[Suggestion]Hidden Barbs

[Suggestion]Hidden Barbs

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Posted by: Holland.9351

Holland.9351

Hidden Barbs
Use Sharpening Stone when you strike a foe below the health threshold(75%). Bleeding you cause deals 25% more damage (same as Poison Master).

Then Hidden Barbs gets moved up to Grandmaster and Most Dangerous Game gets moved down to Master.

It’ll be a serious competitor with Quick Draw for the Grandmaster spot. It’ll have synergy with Sharpened Edges in the same line and can now take Spotter with it, which it couldn’t before.

(edited by Holland.9351)

[Suggestion]Hidden Barbs

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I like the idea of people wanting Keen Edge being brought back and merged into Hidden Barbs. As for swapping places with MDG – that will never happen. Anet loves MDG too much for it to be lowered tiers.

Keep the fruit hanging low and ask for just the merger into Hidden Barbs.

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[Suggestion]Hidden Barbs

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Agree on merging Keen Edge and Hidden Barbs, but keep it at 20% because bleed is much easier to apply.

No need to move it to GM, don’t even suggest such things, QD will always be better and this would be better in Master, imo. I’d much rather take SE, HB and QD than SE, Sp and HB.

MDG just needs a total rework to make it compete with QD.

[Suggestion]Hidden Barbs

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Posted by: Kaz.5430

Kaz.5430

Hidden Barbs synergises really well with crossfire, so I personally wouldn’t want Hidden Barbs moved up to GM, because then it competes with LoYF. That said, I wouldn’t mind seeing `Keen Edge` attached.

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[Suggestion]Hidden Barbs

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Posted by: jcbroe.4329

jcbroe.4329

I don’t want Hidden Barbs, even with Keen Edge added back to the trait, to compete for the GM slot. It would weaken my current condi build, and I’d just as soon play without it and just get over Keen Edge being removed.

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