[Suggestion] Added function to Spirits

[Suggestion] Added function to Spirits

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

A thought that I had to help improve management over spirits is to add a way to force kill the spirit to put the utility on cooldown, rather than waiting for the full duration of 60 seconds to pass for the spirit to then be put on cooldown. There is already the alternative of switching the skill once out of combat; although, there will be situations to keep you in combat preventing you from switching out the utilities.

With the added management over spirits, it would be helpful towards dungeons by better managing the cooldown; better uptime on boss encounters by having them ready at the beginning of each enounter (idealy, assuming players kill their spirits after each boss fight.) It would benefit those who use spirits in PVP for instances where you succeed in defending or seizing a point from an enemy player. This would only really matter in situations where you wipe the enemy team at mid, but the quality of life given through the function would still be appreciated.

They way how this could be implemented without it interfering with the utility bar slot, would be similar to how you read the separate descriptions for the grandmaster trait Evasive Arcana in the Arcana Traitline for Elementalist (by clicking Mouse 2 on the hovered icon.) As it is, there is no function in-game when you right-click a slot on your utility bar, so this wouldn’t interfere with the active use on the spirit utility when the spirit is currently summoned. An easier way to implement the function with a know command would be with F5, with a reserved Spirit Icon on the Profession toolbar. Since Chronomancers are getting an fifth function for their toolbar, I would imagine that adding another hot key command wouldn’t be all too difficult to put in, assuming that Druid won’t receive any function that will reserve the F5 when information for the Specialization is released.

Thank you for your time and viewing and/or reviewing my post.

Is a Warrior just a pet without a Ranger?

(edited by DoogySnowStalker.2069)

[Suggestion] Added function to Spirits

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Posted by: mistsim.2748

mistsim.2748

I wish they ran the changes by us before implementing on live. we’re completely in the dark regarding trap, shout and spirit reworks. and knowing ANet’s capabilities, im very concerned.

[Suggestion] Added function to Spirits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Spirits totally need a destruct command, like turrets, especially if they cannot move.

[Suggestion] Added function to Spirits

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I would really like Spirits to have a ground target so I can place them EXACTLY where I want them. As for adding a secondary function via right-clicking an icon, it would be a nice addition to utilities in general.

Would Anet do it? Most likely never, as that’s additional work for them to add more keybind options such as “Utility X Secondary.” Adding keybinds may not sound like a lot of work, but think about how it took Anet almost 3 years to add a keybind option for Ranger’s “Guard/Avoid Combat” and heading into HoT, Rangers still don’t have a keybind for “Stow/Activate” Pet.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Added function to Spirits

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Posted by: misterdevious.6482

misterdevious.6482

I would really like Spirits to have a ground target so I can place them EXACTLY where I want them.

A trick to placing spirits and pets exactly where you want: New pets will appear in the first open pet spot around you. If your current pet is in spot 2, the spirit will appear in spot 1.

Pet spot 1: Front left
Pet spot 2: Front right
Pet spot 3: Back left
Pet spot 4: Back right
Pet spot 5: Further front left
Pet spot 6: Further front right
Pet spot 7: Further back left
Pet spot 8: Further back right

[Suggestion] Added function to Spirits

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Thanks for the trick. Never payed enough attention to that to realize there are spot priorities when summoning. It still does not erase my want for ground targeting my Spirits though. xD

The convenience of placing a Spirit where you want from as far as 600-1200 range would be a nice QoL to using them.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Added function to Spirits

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

I was content with spirits in gw1. If they make effects of spirits stronger, and slightly tanky-we I think its work as a nice bunker/zone control tool in pvp. I was never a fan of moving spirits or the active abilities.

I feel the spirits should inflict a non- condition based effect for anyone in area similar to what frost spirit is now. Think of a field cards in trading games.

(edited by CountzuCrytus.7256)