Sublime Conversion and Special Projectiles

Sublime Conversion and Special Projectiles

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

So I have a few questions about Sublime Conversion and certain Projectiles. First the Fact that we know for sure or that is 99% likely:

• It will only work on Projectiles that are not unblockable

That is fine and dandy, but there are quite a lot special Projectiles that are blockable and here are my Questions:

• What happens to the Fire Tornadoes/Big Fireballs in the Molten Facility Weapontest? Will they turn into tiny healing darts upon entering the Wall or do they go through as is, only healing instead of applying damage? What happens to the Fire Field of the Fireballs or the Launch of the Tornadoes on impact?
• Mai Trin’s Teleport Shot, is it still considered her skill and teleports her to you after you are healed?
• Harpies in Asura Fractal. Everyone loves their Balls of Frustration (at least I find them funny). Will they have mercy with you and heal you before they throw you down or will their Launch just fizzle?
• The Electric Pong Bars on the Stairs in the Asura Fractal, now that I think about it, it should be pretty clear at least in this case, no question, just an honorable mention

• What about all the Agony inflicting Projectiles in Fractals, will they still apply Agony or is the Trigger for that the Damage and not the Hit itself?

Sublime Conversion and Special Projectiles

in Ranger

Posted by: Substance E.4852

Substance E.4852

I would wager a guess that it works the same as Wall of Reflection aside from converting, rather than reflecting, them with the same catalog of applicable projectiles.

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Sublime Conversion and Special Projectiles

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

I would wager a guess that it works the same as Wall of Reflection aside from converting, rather than reflecting, them with the same catalog of applicable projectiles.

That’s for the Visuals, but the difference between SC and WoR is: with SC the Projectiles still hit you while with WoR they never touch you at all.

Sublime Conversion and Special Projectiles

in Ranger

Posted by: Substance E.4852

Substance E.4852

They seem to get turned into a different thing all together. I doubt they will retain their secondary effects.

Watching the video you can see the Moose’s rapid fire arrows get turned into shining light projectiles that heal.

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Sublime Conversion and Special Projectiles

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

They seem to get turned into a different thing all together. I doubt they will retain their secondary effects.

Watching the video you can see the Moose’s rapid fire arrows get turned into shining light projectiles that heal.

Yeah, that’s why i asked about the tiny healing Darts. The only Problem i would see with it, are Projectiles that are fired in an Arc. It would look totally out of place if a Projectile enters the Barrier in an Arc from above and then flying in a straight line to you. Apart from the Visuals, that would totally screw with the range of said Projectiles.

Sublime Conversion and Special Projectiles

in Ranger

Posted by: Lord Trejgon.2809

Lord Trejgon.2809

They seem to get turned into a different thing all together. I doubt they will retain their secondary effects.

Watching the video you can see the Moose’s rapid fire arrows get turned into shining light projectiles that heal.

Yeah, that’s why i asked about the tiny healing Darts. The only Problem i would see with it, are Projectiles that are fired in an Arc. It would look totally out of place if a Projectile enters the Barrier in an Arc from above and then flying in a straight line to you. Apart from the Visuals, that would totally screw with the range of said Projectiles.

they mentioned on the stream that it will require alot of good positioning of both wall and plyers to get a heal especially with projectiles coming at an angle

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

Sublime Conversion and Special Projectiles

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

They seem to get turned into a different thing all together. I doubt they will retain their secondary effects.

Watching the video you can see the Moose’s rapid fire arrows get turned into shining light projectiles that heal.

Yeah, that’s why i asked about the tiny healing Darts. The only Problem i would see with it, are Projectiles that are fired in an Arc. It would look totally out of place if a Projectile enters the Barrier in an Arc from above and then flying in a straight line to you. Apart from the Visuals, that would totally screw with the range of said Projectiles.

they mentioned on the stream that it will require alot of good positioning of both wall and plyers to get a heal especially with projectiles coming at an angle

It is not hard to reflect an arced Projectile with WoR (you still see it’s red circle) so it won’t be hard to hit an arced Projectile with SC either. If their comment means that the Projectile stays in it’s arc and not magically changing the direction, i am fine with it.

  • Green Arrow how i would have no Problem with arced Projectiles, Red Arrow how it would make no sense.

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Sublime Conversion and Special Projectiles

in Ranger

Posted by: Lord Trejgon.2809

Lord Trejgon.2809

It is not hard to reflect an arced Projectile with WoR (you still see it’s red circle) so it won’t be hard to hit an arced Projectile with SC either. If their comment means that the Projectile stays in it’s arc and not magically changing the direction, i am fine with it.

  • Green Arrow how i would have no Problem with arced Projectiles, Red Arrow how it would make no sense.

thats how I understood it and that was my point

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles