- Since it’s obvious ranger DPS builds simply are not competitive or viable in PvE, here are some suggestions to help that fact. This does not include our awful traitline options except for greasword/swrod traits*
Shortbow
1- Shortbow flanking requirements on bleed is removed. This is an asinine requirement to begin with, as condi rangers is third place in the condition build DPS totem pole to begin with.
2- Swiftness on shortbow 3 changed to super speed on ability activation, not hit. Quite frankly, ranger shortbow is just a crappy version of the thief shortbow. It needs improvements to its mobility.
3- Crippling Shot also applies 5 stacks of Torment.
4- Base damage and power coefficient on skills 2-5 buffed by ~70-100%. They do virtually no damage on power builds and are a DPS loss to just autoattacking on a power build.
Axes MH/OH
1- Mainhand autoattack’s base damage and power coefficients buffed by 70%+ (again, this autoattack’s base DPS is pathetic, even on a power build). 2 stacks of bleeds per autoattack for 4 seconds.
2- Splitblade’s base damage and power coefficients buffed by 150%. No reason to use this skill ever on a power build, as the projectiles hit for nothing, it’s just bleeds.
3- Path of Scar’s Damage buffed by ~60%. This skill has a whopping 15 sec cd and on a zerker ranger in ascended hits for a mere 6k total, it’s really unacceptable.
4- Whirling Defense is now usable while moving, damage buffed by another 20%. It has a whopping cd, it should hit harder and be a more meaningful skill for what it does, as the ranger cannot attack while channeling it unlike other reflects.
- Swords*
1- Autoattack damage on mainhand sword buffed by 60%. Autoattack on greatsword buffed by 80%. Even with these buffs our sword DPS would be doing half of what daredevil staff is doing.
2- Maul damage buffed by 50%. A maul crit in full ascended zerker is doing 5-6k crits without might stacks; my revenant’s autoattacks are doing 4-5k crits, his sword 2 is doing 4k for 3 projectiles that also chill. Maul is terribly weak.
3- Serpent’s Strike has a 15 sec cd for a miserable damage output, compared to Unrelenting Assault which easily does about 4-5 times the damage on a lesser CD. Buff it’s damage by 200% (it has an ample telegraph) and reduce its cd to 8 seconds.
4- Monarch’s Leap needs to have its cast time reduced town to 1/4, and the evade frame should take place during its cast time. Really unreliable evade.
5- Merge Strider’s Defense and greatsword training into a single trait. Remove the icd off the fury proc on greatsword component (3 seconds out of 10 is pitiful uptime, compare with Warrior’s greatswrod trait of 12 might stacks on 100B with no icd) of the trait and make so when it procs it also cripples the target for 3 seconds so that the greatsword has some way to benefit from Predator’s Onslaught other than skill 4.
6- Greatsword’s 4 skill needs to knock down, not back. 1 second knockdown.
7- Greatsword 5 needs to be sped up so it actually hits moving targets, it shouldn’t even root you in place.
Longbow
1- Pierces targets baseline. Why does this need to be a trait when rifle warriors and revenant hammer pierce baseline and hit just as hard if not harder?
2- Damage ranges removed and maximum damage standardized. My revenant’s hammer autos are critting people for 4-6k, but my mesmer greatsword and ranger longbow are rendered null in PvE by being kitten because you need to be in melee to pick up boons and be healed?
3- Barrage cd lowered to 20 seconds. Damage of each volley increased by 50%. This is truly a pathetic skill compared to the likes of meteor shower which not only don’t kill you anywhere as badly with retaliation but Meteor Shower even has a lower cd!
Staff
Either the damage or the healing needs to go considerably up. This weapon is a stinker only used for the mobility on 3 and because its small numbers heal padding charges up astral force.
It actually needs to excel at something, so either buff the base healing on solar beam and skill 2 and 5 considerably (and allow solar beam to heal the ranger baseline), or its damage on solar beam and wisp need to go up by the ranges of 30-40%.
1- Vine Surge is incredibly weak. The roots actually need to last longer than this, and it should cripple the target after the root ends.
Buff its damage by 100%, increase the root amount to 3 seconds, and apply a 7 second cripple afterwards.
Warhorn
1- Reduce cd on Call of the Wild down to 20 seconds. Increase might stacks to 5.
2- Hunter’s Call does pathetic damage and has a humongous cooldown, on top of being a single target skill.
Buff its damage by 100% and reduce its cd to 15 seconds.
(edited by Zenith.7301)