[Sugestion]Poisonmaster Improvement

[Sugestion]Poisonmaster Improvement

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Posted by: InsaneQR.7412

InsaneQR.7412

Poisonmaster is quiet underpowered atm and is only used for its improvements on poison instead of its active effect.

My sugestion is something like deadly chill/abyssal chill but with cripple.
Apply 1 stack of poison when applying cripple 1s ICD. Plus its old poison improvement part.

This could make sword better at condi, SB stronger in condi, Marksmanship line could be utilized in Hybrid builds etc etc.

It would give a ton more interactions across the whole class.

Any opinions?

Pale Raiders united.
9 Sylvari, 9 unique Builds.

[Sugestion]Poisonmaster Improvement

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Posted by: Skuzz.6580

Skuzz.6580

With Soulbeast in mind, all of the pet swap traits should be re-looked at honestly.
If they make swapping pets in Beastmode possible and work with pet swap traits than I think Poison master is going to be nice, kif not, then it is just it’s passive effect which honestly though, is quite powerful.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Interesting. I like it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, Poison Master is not masterful at all. Take a look at Potent Poison on Thief for a good example of a GM poison trait.

Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.

Damage Increase: 33%
Duration Increase: 33%
Additional Poison Stacks: 1

I think if you remove the ICD and make the duration 2s, then it may be on par with PP.

It would then make Sword a better hybrid weapon, Trapper’s Expertise gets some nice synergy, OH Dagger and SB become better, Barrage and Muddy Terrain are awesome, although MT is competing for WK, I’d be running Superior Sigil of Incapacitation on my SB for sure.

Good idea.

[Sugestion]Poisonmaster Improvement

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Posted by: InsaneQR.7412

InsaneQR.7412

With Soulbeast in mind, all of the pet swap traits should be re-looked at honestly.
If they make swapping pets in Beastmode possible and work with pet swap traits than I think Poison master is going to be nice, kif not, then it is just it’s passive effect which honestly though, is quite powerful.

I threw the ICD in there just out of precaution.
But yeah your suggestion with the short duration is better i assume.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: anduriell.6280

anduriell.6280

I like this idea and we need more traits to apply conditions so we may have access to a decent condition build for PvP not dependent of the weapon.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

[Sugestion]Poisonmaster Improvement

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Posted by: Pterikdactyl.7630

Pterikdactyl.7630

I personally love this idea.

[Sugestion]Poisonmaster Improvement

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Posted by: Krispera.5087

Krispera.5087

I agree, good idea.

Also, they should fuse Refined Toxins and Poison Master. It’s against Ambidexterity in Master and Wilderness Knowledge in GM. Very hard to go against them when both traits are underpowered.

[Sugestion]Poisonmaster Improvement

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Posted by: InsaneQR.7412

InsaneQR.7412

I agree, good idea.

Also, they should fuse Refined Toxins and Poison Master. It’s against Ambidexterity in Master and Wilderness Knowledge in GM. Very hard to go against them when both traits are underpowered.

Do you mean the active part? The actual effect if refined toxins is decent atm and can compeed with ambidexterity. But adding additional poison stacks after pet swap would not hurt.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

I feel like the ‘On swapping pet, pet attack applies poison’ should move to Refined toxins (+ its current effect)

Poison Master needs some different mechanics and/or effects

  • Vuln on Poison?
  • Reduce boon durations on target by X%?
  • Convert a boon to a condition on target (on X seconds ICD)?
  • Apply poison when applying a damaging condition (on X seconds ICD)?

Or maybe as it is in the Grandmaster line of WS which is related to condition management,

  • Transfer a condition to your foe when you apply poison (on X seconds ICD) ?

Thematically, I guess reducing the effectiveness of poison on yourself would also be interesting -

  • Reduce both poison damage on self and reduce healing lmpediment from 33% to 15% – think of Mithridatism

[Sugestion]Poisonmaster Improvement

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Refined Toxins becomes Toxic Relationship (haha) – After swapping pets, your pet’s first attack will inflict 2 stacks of poison for 8s; While your pet’s health is above 75% health, its strikes inflict poison, 5s CD, 6s duration.

Poison MasterWhile you are above 75% health, your strikes inflict poison for 6s, 5s cd. Whenever you apply cripple, you inflict poison for 2s; Your poison damage is increased by 20%.

[Sugestion]Poisonmaster Improvement

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Posted by: anduriell.6280

anduriell.6280

What about with the damage increase and the poison to crippled foes we also add a trigger for when the foe has stacks of poison?

For example: when hit a foe with poison a condition from the ranger is transferred (icd 1 sec) .

We are sacrificing the only source of cleases (WK) for posion master, it should allow us to cleanse somehow otherwise it simply can’t compete with WK. Also this trait would be punishing only againts condi builds as against power builds wouldn’t notice any dps increase. And even then only if we can keep our poison application.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I kinda wanted PM to also have a boon corrupt in it.

Poison Master: Poison you apply deals +25% more damage. When you or your Pet cripples a foe, poison them. Corrupt X boon(s) when you poison a foe with poison that matches or exceeds the threshold. (A single foe cannot be affected more than once within the interval.)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.