Suggestion: Allow us to ground-target Spirits

Suggestion: Allow us to ground-target Spirits

in Ranger

Posted by: Ursan.7846

Ursan.7846

So I’ve been playing around with Spirits for a while. Despite the community’s general (well-founded) disdain for them, I still think they’re pretty handy in a team situation.

I think what’s really important in using spirits is where you summon it. They’re fragile, so you need to find a good home to summon them in. Smartly placed spirits survive for a long time.

This is easier said than done, however, since when summoned, the spirit somewhat drifts to one direction and almost never ends up in the place you wanted it to be. This makes exact placement of a spirit incredibly difficult. There has been many cases in which I’ll try summon the elite spirit just outside a boss’s AoE circle in order to rez someone in a boss, only to see the spirit drift into the circle and die.

I have two suggestions for this problem:

1. Make spirits ground-targetted. This way, you can precisely control where exactly to summon the spirit

2. Make spirits summon right ON TOP of you, instead of sliding after summoning to an area next to you.

Thank you for reading!

Suggestion: Allow us to ground-target Spirits

in Ranger

Posted by: Pneg.7302

Pneg.7302

So I’ve been playing around with Spirits for a while. Despite the community’s general (well-founded) disdain for them, I still think they’re pretty handy in a team situation.

I think what’s really important in using spirits is where you summon it. They’re fragile, so you need to find a good home to summon them in. Smartly placed spirits survive for a long time.

This is easier said than done, however, since when summoned, the spirit somewhat drifts to one direction and almost never ends up in the place you wanted it to be. This makes exact placement of a spirit incredibly difficult. There has been many cases in which I’ll try summon the elite spirit just outside a boss’s AoE circle in order to rez someone in a boss, only to see the spirit drift into the circle and die.

I have two suggestions for this problem:

1. Make spirits ground-targetted. This way, you can precisely control where exactly to summon the spirit

2. Make spirits summon right ON TOP of you, instead of sliding after summoning to an area next to you.

Thank you for reading!

Good suggestion, maybe make it a Trait in Nature Magic similar to the trap one in WS?

Suggestion: Allow us to ground-target Spirits

in Ranger

Posted by: Agadar.4931

Agadar.4931

All I want for them is to apply a reliable, strong buff as opposed to the unreliable and underpowered jelly we have now, as well as being invulnerable or at the very least resistant to AoE. That’s all I ask. Viable spirits.

Suggestion: Allow us to ground-target Spirits

in Ranger

Posted by: Ursan.7846

Ursan.7846

All I want for them is to apply a reliable, strong buff as opposed to the unreliable and underpowered jelly we have now, as well as being invulnerable or at the very least resistant to AoE. That’s all I ask. Viable spirits.

First off, I’d like to say that spirits (spirit I should say, the elite one) are (is) viable. =)

But anyways, your suggestions are of entirely different issues that I agree with, but this suggestion is more concerned with spirit positioning for use of the active skill. Nothing more annoying than a spirit sliding in the opposite direction of the downed player and ending up being out of range.