(edited by anduriell.6280)
[Sugg]Interesting changes to the LB
SOLD!
<smacks the hammer>
As someone whose first 80 was a GS/LB Ranger, I approve.
Clickbait thread title.
Oh and lb is already a skirmish weapon if you know what you are doing. I don’t think lb needs a revisit at this time.
So i caught me thinking today about the camper PewPew ranger that is almost a must with this class and why other players hate it so much.
And i became to the conclusion is because our best weapon, the longbow it is designed to force us to play like that, and kittening is not my gameplay choice for being so boring.So i thought this changes to move the pewpew from miles meta to a more skirmish gameplay the ranger should be fitted for.
Please try to keep your mind open about the changes, there are nerfs but also buffs to balance the weaponLONGBOW
- Long Range Shot. The main culprit of the camper syndrome.
the actual tip of the weapon that somehow forces us to play from afar:
> if range is greater than 1000: 317 (0.9)?
> if range is between 500-1000: 263 (0.8)?
> if range is less than 500: 211 (0.7)?
But i think this skill should have 4 range stages instead:
> less than 400 = 211 (0.7)
> 400 to 900 = 263 (0.9)
> 900 to 1200 = 317 (1)
> greater than 1200 = 317 (0.7)
Same as the real projectiles lose accuracy and strength longer they flight, same should happen to this projectile. Damage and multipliers may be adjusted but the point is to make to get the most of it stay in medium range. Still you can hit from >1500 but the damage won’t be as good. In exchange it should get better damage in medium range.
- Rapid Fire. I see it fine, is the most used and useful skill and that’s because is simple and substantial. It’s not affected by range so i can be used to burst in close quarters or to force other player to come to melee.
- Hunter’s Shot. I see this skill very bad designed. Too many requirements to have just 3 seconds stealth. I would add the range effect to this skill to:
> if range is greater than 1000: 2 seconds stealth, 2 seconds superspeed.
> if range is between 500-1000: 3 seconds stealth, 3 seconds superspeed.
> if range is less than 500: 3 seconds stealth, 3 seconds superspeed, 1 second Stuned.
- Point Blank Shot. The mother of all complains. The actual tip somehow promote to use this skill in close but it’s still too forgiving:
less than 300 : 600
between 300 and 600 : 500
Over 600: 400.
I would add the 4th range:
less than 300 : 800
between 300 and 600 : 600
between 600 and 900 : 400
over 900: Knockdown instead knockback.This could solve the issue you getting knock off of a cliff from miles away which although is fun for the ranger i think is very unfair for the other player. Still the effect is in place. In exchange the knockback in melee is harder and push you further, so it’s effects are more punishing for the enemy.
- Barrage. This skill has a very low damage output. The problem is that being one of the few (if not only) ranged AoE skills the ranger has, it needs to carry more of a punch.
Actual tip:
Damage (12x): 141 (0.4) (each).
Crippled (1½s).
I would go as far to double the damage and apply one stack of vulnerability so if they ignore the rain the damage will increase.
Damage (12x): 300 (0.8) (each).
Crippled (1½s).
Vulnerability (1½s).what do you think? The main objective with this changes is to make the longbow a medium to long range weapon instead to promote the camper pewpew from miles ranger that is forcing us to play right now.
I’d like to suggest that you add “suggestion” in your title so there is not confusion.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Probably one of the few suggestions you (the OP) have made I can agree with. Not some of these suggestions, but all. There are buffs and nerfs, and all seem fair while the slight changes have enough impact on how LB would be used.
I dare say… +1.
Will update once Path of Fire releases.
Thanks everyone, sorry for the title but there is that crazy limit cap in the title and I couldn’t get right with just the limit it’s allowed here.