Suggestion: Draw Spirit

Suggestion: Draw Spirit

in Ranger

Posted by: Scynte.1340

Scynte.1340

In GW1, Draw Spirit was a useful skill for moving single spirits around. Summon Spirits was a similar skill that made things more manageable in PvE, since Ritualists dealt with multiple spirits. I feel that this mechanic would really help spirits in GW2 in a way that would not make them op. Unfortunately, there is not an ideal way to do this, considering spirits already have an active follow-up skill.

The idea is to allow for you to draw the spirit out of harm’s way or to draw it into a group of enemies for a Call Lightning or something. This level of control over spirits would be a great addition to Ranger.

Ideally, I would like an individual Draw Spirit for each spirit current summoned. This is impossible unless one of two things happens:
Ranger gets an additional key(s) to draw the spirit (or all spirits) to your location
or
The active ability of each spirit is replaced with Draw Spirit, with the active effect either discarded or automated on a timer.
I wouldn’t mind if they used an additional key for Draw Spirit, but I know Anet doesn’t do that sort of thing. I don’t think it’s a good idea to automate or discard the current spirit active abilities, since these abilities can be useful in certain circumstances.

It could be possible to have the active ability teleport the spirit to your location, in addition to the current active ability of the spirit. The only issue is when the active effect occurs: before or after the teleportation. It could possibly be split up between these two. A trait could be used to specify when the active effect occurs. This is how traits should act: not necessarily improving abilities, just giving some additional options to skills. (Sorry…tangent.)

I’ve ignored the mobile spirits trait. Draw Spirit could replace this trait and be used in a more effective way.