4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Suggestion: Grandmaster changes Cele form
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like the sentiment, but your suggestions are too specific, imo.
Why add them to the Gm traits? Why not put 1% AF generation per boon placed on allies into the minor adept? Base AF generation from damage should just be increased across the board.
Why not just put a burn on Cosmic Ray, baseline anyway? As long as the duration is not too long, its not OP.
I don’t agree that if you have LL you should be playing a healbot, it looks to be very powerful for any druid build that uses staff.
TLDR; These buffs could just be baseline.
It is meant to be specific.
- I wouldn’t use Ancient seed if I was playing a healing druid. I wouldn’t use Lingering Light if I was playing a Power druid.
- I wouldn’t want to be taken out of stealth if I was trying to heal or buff people.
- Heal + might/protection is too strong together even when excluding burn/damage.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant