Aegis on Leap will be very handy when opening a fight but also when disengaging.
(edited by Xaylin.1860)
2. 15% is too low. 15% is too unreliable and unless they are using many fast ranged attacks it will barely proc during a fight making it rather useless.
15% is 15% and does not change based on attack speed.
3. Too RNG based/no skill/too passive. You get the trait and do nothing to take advantage of it, it is just a very weak passive ability (not nearly strong enough for GM).
That’s true. I would prefer something like Durzlla just mentioned. The internal cooldown would have to reasonable, though. Sword/Dagger already got enough damage mitigation through evades and a too frequent Aegis might be too much.
[Edit] While I like the idea of on evade a consecutive Aegis would be rather redundant when paired together. Both are used when mitigating a hit/attack so it doesn’t add a lot of depth to the gameplay. So what about this.
- Gain Aegis when using a Leap
- ~15s ICD (see Engineers: Armor Mods)
- Change Quick Shot on SB into a Leap finisher
Striders Defense would then work with GS, Sw and SB but not Dagger. Having the Aegis on Leap will be very handy when opening a fight but also when disengaging.
I’d say keep SB out of it, they want this trait to favor the melee weapons, which it still would. I’ve also seen a few people request for Regen and Protection on weapon swap, which would also be a very interesting trait as well.
As their mother, I have to grant them their wish. – Forever Fyonna
I’d say keep SB out of it, they want this trait to favor the melee weapons, which it still would.
And that’s the prob. If you want to maximize GS you already have to put 20 pt in WS and 20 pt in NM… The state of Ranger’s traits makes me really sad.
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I’d say keep SB out of it, they want this trait to favor the melee weapons, which it still would. I’ve also seen a few people request for Regen and Protection on weapon swap, which would also be a very interesting trait as well.
Hm. I forgot about that. I still like the ‘on Leap’ idea, though.
On weapon swap mechanics are a bit dull and don’t add much to the gameplay if they just provide boons. Besides, Rangers don’t really need more Regeneration. Protection on weapon swap could be handy but would overlap with Natures Protection and Bark Skin in its benefit/purpose quite significantly. Bark Skin probably also is the reason why Striders Defense only affects projectiles in the first place.
More importantly, I think that ANet wanted to introduce a stat independent defensive mechanic to Skirmishing for more fragile builds. While Protection is very powerful it still is best for at least partly durable builds. Striders Defense as it is now, or a changed one with Aegis as suggested by you, would be more interesting for offensive builds.
And that’s the prob. If you want to maximize GS you already have to put 20 pt in WS and 20 pt in NM… The state of Ranger’s traits makes me really sad.
It really confuses me that people tend to always see opportunities as something which has to be maximized. Do you really have to ‘maximize’ GS to make it work or could it be more efficient to see it as a choice (cooldowns vs. raw damage) and get something else instead? It is more about evaluating their value for certain set ups. For example, when going 20-30 Skirmishing Two-Handed Training actually is quite unattractive because you already got a lot of Fury.
(edited by Xaylin.1860)
As I said on the topic in Prof Balance, I’d much prefer it to give Aegis + Protection on swapping to the melee weapon. Removes RNG and actually makes for an interesting and effective trait which can then be amplified with boon duration or Fortifying Bond if you do want to build that way, rather than just randomly blocking some attacks with no active play from the ranger and no possible counterplay for your opponent.
And it also nicely fits with with Skirmishing traitline theme which already gives Swiftness and Fury on weapon swapping.
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And that’s the prob. If you want to maximize GS you already have to put 20 pt in WS and 20 pt in NM… The state of Ranger’s traits makes me really sad.
It really confuses me that people tend to always see opportunities as something which has to be maximized. Do you really have to ‘maximize’ GS to make it work or could it be more efficient to see it as a choice (cooldowns vs. raw damage) and get something else instead? It is more about evaluating their value for certain set ups. For example, when going 20-30 Skirmishing Two-Handed Training actually is quite unattractive because you already got a lot of Fury.
Even if you maximize GS it’s too weak, even for a defensive weapon. Lower coefficients than the sword AND slower attack speed? That’s a perfect example of Anet “shaving” skills with a chainsaw.
1. It only blocks ranged attacks. I don’t understand the reasoning behind this, why make it so that it is only effective against certain weapons, or to a greater extent, certain classes (Ex: Not too many thieves use pistols and short-bow)
15% is not even 15% from ranged attacks, it’s 15% from projectiles…
So, yeah…
Don’t mind some rng from traits (eg.: chance to proc fury on hit), but this one really is too much rng and way too situational.
Would much rather have seen a better archery-based trait in skirmishing. As it stands a lot of archer rangers don’t even go the 30 points because the GM traits are just outright bad. And this new one is no exception; actually, it might qualify as being one of the most useless traits in the game. If anything, Read the Wind belongs here more than in marksmanship.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I’d say keep SB out of it, they want this trait to favor the melee weapons, which it still would. I’ve also seen a few people request for Regen and Protection on weapon swap, which would also be a very interesting trait as well.
Hm. I forgot about that. I still like the ‘on Leap’ idea, though.
On weapon swap mechanics are a bit dull and don’t add much to the gameplay if they just provide boons. Besides, Rangers don’t really need more Regeneration. Protection on weapon swap could be handy but would overlap with Natures Protection and Bark Skin in its benefit/purpose quite significantly. Bark Skin probably also is the reason why Striders Defense only affects projectiles in the first place.
More importantly, I think that ANet wanted to introduce a stat independent defensive mechanic to Skirmishing for more fragile builds. While Protection is very powerful it still is best for at least partly durable builds. Striders Defense as it is now, or a changed one with Aegis as suggested by you, would be more interesting for offensive builds.
And that’s the prob. If you want to maximize GS you already have to put 20 pt in WS and 20 pt in NM… The state of Ranger’s traits makes me really sad.
It really confuses me that people tend to always see opportunities as something which has to be maximized. Do you really have to ‘maximize’ GS to make it work or could it be more efficient to see it as a choice (cooldowns vs. raw damage) and get something else instead? It is more about evaluating their value for certain set ups. For example, when going 20-30 Skirmishing Two-Handed Training actually is quite unattractive because you already got a lot of Fury.
I PERSONALLY would like to see us gain Aegis on Evade or crit or leap I feel like it’d be a lot better of a trait, the reason I say evade is it makes smart evade a LOT stronger and it heavily punishes skill spam vs a ranger running strider defense since if the ranger evades all of a sudden you’re going to miss a lot more than that one combo and it can totally throw the fight into the rangers favors, additionally with 15pts in NM it also gives the ranger Aegis making it so they could also be spared from the attack.
PS: Barkskin and Protection stack unless it’s been stealth nerfed, if you ever want to see a direct damage user cry run barkskin, too bad the ranger community is too addicted to maiming their pet with conditions.
As their mother, I have to grant them their wish. – Forever Fyonna
PS: Barkskin and Protection stack unless it’s been stealth nerfed, if you ever want to see a direct damage user cry run barkskin, too bad the ranger community is too addicted to maiming their pet with conditions.
I know. My concern relates to stacking those effects. If Striders Defense would also block melee attacks the passive damage mitigation you could achieveby picking those traits at once would be insane. It also somewhat waters the feeling of an agile fighter if you could just sit there and eat all the damage. Bark Skin at least got some restriction to it.
This is a pve trait designed for fractals and dungeons where most of the avoidable dmg comes from projectiles.