Two suggestions to improve QoL with pets.
F2: when pet is downed, F2 becomes a revive (similar to GW1’s Comfort Animal ).
Details: F2 would “flip” to a channeled (2-3 seconds?) partial pet revive, allowing downed pets to be brought back into fights where they are unavoidably killed in rapid succession. The cooldown on this may be quite long, as it would be meant to mitigate the two-dead-pets state, where rangers are often left without a significant portion of damage and utility for extended times – up to 60 seconds. A long channel would make it easily countered in PvP situations.
F3: when activated, the pet gains evasion for a short duration.
Details: F3 would simply apply the associated effect to the pet for a short time (1 second or less), and would otherwise function as it currently does. Because F3 is usually used to pull a pet out of danger – usually AoEs – this would give the pet time to react and start running, without forcing the ranger to swap pets or expend a dodge to save the pet, as with some other suggestions. This could easily be on a 10-15 second ICD, to be in-line with player dodges.
(Historical note: in beta, pets could be revived by anyone the same way that downed players could, which meant they were moving revive targets, always getting in the way when you wanted to revive players. This was problematic, as you might imagine.)
(Disclaimer: I posted a variant of this idea a long time ago in the CDI, but because rangers are getting another look right now, and some QoL changes in the pipes, I figured it was worth bringing back from the dead.)