Alright, with the Stronghold beta tourney up tomorrow, I felt I should share a build I know to be quite effective in it. There’s a few things you may find odd, but these are in place because it’s what I use, not necessarily what’s best. I’ll be adding a Variants section down near the bottom.
http://gw2skills.net/editor/?fNAQJATRjMq0yaBLOsQ1ag+ga9DEAjNrK491uthbGH9xrI-TJBFwACuCAA3foaZAAPCAA
(At request, I put together a small build for when the Specialization changes hit. Check it out. http://dulfy.net/gw2traits#build=AgUFdAHcA-Q~ )
The basic gist of it is this – you’re a power longbow ranger with a twist. Your job isn’t to hunt down other players (though you can certain;y do that if given the opportunity) but instead to slam NPCs. The the pet can act as a tank for you when you’re assaulting enemy gates, to take out the guard NPCs, and can even tank the enemy lord for you for a little while.
Pet Choice: We’re using drakes rather things like canines or cats. The Drakes have an excellent balance of survival ability and DPS, helped by the fact that they can cleave. Damage-wise, River Drake and Marsh Drake are superior to the other types, but the difference is small enough that if you want a different type of drake, you can get it without too much lost. Beastmaster’s Bond makes it so that your pet becomes hard to kill the longer you avoid swapping it – this is important if you’re playing the pet as a tank, as any time you swap the pet, the aggro it’s accrued will be transferred to you.
Weapon Choice: The classic Longbow/Greatsword combo here is my preferred playstyle, but to be honest the Greatsword is optional. You should be spending at least 75% of your time with the longbow in this build, and only swap to the melee weapon when you’re getting overwhelmed. We have no traits related to the use of the greatsword, so if you have a weapon you’d prefer to use in its slot (perhaps a sword, maybe an axe? it’s up to you) feel free. The Longbow with the Eagle-Eye trait allows you to do two things. The first is sit back from a safe distance while your pet is tanking defender NPCs. The second is that you can play turret from your own fortifications – Doorbreakers and archers, at least from the last beta, simply didn’t have enough HP withstand the hail of arrows a longbow ranger can put out, allowing you to be a team’s best gate defender. The Fire and Air sigils shouldn’t need an explanation, but just in case – Rangers tend to have mediocre burst, so this adds some. Simple as that. They also combo nicely with Opening Strike.
Skills Choice: The power trait line gives us access to Signets as a strong resource. We should all know the power of Signet of Stone by now, and a 20% reduction in cooldown for other signets is useful as well, as that’s what we’re using. Signet of the Hunt gives both you and your pet a 25% speed increase, though because the pet also gains any speed boosts you do, your pet is actually getting a 50% speed boost, neatly solving the requirement of agility training. Lightning Reflexes is good as an escape mechanicsm, an immobilize cure, and a stunbreaker, mostly meant for use when you need to get some distance on an enemy player.
Healing Spring is important because it’s your only condition removal. With the greatsword skill Swoop, or the Jump combo from the sword, or maybe even the warhorn’s Call of the Wild, it adds additional healing to your party. A combo field is never a bad thing to have. The Elite skill, Entangle, is used for hindering enemy NPCs. To my knowledge, not a one of them has any real condition removal, meaning if you’re being overwhelmed by doorbreakers and archers you can pop entangle and hold them still for a moment to take the pressure off. Also effective against heroes, though they’re much more likely to be escorted by players who’ll go out of their way to break the roots entangling their Man-shaped super-weapon
Armor Choice: Berserker armor is important here. As anybody who’s aware of the old Bearbow paradigm knows, pets aren’t affected by your stat deficiencies, so it won’t cease playing tank just because you chose to spec for damage. This is important because while Rangers have a decent amount of damage, it’s sustained damage rather than burst. By making it more likely to crit, increasing ferocity, and the base damage through power… well, you probably know this spiel already. Suffice to say, there’s no reason not to go for this in the long run. Since you should always have your pet alive with this build, Rune of the Ranger seemed like a natural choice.
(edited by Harnel.6810)